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Grand Theft Auto III Chain Game Round 17

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Arsen Vitiuk
  • Arsen Vitiuk

    Grand Theft Auto III Chain Game Former Chief

  • Members
  • Joined: 15 Jul 2010
  • Ukraine

#1

Posted 24 July 2013 - 03:00 PM Edited by Arsen Vitiuk, 20 August 2013 - 07:30 AM.

user posted image
Grand Theft Auto III Chain Game Round 17


STARTER SAVE INFO: Made on July 8 2013, 12:00:00
Game Script Version: 1.0 + Version 1.1 Patch
Chain Game Code Version: 4.1

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General Description


The Grand Theft Auto III Chain Game is a forum-based relay game for Grand Theft Auto III, a Rockstar game published by DMA Design LTD. The goal of the Grand Theft Auto III Chain Game is to complete Grand Theft Auto III "from Zero to Hero": from the very beginning to the very end and, eventually, achieve 100% completion.

The Grand Theft Auto III Chain Game is free to play for anyone who desires to participate. Every potential participant must have a PC version of Grand Theft Auto III, as well as connection to the Internet (let alone a source of electricity to begin with), to be able to play. Other than that, there are no prerequisites at all.

However, all participants should take time to read the Rules or, at the very least, the Quick Start Guide before they start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into achieving the Chain Game's goal, which is reaching 100% completion in Grand Theft Auto III.

New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!

Old players are always welcome here in the Chain Game - even if they have been away for quite a while, they will always have a warm reception. Just be sure to read through the full set Rules some time to catch up with any changes that could have possibly be made to them.


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Contents


NEW* General Description
NEW* Quick Start Guide
NEW* Grand Theft Auto III Chain Game RULES
NEW* Suggestions
NEW* Supplement To The Rules
NEW* Posting Format
NEW* Grand Theft Auto III Chain Game Personnel
NEW* Special Thanks
NEW* Grand Theft Auto III Chain Game Hosted Mods
NEW* Useful Links
NEW* 100% Checklist
NEW* Chain Game Lists
NEW* The Starter Save

user posted image



Quick Start Guide
  1. Take a turn by making a post in this topic.
  2. Download the save file from the last post.
  3. Complete one mission. If there are several missions available at the moment, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!
  4. After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.
  5. Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.
Here's a copy & paste template of the posting format you should use.

CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]




Grand Theft Auto III Chain Game RULES
  1. Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are an exception though), it is strongly recommended not to use them. See exceptions for this rule below.
  2. Take a turn by posting in this topic.
  3. Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to 100%.
  4. Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).
  5. The Named Mission is any mission that changes the save file name. Examples are "Luigi's Girls", "Chaperone" and "Waka-Gashira Wipeout!".
  6. Several Named Missions are exceptions from the 'One Named Mission Rule'. You will find all details about these exceptions in the Supplement To The Rules.
  7. Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.
  8. Use the preferred posting format (see below).
  9. Wait until 2 other turns have been completed before taking your turn again.
  10. If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.
  11. The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.
  12. Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.
  13. In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.
  14. Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).
  15. DO NOT save after getting busted or wasted.
  16. The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.
  17. The player can do any available side missions, collections, deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.
  18. Nobody is forbidden to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open.
  19. It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge .
  20. Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.
  21. If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.
  22. If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.

A request to all players

Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.


Suggestions
  1. Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/unique color/unique vehicle), then you are free to do so. If a special vehicle has been collected, let us know about it in the Notes section.
    If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time.
  2. Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.
  3. Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.
  4. It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.
  5. Save close to available missions when possible.
  6. It is good to be able to access all locked islands using a Dodo rather than special techniques. That's why the players are advised to fill the Portland Docks Garage as soon as possible.

Supplement To The Rules

This supplement was designed to discuss some technical issues of the Chain Game's rules and of GTA III overall.

I. Abuse of the Chain Game method

Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.

II. "Respect Is Everything"

All players should respect each other, no matter what their sex, age, nationality, political views, religious views etc. are or what their position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.

Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.

III. High Priority Missions

In GTA III there are several missions that become unavailable after a certain mission is completed. If these missions were not completed up to the point of passing that specific mission, they can never again be accepted, and therefore, 100% Completion will become unachievable. That is why those missions are considered High Priority Missions, and are advised to be done as soon as they are unlocked, so they will not be getting in the way of achieving 100%.
Below you can find a complete list of the High Priority Missions.
  • "Pump-Action Pimp" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Fuzz Ball" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
  • "Dead Skunk In The Trunk" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "The Getaway" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
  • "Kanbu Bust-out" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Grand Theft Auto" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Deal Steal" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Shima" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Smack Down" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
  • "Two-Faced Tanner" (Asuka Kasen) - must be completed before "Grand Theft Aero" (Donald Love)
IV. Gang-Hating Missions

Upon completion of certain missions, the gangs in Liberty City will start to hate Claude and attack him on sight, thus making it harder to complete other missions - both storyline and side missions - in their turfs. It is therefore advised for the players to complete as many storyline missions and side missions as possible before completing any of the Gang-Hating Missions. Namely, this concerns Paramedic and Taxi missions, which involve driving around the whole island, whichever one is chosen by the player, and passing through all the gangs' turfs.
Below you can find a complete list of Gang-Hating Missions.
  • "Taking Out The Laundry" (Toni Cipriani) - Liberty City Triads start to hate Claude (if "Trial By Fire" hasn't yet been completed)
  • "Trial By Fire" (El Burro) - Liberty City Triads start to hate Claude (if "Taking Out The Laundry" hasn't yet been completed)
  • "Sayonara Salvatore" (Asuka Kasen) - Leone Family Mafia start to hate Claude
  • "UZI Rider" (King Courtney) - Diablos start to hate Claude
  • "Kingdom Come" (King Courtney) - Uptown Yardies start to hate Claude
Note that the Liberty City Yakuza and the Red Jacks are the only two gangs that won't hate the player throughout the whole game.
Also note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove are dangerous right from the start.

V. Exceptions from the 'One Named Mission Rule'

1. "Ransom"

This is, in fact, a named cutscene finishing Asuka's "S.A.M" mission, and, therefore, will have to be completed along with "S.A.M". The player who completes the "S.A.M" mission can or cannot mention this cutscene - it won't be a major difference.

2. 'Idle Missions'
  • "Bomb da Base: Act I"
  • "Bomb da Base: Act II" (first cutscene)
  • "Love's Disappearance"
Although these are Named Missions, all of them, in fact, are only cutscenes with no action going on. These missions are exceptions from the 'One Named Mission Rule'. They can be completed along with any other Named Mission. Players are advised to mention them in the Notes section of their post.

3. Challenges
  • "Patriot Playground"
  • "A Ride In The Park"
  • "Gripped!"
  • "Multistorey Mayhem"
These are exceptions from the 'One Named Mission Rule', and can be combined in any number with any other Named Mission. Also, they can be reaccepted at any time by any player to improve record times. Note that improving results for these missions will come at the cost of additional mission failures.

4. TOYZ missions
  • "Mafia Massacre"
  • "Diablo Destruction"
  • "Casino Calamity"
  • "Rumpo Rampage"
These are also exceptions from the 'One Named Mission Rule' and can therefore be as well combined in any number with any other Named Mission. They as well can be reaccepted at any time by any of the players to improve records.

VI. Other things to keep in mind

1. Hidden Packages/Rampages/Unique Jumps
Feel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.

2. Export
All players are allowed to participate in exporting vehicles, and this does not have to be done separately. Players can also help by storing vehicles needed for the lists beforehand when they come across them.

3. Securicar Cracker Garage
This thing is not needed for 100% Completion. But still, it is always good to have some extra money on account. That's why the players are encouraged to deliver Securicars to the Cracker Garage as soon as it becomes available, and this does not have to be done separately. Report the amount of Securicars delivered in the Notes section of your post.
Also note that the delivery will become much easier if the Portland Docks Garage will have been filled at that moment.

VII. Late Edit

In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished.
Note that you have to mention the Time Zone as well, so that other players won't get confused.

VIII. Version 1.1 Patch issues

All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. However, it should be brought to everyone's attention that using Version 1.1 Patch for GTA III will lead to different gameplay experience at certain points in the game. Namely, it concerns the "Under Surveillance" and "Kingdom Come" missions.

1. "Under Surveillance"
In the PC V 1.0 game, the Mafia members were replaced by the FBI, alongside the audio file and the text lines for the mission.
In the V 1.1 Patch, the Mafia and the text lines were restored to the PS2 Original ones, but the audio file remained unaltered - the same as in PC V 1.0, still mentioning the FBI.

2. "Kingdom Come"
In the PC V 1.0 game this mission won't become available until both "Gang Car Round-up" and "Grand Theft Aero" are completed.
In the V 1.1 Patch this mission is available right after completing "Gang Car Round-up", no matter whether "Grand Theft Aero" was passed or not.

IX. Glitches

There has been a number of issues regarding glitches that happen within the game. That is why all known glithces so far will be listed below.

1. The Purple Nines Glitch

The glitch is as follows: after completing "Rumble" and wiping out Purple Nines in any of the save files, the Purple Nines will not appear in any other newly-started game, thus making it impossible to complete the game 100%
Every save file that is being use by the Chain Game is free of this glitch, so nobody should worry about it!

2. The El Burro Glitch

The glitch is as follows: after completing "Big'N'Veiny" and leaving Portland, next time the player returns to Portland, the icon for El Burro's mission will permanently appear on the radar.
The only way to avoid this glitch is to finish "Big'N'Veiny" after all storyline missions and side missions in vicinities of Staunton Island and Shoreside Vale have been finished.
However, this glitch should not be concerned about, as it has no actual effect on the game apart from getting stuck with El Burro's missions icon on the radar. The players can still opt to leave "Big'N'Veiny" to be completed after everything else has been done though.



Posting Format

Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you kill Salvatore".
Player: Use your GTAFourms account name.
Link: The link to your uploaded save file after you've completed your turn.
Completion: Game completion percentage from the STATS menu.
Notes: Rewards for storyline missions, side missions, collections, deliveries and other extra information.

A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.


CODE
[color=ffcc00][b]Mission:[/b][/color]
[color=ffcc00][b]Player:[/b][/color]
[color=ffcc00][b]Link:[/b][/color]
[color=ffcc00][b]Completion:[/b][/color]
[color=ffcc00][b]Notes:[/b][/color]

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Grand Theft Auto III Chain Game Personnel
  • Arsen Vitiuk - GTA III Chain Game Chief (Inactive) [172/7]
  • GTAKid667 - GTA III Chain Game Deputy Chief (Inactive) [72/0]
  • Th3MaN1 - GTA III Chain Game Assistant Chief (Inactive) [140/12]
  • lol232 - GTA III Chain Game Junior Manager (Inactive) [85/9]
  • CCPD - Artist & Designer (Inactive) [28/1]
  • Cida Melo - GTA III Chain Game Veteran Player and a huge fan of Claude Speed and GTA III in the whole! (Inactive) [5/0]

  • magneto - GTA III Chain Game Experienced Player (Inactive) [99/1]
  • MrMateczko - GTA III Chain Game Experienced Player (Inactive) [86/2]
  • miromiro - GTA III Chain Game Experienced Player (Inactive) [53/2]
  • _____ - GTA III Chain Game Skilled Player (Inactive) [48/7]
  • WildBrick142 - GTA III Chain Game Skilled Player (Inactive) [32/0]
  • Filip454 - GTA III Chain Game Skilled Player (Inactive) [24/5]
  • Szymonescu - GTA III Chain Game Skilled Player (Inactive) [22/0]
  • Andreaz1 - GTA III Chain Game Skilled Player (Inactive) [15/0]
  • fireguy109 - GTA III Chain Game Skilled Player (Inactive) [15/1]
  • Rodrigowski - GTA III Chain Game Player (Inactive) [9/0]
  • M.A.K - GTA III Chain Game Player (Inactive) [9/1]
  • Leone Sentinel - GTA III Chain Game Player (Inactive) [8/0]
  • dingleman - GTA III Chain Game Player (Inactive) [7/2]
  • SatournFan - GTA III Chain Game Player (Inactive) [7/5]
  • Mr.ClaudeFan - GTA III Chain Game Player (Inactive) [3/0]
  • Dr. John13 - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • Stahli - GTA III Chain Game Newbie Player (Inactive) [2/0]
  • TheLostBiker - GTA III Chain Game Newbie Player (Inactive) [2/2]
  • .Lycosa - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • Kaydee. - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • RyujinXKaizer - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • zacmobob - GTA III Chain Game Newbie Player (Inactive) [1/0]
  • shoumic - GTA III Chain Game Newbie Player (Inactive) [1/1]
  • Macavell - GTA III Chain Game Player Hater (Inactive) [1/3]

Special Thanks
  • Samutz - The host of the Save'N'Play site, which has helped us immeasurably in our game efforts
  • lol232 - My deputy, Chain Game Supervisor, Temporary Checklist manager
  • CCPD - Graphics designer, Chain Game theme artwork creator, helps with the Chain Game design
  • miromiro - 'Numbers Runner', does the Statistics in the end of each Round
user posted image




Grand Theft Auto III Chain Game Hosted Mods

This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message , and if your mod is good enough, I will add it here so any player can utilize it.
  1. Weapon enhancements (made by Arsen Vitiuk and lol232 )
  2. Euro 2012 paintjobs (made by Arsen Vitiuk )
  3. Cool Claude skin (made by lol232 )
  4. Lowered Full-winged Dodo path (made by dingleman )
  5. PlayStation 2 Ghost Color Scheme (made by Arsen Vitiuk )
  6. Gang Vehicles Flag Colors (made by Arsen Vitiuk )
  7. Hooker City (made by Arsen Vitiuk )
  8. Infinite Clip/No Reload (made by Arsen Vitiuk )

Useful Links

This section contains useful links to the sites that will aid the players in the game completion and provide help with soving technicalities that occur. If you have a suggestion for a site to be added, send me a Personal Message with your suggestion and I'll see to adding the link(s) you proposed to the list, provided they are really useful.
  1. Grand Theft Auto III Chain Game Lounge
  2. Grand Theft Auto III Chain Game Index ( work in progress )
  3. GTA3.com
  4. Samutz's Save'N'Play site
  5. 2Shared file sharing network ("official" Chain Game file uploader)
  6. GTASeriesVideos YouTube Channel (specific GTA III Mission Wlakthrough section in particular)
  7. IGN section for GTA III
  8. Gamespot section for GTA III
  9. GameSpy section for GTA III ("Planet Grand Theft Auto")
  10. G-Unleashed section for GTA III
user posted image

lol232
  • lol232

    The Harwood Butcher

  • Members
  • Joined: 26 Mar 2010
  • Serbia

#2

Posted 24 July 2013 - 03:00 PM Edited by lol232, 19 August 2013 - 03:23 PM.

user posted image


100% Checklist
Percentage complete: 100%


Legend:
Accomplished missions
Available missions
Unavailable missions
Player who did the missions


Introduction
Give Me Liberty
Luigi's Girls

Luigi Goterelli
Don't Spank Ma Bitch Up - WildBrick142
Drive Misty For Me - GTAKid667
Pump-Action Pimp - Th3MaN1
The Fuzz Ball - GTAKid667

Joey Leone
Mike 'Lips' Last Lunch - WildBrick142
Farewell 'Chunky' Lee Chong - GTAKid667
Van Heist - GTAKid667
Cipriani's Chauffeur - MrMateczko
Dead Skunk In The Trunk - GTAKid667
The Getaway - WildBrick142

Marty Chonks
The Crook - GTAKid667
The Thieves - GTAKid667
The Wife - GTAKid667
Her Lover - GTAKid667

Antonio Cipriani
Taking Out The Laundry - Szymonescu
The Pickup - GTAKid667
Salvatore's Called A Meeting - WildBrick142
------------------------
Triads And Tribulations - _____
Blow Fish - WildBrick142

El Burro
Turismo - GTAKid667
I Scream, You Scream - MrMateczko
Trial By Fire - GTAKid667
Big'N'Veiny - GTAKid667

Salvatore Leone
Chaperone - WildBrick142
Cutting The Grass - Szymonescu
------------------------
Bomb da Base: Act I - GTAKid667
------------------------
Last Requests - GTAKid667

8-Ball
Bomb da Base: Act II - GTAKid667

Asuka Kasen
Sayonara Salvatore - GTAKid667
Under Surveillance - Filip454
Paparazzi Purge - GTAKid667
Payday for Ray - GTAKid667
Two-Faced Tanner - WildBrick142
------------------------
Bait - WildBrick142
Espresso-2-Go! - WildBrick142
S.A.M - _____
Ransom - _____

Kenji Kasen
Kanbu Bust-out - GTAKid667
Grand Theft Auto
Deal Steal - lol232
Shima - _____
Smack Down - Mr.ClaudeFan

Ray Machowski
Silence The Sneak - _____
Arms Shortage - WildBrick142
Evidence Dash - _____
Gone Fishing - WildBrick142
Plaster Blaster - _____
------------------------
Marked Man - GTAKid667

Donald Love
Liberator - Mr.ClaudeFan
Waka-Gashira Wipeout! - Szymonescu
A Drop In The Ocean - _____
Grand Theft Aero - WildBrick142
Escort Service - _____
Decoy - Szymonescu
Love's Disappearance - Szymonescu

King Courtney
Bling-Bling Scramble - GTAKid667
UZI Rider - GTAKid667
Gang Car Round-up - Szymonescu
------------------------
Kingdom Come - WildBrick142

D-Ice
UZI Money - GTAKid667
Toyminator - WildBrick142
Rigged To Blow - MrMateczko
Bullion Run - GTAKid667
Rumble - Mr.ClaudeFan


Catalina
The Exchange - Mr.ClaudeFan

Miscellaneous
Hidden Packages: 100/100 - WildBrick142 (36) ; GTAKid667 (32) ; Szymonescu (31); _____ (1)
Unique Jumps: 20/20 - WildBrick142 (1) ; MrMateczko (11) ; _____(8)

Rampages: 20/20
Murder 30 Diablos in 120 seconds [M16] - _____
Kill 25 Triads in 120 seconds [UZI] - _____
Kill 20 Triads in 120 seconds [Shotgun] - _____
Kill 20 Mafia in 120 seconds [AK47] - _____
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - _____
Destroy 10 Vehicles in 120 seconds [Grenades] - _____
Destroy 15 Vehicles in 120 seconds [M16] - Szymonescu
Destroy 8 Vehicles in 120 seconds [Shotgun] - Szymonescu
Explode 25 Yardies in 120 seconds [Grenades] - Szymonescu
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - Szymonescu
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - _____
Burn 25 Yakuza in 120 seconds [Flamethrower] - _____
Torch 16 Yakuza in 120 seconds [Molotovs] - _____
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - _____
Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - _____
Run over 20 Colombians in 120 seconds [Vehicle] - _____
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - _____
Fry 20 Colombians in 120 seconds [Flamethrower] - _____
Splatter 20 Hoods in 120 seconds [Shotgun] - _____
Behead 20 Hoods in 120 seconds [M16] - _____

Vehicle missions
Paramedic - _____
Taxi: 180/100 - GTAKid667 (101) ; _____ (78)

Firefighter
Portland: 21/20 - WildBrick142 (21)
Staunton Island: 21/20 - WildBrick142 (21)
Shoreside Vale: 21/20 - WildBrick142 (21)

Vigilante
Portland: 20/20 - _____ (20)
Staunton Island: 20/20 - GTAKid667 (20)
Shoreside Vale: 20/20 - WildBrick142 (20)

Challenges
Patriot Playground - _____
A Ride In The Park - _____
Gripped! - _____
Multistorey Mayhem - _____

TOYZ missions
Mafia Massacre - WildBrick142
Diablo Destruction - Szymonescu
Casino Calamity - Szymonescu
Rumpo Rampage - WildBrick142

Portland Harbor Crane
Ambulance - WildBrick142
Firetruck - WildBrick142
Police - WildBrick142
Enforcer - WildBrick142
FBI Car - GTAKid667
Rhino - Szymonescu
Barracks OL - WildBrick142

Portland Docks Garage
Securicar - WildBrick142
Moonbeam - WildBrick142
Coach - WildBrick142
Flatbed - MrMateczko
Linerunner - WildBrick142
Trashmaster - WildBrick142
Patriot - WildBrick142
Mr Whoopee - WildBrick142
Blista - WildBrick142
Mule - WildBrick142
Yankee - WildBrick142
Bobcat - WildBrick142
Dodo - WildBrick142
Bus - WildBrick142
Rumpo - WildBrick142
Pony - WildBrick142

Pike Creek Import Garage
Sentinel - WildBrick142
Cheetah - WildBrick142
Banshee - WildBrick142
Idaho - WildBrick142
Infernus - WildBrick142
Taxi - WildBrick142
Kuruma - WildBrick142
Stretch - WildBrick142
Perennial - WildBrick142
Stinger - WildBrick142
Manana - WildBrick142
Landstalker - WildBrick142
Stallion - WildBrick142
BF Injection - WildBrick142
Cabbie - WildBrick142
Esperanto - WildBrick142

Missions not required for 100% Completion
Securicar Cracker Garage: 10/10 - WildBrick142

GTAKid667
  • GTAKid667

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#3

Posted 24 July 2013 - 03:36 PM Edited by GTAKid667, 14 August 2013 - 09:44 AM.

user posted image

Liberty City Gangs Status

Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Drug Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct



Hideout Items List

The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.

Bat
Health
Adrenaline
Pistol
UZI
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially available
Unavailable



Unique Vehicles List

The following vehicles are unique, and therefore most of them can only be acquired once during the game. The GTA III Chain Game players are encouraged to add several of these vehicles to the garages, because some of them have unique properties, which may be very helpful during the course of the game.
  1. Pale Green Kuruma (UC) - During "Give Me Liberty" [SS]
  2. Payroll Van (BP/FP) - During "Van Heist"[SS]
  3. 'Corpse' Manana (UV) - During "Dead Skunk In The Trunk"[SS]
  4. Sentinel (LD/DP) - during "The Thieves"[SS]*
  5. Cheetah (BP/EP/FP) - during "Turismo"[SS]
  6. Leone Black Limo (BP/DP/EP/FP/UC) - during "Salvatore's Called A Meeting"[S]
  7. Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone"
  8. Dust Cart (BP/FP/UC) - during "Blow Fish"
  9. FBI Black Rumpo (UC) - during "Under Surveillance"
  10. Dark-red Cheetah (UC) - during "Grand Theft Auto" [P]
  11. Dark-red Stinger (UC) - during "Grand Theft Auto"
  12. Dark-red Infernus (UC) - during "Grand Theft Auto"
  13. Barracks OL (BP) - during "Arms Shortage" [S]
  14. Bobcat (BP/EP/FP) - during "Evidence Dash"
  15. Ghost (UV) - During "Gone Fishing"
  16. Ray Machowski's Patriot (BP) - after "Marked Man"[S]
  17. Securicar with black trims (EP/UC) - during "Escort Service"
  18. Securicar with black trims (UC) - during "Decoy"
  19. D-Ice's Infernus (LD) - during "Rigged To Blow"
  20. Black FBI Car (UC) - get a 5-star wanted level
  21. Lightless Taxi
  22. Lightless Cabbie
  23. Lightless Borgnine
  24. Lightless Police Car
  25. Hoods Rumpo XL without graffitis
Legend:
BP - Bulletproof
DP - Damageproof (Dent Proof)
EP - Explosion Proof
FP - Fireproof
LD - Locked Doors
UC - Unique Color
UV - Unique Vehicle
In Green - acquired vehicles
In Yellow - acquirable vehicles
In Red - unacquirable/temporarily obtainable only vehicles
In Bold - acquirable by glitching
Underlined - can be acquired more than once
[P] - in Portland garage
[S] - in Staunton Island garage
[SS] - In Shoreside Vale garage




* The Locked Door feature of the Sentinel is no longer present but I have made it Damage Proof as a compromise

For help on how to acquire and store these vehicles, you can use lol232's Unique Vehicle Guide. When placing the vehicles into garages you can always make sure they are aligned neatly so that you can save more vehicles into a smaller garage space

GTAKid667
  • GTAKid667

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#4

Posted 24 July 2013 - 03:38 PM Edited by GTAKid667, 26 July 2013 - 07:11 PM.

user posted image

The Starter Save

Made By: Arsen Vitiuk
Link: Starter Save
Completion: 0%
The game is saved on Portland.
Pale-green Kuruma is stored in Portland Safehouse garage.

WildBrick142
  • WildBrick142

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#5

Posted 26 July 2013 - 07:18 PM Edited by WildBrick142, 26 July 2013 - 09:19 PM.

I'll take the first turn.

Mission: Don't Spank Ma Bitch Up
Called by: WildBrick142
Link: http://gtasnp.com/38514
Status: Completed
Completion %: 11%
Notes:
Delivered all cars except for Securicar, Flatbed and Blista (Securicar blow up and I couldn't find Blista and Flatbed) to Portland Import/Export Garage.
Extinguished 21 fires on all islands.
Moved Teal Kuruma to SSV garage.
Collected Hidden package in the tunnel with the Molotov guys in Portland.
I put Banshee in garage so you don't need to find a car.

Original edit:
This post has been edited by WildBrick142 on Friday, Jul 26 2013, 21:04

GTAKid667
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#6

Posted 26 July 2013 - 09:34 PM Edited by GTAKid667, 26 July 2013 - 09:57 PM.

Mission: Drive Misty For Me/ Hidden Packages
Player: GTAKid667
Link: Hello, Welcome to the Save File
Completion: 12%
Notes: Collected 19 Packages on Portland (We now have 20 altogether)

Th3MaN1
  • Th3MaN1

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#7

Posted 27 July 2013 - 04:56 AM Edited by Th3MaN1, 27 July 2013 - 05:41 AM.

Let me go.

Mission:Pump-action Pimp
Called by:Th3MaN1
Link: http://gtasnp.com/38520
Status: Completed
Completion:13%
Notes: Saved at Portland.
Also put a Banshee in garage.
Sorry guys but I wasn't in the mood of doing side-missions at all.

Just a tip guys: If you don't collect all the packages for instance, in Portland, please specify where you got the packages, because some people might have a hard time finding the rest because they will look all over the places where packages have already been collected.
Oh and also, someone completed a Stunt Jump, it's the one at the subway at Portland. Whoever did it, please specify.

GTAKid667
  • GTAKid667

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#8

Posted 27 July 2013 - 10:06 AM Edited by GTAKid667, 27 July 2013 - 10:51 AM.

QUOTE (Th3MaN1 @ Saturday, Jul 27 2013, 05:56)
Just a tip guys: If you don't collect all the packages for instance, in Portland, please specify where you got the packages, because some people might have a hard time finding the rest because they will look all over the places where packages have already been collected.

I understand, I was going to do them all but had limited time, I tell you what I'll see what I can do now

4 Hours have passed and the 2 Mission Wait Rule has been reset, anyone can take a turn!

I'll take a turn

Mission: The Fuzz Ball
Player: GTAKidd67
Link: So, I couldn't be bothered to do anymore confused.gif
Completion: 14%
Notes:
Delivered all 8 Girls, $2000 Bonus
Collected Remaining Portland Hidden Packages (Now 33 in total, Grenades at Hideout)

WildBrick142
  • WildBrick142

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#9

Posted 27 July 2013 - 12:53 PM Edited by WildBrick142, 27 July 2013 - 02:21 PM.

QUOTE (Th3MaN1 @ Saturday, Jul 27 2013, 04:56)
Oh and also, someone completed a Stunt Jump, it's the one at the subway at Portland. Whoever did it, please specify.

Oops. I forgot to list it blush.gif

I'll take a turn

Mission: Mike Lips Last Lunch
Called by: WildBrick142
Link: Click me
Status: Completed
Completion %: 17%
Notes:
Collected all hidden packages in Staunton Island. (There might be one missing because the counter shows I have one package less than on the map) There is 68 packages now.

GTAKid667
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#10

Posted 27 July 2013 - 07:13 PM Edited by GTAKid667, 27 July 2013 - 07:35 PM.

4 Hours have passed and the 2 Mission Wait Rule has been reset, anyone can take a turn!

Mission: Farewell Chunky Lee Chong
Player: GTAKid667
Link: Here it is! tounge.gif
Completion: 18%
Notes: Completed 23 Taxi Fares (was going to do them all, rolled over and gave up lol)

GTAKid667
  • GTAKid667

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#11

Posted 28 July 2013 - 01:00 PM Edited by GTAKid667, 28 July 2013 - 01:40 PM.

4 Hours have passed and the 2 Mission Wait Rule has been reset, anyone can take a turn!

Mission: Van Heist
Player: GTAKid667
Link: Who let the dogs out?
Completion: 18%
Notes: BP/FP Securicar saved in Shoreside Vale Garage

MrMateczko
  • MrMateczko

    Gangsta

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#12

Posted 28 July 2013 - 03:07 PM Edited by MrMateczko, 28 July 2013 - 03:52 PM.

I'll take a turn.
Mission: Cipriani's Chauffeur / Unique Jumps/ Import/Export Garage
Called by: MrMateczko
Link: Clicky Clicky
Completion: 24%
Notes:
Did all remaining Unique Jumps in Portland.
Delivered the Flatbed to the Import/Export garage in Portland.
Saved at Portland.

GTAKid667
  • GTAKid667

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#13

Posted 28 July 2013 - 07:55 PM Edited by GTAKid667, 28 July 2013 - 08:22 PM.

4 Hours have passed and the 2 Mission Wait Rule has been reset, anyone can take a turn!

MrMateczko, you're back! tounge.gif
I'll take a turn


Mission: Dead Skunk in the trunk
Player: GTAKid667
Link: Here it is!
Completion: 25%
Notes: Corpse Manana Saved in Shoreside Vale

Szymonescu
  • Szymonescu

    livin' in the 80's

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#14

Posted 28 July 2013 - 08:03 PM Edited by Szymonescu, 28 July 2013 - 10:05 PM.

I'll go next then
Mission: Taking out the laundry
Player: Szymonescu
Link: click
Completion: 27%
Notes: Collected all 31 packages in Shoreside. There is one still left to 100, suggestion to anyone who can fly Dodo is to check the lift bridge.

Criѕtian
  • Criѕtian

    2K14

  • $outh $ide Hoodz
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#15

Posted 28 July 2013 - 10:19 PM Edited by _____, 28 July 2013 - 11:21 PM.

I'll take a turn.

Mission: Gripped!, Paramedic
Link: http://gtasnp.com/38550
Completion: 31%
Notes: Completed "Gripped!" and Paramedic side missions. Collected the last hidden package on the lift bridge.

WildBrick142
  • WildBrick142

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#16

Posted 28 July 2013 - 10:20 PM Edited by WildBrick142, 29 July 2013 - 12:35 AM.

I'll take a turn.

Mission: The Getwaway
Called by: WildBrick142
Link: Click me
Status: Completed
Completion %: 33%
Notes:
All 3 leones survived
Delivered Securicar and Blista to Portland Import/Export garage
Delivered 10 Securicars to Securicar Cracker Garage
Stored DP Banshee in Portland garage


Original edit:
This post has been edited by WildBrick142 on Sunday, Jul 28 2013, 23:33

GTAKid667
  • GTAKid667

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#17

Posted 29 July 2013 - 11:00 AM Edited by GTAKid667, 29 July 2013 - 12:20 PM.

How did you get a DP Banshee?

Anyway, I'll take a turn!

I am very very sorry for the time taken to complete the turn, after completing all Vigilante Missions and 'The Pick Up' my game had an issue where it would not save (The door just closed and nothing happened). Then, I had to go somewhere with no intention of forfeiting my turn. However, upon my return I rebooted my PC and it works! But I have only done Turismo (And I tried to get the f*cking Cheetah but I cant even get it to roll over angry.gif )

Mission: Turismo
Player: GTAKid667
Link: http://gtasnp.com/38561
Completion: 33%

Criѕtian
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#18

Posted 29 July 2013 - 02:40 PM Edited by _____, 29 July 2013 - 03:16 PM.

I'll take a turn.

Mission: Patriot Playground, Vigilante
Link: http://gtasnp.com/38563
Completion: 35%
Notes: Completed "Patriot Playground". Killed 20 criminals on Vigilante mission in Portland.

WildBrick142
  • WildBrick142

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#19

Posted 29 July 2013 - 03:46 PM Edited by WildBrick142, 29 July 2013 - 05:12 PM.

I'll take a turn

Mission: Rumpo Rampage/Vigilante/Import-Export
Called by: WildBrick142
Link: Click me
Status: Completed
Completion %: 47%
Notes:
2 kills on Rumpo Rampage
Delivered all cars (except for BF Injection) to Shoreside Vale Import/Export garage
Completed Vigilante in SSV
Sorry it took so long. Vigilante is hard

MrMateczko
  • MrMateczko

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#20

Posted 29 July 2013 - 05:30 PM Edited by MrMateczko, 29 July 2013 - 06:13 PM.

I'll take a turn.
Mission: I Scream, You Scream / Unique Jumps
Called by: MrMateczko
Link: Clicky Clicky
Completion: 50%
Notes:
Did all 4 Unique Jumps in Staunton Island.
Saved at Staunton Island.

There's a Police Car in the garage for Vigilante.

GTAKid667
  • GTAKid667

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#21

Posted 29 July 2013 - 06:16 PM Edited by GTAKid667, 29 July 2013 - 06:50 PM.

I may as well take the next turn!
Mission: The Pick-up/Vigilante
Player: GTAKid667
Link: http://gtasnp.com/38567
Completion: 52%
Notes: Did Vigilante on Staunton Island (Sorry for not saying sad.gif )

WildBrick142
  • WildBrick142

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#22

Posted 29 July 2013 - 06:41 PM Edited by WildBrick142, 29 July 2013 - 07:38 PM.

I'll take a turn

Sorry it took so long. I had troubles in getting Stretch to Staunton Island


Mission: Salvatore's Called A Meeting
Called by: WildBrick142
Link: Click me
Status: Completed
Completion %: 53%
Notes:
Obtained UC/CP Stretch and saved it at Staunton Island

Criѕtian
  • Criѕtian

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#23

Posted 29 July 2013 - 08:18 PM Edited by _____, 29 July 2013 - 09:05 PM.

I'll take a turn.

Mission: A Ride In The Park, Rampages
Link: http://gtasnp.com/38575
Completion: 53%
Notes: Completed "A Ride In The Park" and the six rampages in Portland.

GTAKid667
  • GTAKid667

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#24

Posted 29 July 2013 - 09:11 PM Edited by GTAKid667, 29 July 2013 - 09:20 PM.

I guess I'll take a quick go!

Mission: Trial By Fire
Player: GTAKid667
Link: http://gtasnp.com/38576
Completion: 54%

GTAKid667
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#25

Posted 30 July 2013 - 07:10 AM Edited by GTAKid667, 30 July 2013 - 07:21 AM.

4 Hours have passed and the 2 Mission Wait Rule has been reset

I'll take a turn

Mission: Big'n'veiny
Player: GTAKid667
Link: http://gtasnp.com/38579
Completion: 55%
Notes: Now would be a good time to try and get the Turismo...

WildBrick142
  • WildBrick142

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#26

Posted 30 July 2013 - 11:02 AM Edited by WildBrick142, 30 July 2013 - 11:42 AM.

I'll take a turn

Someone else get the Cheetah stupid Triads


Mission: Chaperone
Called by: WildBrick142
Link: Click me
Status: Completed
Completion %: 55%
Notes:

Criѕtian
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#27

Posted 30 July 2013 - 12:14 PM Edited by _____, 30 July 2013 - 01:15 PM.

I'll take a turn.

Mission: Triads And Tribulations
Link: http://gtasnp.com/38586
Completion: 56%
Notes: I attempted to complete other things but failed. That's why this turn took so long. In the end I decided to complete this mission to stop wasting time any further.

GTAKid667
  • GTAKid667

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#28

Posted 30 July 2013 - 01:22 PM Edited by GTAKid667, 30 July 2013 - 03:38 PM.

I guess I'll take the next turn
Mission: The Crook
Player: GTAKid667
Link: Here you are!
Completion: 57%
Notes: BP/EP/FP Cheetah saved at Shoreside Vale
Tried to get Trashmaster from Blow Fish. Failed again sad.gif
Game Saved in SSV

Szymonescu
  • Szymonescu

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#29

Posted 30 July 2013 - 05:34 PM Edited by Szymonescu, 30 July 2013 - 05:52 PM.

I'll go
Mission: Cutting the Grass
Link: click
Completion: 57%
Notes: saved in Portland

Criѕtian
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#30

Posted 30 July 2013 - 08:15 PM Edited by _____, 30 July 2013 - 09:13 PM.

I'll take a turn.

Mission: Multistorey Mayhem
Link: http://gtasnp.com/38595
Completion: 58%
Notes: I tried to complete some rampages too but I suck at shooting apparently, so I failed and decided to complete this mission only.




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