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Which series of missions did you enjoy the most?

195 replies to this topic

Poll: Which mission sets were most enjoyable? (136 member(s) have cast votes)

Which mission sets were most enjoyable?

  1. Original Los Santos missions (36 votes [27.07%])

    Percentage of vote: 27.07%

  2. Countryside missions (7 votes [5.26%])

    Percentage of vote: 5.26%

  3. San Fierro missions (16 votes [12.03%])

    Percentage of vote: 12.03%

  4. Desert missions (11 votes [8.27%])

    Percentage of vote: 8.27%

  5. Las Venturas missions (38 votes [28.57%])

    Percentage of vote: 28.57%

  6. Return to Los Santos missions (15 votes [11.28%])

    Percentage of vote: 11.28%

  7. ALL/ No Favorite. (10 votes [7.52%])

    Percentage of vote: 7.52%

  8. None/ No Favorite. (0 votes [0.00%])

    Percentage of vote: 0.00%

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Flesh-n-Bone
  • Flesh-n-Bone

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#61

Posted 11 July 2008 - 10:23 PM

High Noon
Pros: Killing that prick, Pulaski.
Cons: He can get away and he carries a desert eagle.


For Pier 69 the thing that made me HATE this goddamn mission is what you (above) pointed as good. Ryder is my fav character there ever was.

poopskin
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#62

Posted 12 July 2008 - 01:38 AM

Well, he was cool, but now he's a traitorous dickwad. a dead traitorous dickwad.

radicell
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#63

Posted 12 July 2008 - 01:45 AM

Breaking the Bank at Caligulas

Pros - Everything, the whole Ocean's XI feel to the entire strand was just great. Especially the police outrider bikes, the forklift, the tear gas.

Cons - You can't keep the Caligula's Armored Truck

Girish
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#64

Posted 12 July 2008 - 04:12 AM

QUOTE (Yatesyz @ Jul 12 2008, 02:41)
Cons: Failing to catch Sweet on the fire truck and having to start the mission again.

The mission is divided into 3 parts. So, after you start the mission again (without loading), you only have to do the chase part. wink.gif

greebo-man
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#65

Posted 12 July 2008 - 08:34 AM

Just Business

Pro- Good old fashioned shootout before a solid bike chase at the end.
Con- Big Smoke is a wanker and I didn't like helping him.

Doomed_Space_Marine
  • Doomed_Space_Marine

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#66

Posted 12 July 2008 - 10:55 AM

QUOTE (Yatesyz @ Jul 11 2008, 23:11)
Cons: Failing to catch Sweet on the fire truck and having to start the mission again.

No, not having. Going back to the Sweet's house and starting mission from escaping from building.

aFinn
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#67

Posted 12 July 2008 - 12:12 PM

My favourite mission is probably

Amphibious Assault

Pros:
-The hilarious cutscene that I always watch instead of skipping it
-I like diving underwater for some reason, lol
-It is a No Wanted Level Mission so it can easily be used to collect oysters from Easter Basin, etc etc

Maxrevv
  • Maxrevv

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#68

Posted 12 July 2008 - 03:26 PM

Favourite Mission: Test Drive

Pros: Intro to N20,awesome chase scene,pure fun,loved racing
with Cesar,just drove fast...

Cons: Mission was too short,not enough dramatic
scene,cars used not sporty enough (banshee or cheetah
could be better)

Mainland Marauder
  • Mainland Marauder

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#69

Posted 13 July 2008 - 12:15 AM

QUOTE (Flesh-n-Bone @ Jul 11 2008, 10:00)
  • Reuniting the Families
+You sit in the backseat or somewhere and your a shootist, your also entering a hotel then there's 3 hookers who I love head-shooting. And Ryder appears in this mission. What better?
-Nothing really, aside from it being the last mission with your homies.

I'd agree with this. Honorable mentions to End of the Line and Just Business (which are similar missions). After Reuniting, the story starts getting very disjointed.

I do like Black Project a lot too. A little slice of Metal Gear Solid in GTA. I still wish it was made harder to go in with enough ammo, life/armor maxed from the Paramedic/Vigilante missions and run in blowing away everybody. I love sneaking around, popping people with sniper rifles using the thermal goggles.

!!GC!!
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#70

Posted 13 July 2008 - 09:04 AM

Favourite Mission: Black Project.

Pros: It contains stealing from the idiotic government.
: You need to use a bit of skill.
: You need to use stealth
: You get to kill.
: It is done as realistically as possible.
: There are no cons.

greebo-man
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#71

Posted 13 July 2008 - 09:11 AM

QUOTE (!!GameCH33TA!! @ Jul 13 2008, 10:04)
Favourite Mission: Black Project.

Pros: It contains stealing from the idiotic government.
: You need to use a bit of skill.
: You need to use stealth
: You get to kill.
: It is done as realistically as possible.
: There are no cons.

Yes, the Black Project is up there with all the great GTA missions.
The only bit I found annoying was that I kept getting lost inside the base.
but I suppose that's just down to my inability to navigate.

!!GC!!
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#72

Posted 13 July 2008 - 09:47 AM

I guess that could be annoying for some, but i never had really any trouble with that.
For me, it was seriously a near-perfect mission.

gtamodder
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#73

Posted 13 July 2008 - 10:09 AM

QUOTE (greebo-man @ Jul 13 2008, 10:11)
QUOTE (!!GameCH33TA!! @ Jul 13 2008, 10:04)
Favourite Mission: Black Project.

Pros: It contains stealing from the idiotic government.
      : You need to use a bit of skill.
      : You need to use stealth
      : You get to kill.
      : It is done as realistically as possible.
      : There are no cons.

Yes, the Black Project is up there with all the great GTA missions.
The only bit I found annoying was that I kept getting lost inside the base.
but I suppose that's just down to my inability to navigate.

I used to keep getting lost too, it just seems to me there are loads of ways around the place, and I think you can only go one way... bored.gif

Flesh-n-Bone
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#74

Posted 13 July 2008 - 11:08 AM

The only con in Black Project is the missiles they send after you once your escaping, they come out of nowhere and fire missiles at you and you don't have one million health, so with full armor and health 4 missiles kills you.

radicell
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#75

Posted 13 July 2008 - 11:14 AM

QUOTE (Flesh-n-Bone @ Jul 13 2008, 19:08)
The only con in Black Project is the missiles they send after you once your escaping, they come out of nowhere and fire missiles at you and you don't have one million health, so with full armor and health 4 missiles kills you.

It's not a compulsory part of the mission, but I believe there is a marker inside one of the labs of Area 69 where you can turn off the SAM sites so that they won't fire at you when you're using the jetpack.

grahamsubaru
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#76

Posted 13 July 2008 - 08:06 PM

Really?
I haven't noticed that and I've done that mission a lot,
Which lab?

Steve Crook
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#77

Posted 13 July 2008 - 10:02 PM

QUOTE (radicell @ Jul 13 2008, 11:14)
It's not a compulsory part of the mission, but I believe there is a marker inside one of the labs of Area 69 where you can turn off the SAM sites so that they won't fire at you when you're using the jetpack.

Yes, there is. The instructions tell you about it as you go in.

Steve


edopla_
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#78

Posted 14 July 2008 - 02:22 AM

Mission: Reuniting The families

pros:
- great shootout, followed by chase...
- last cutscene was amazing..... very amazing sly.gif
cons:
- last mission i play with BS and ryder.... tey were cools guys tounge.gif

Mainland Marauder
  • Mainland Marauder

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#79

Posted 14 July 2008 - 03:36 AM

QUOTE (Flesh-n-Bone @ Jul 13 2008, 06:08)
The only con in Black Project is the missiles they send after you once your escaping, they come out of nowhere and fire missiles at you and you don't have one million health, so with full armor and health 4 missiles kills you.

what you need to do is fly low and once you get outside the gates, land on the ground and walk away from the base, out of range of the SAMs before heading back to Verdant Meadows. It's simple. Just have enough life/armor to survive one or two missiles.

Steve Crook
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#80

Posted 14 July 2008 - 04:05 AM

QUOTE (Mainland Marauder @ Jul 14 2008, 03:36)
QUOTE (Flesh-n-Bone @ Jul 13 2008, 06:08)
The only con in Black Project is the missiles they send after you once your escaping, they come out of nowhere and fire missiles at you and you don't have one million health, so with full armor and health 4 missiles kills you.

what you need to do is fly low and once you get outside the gates, land on the ground and walk away from the base, out of range of the SAMs before heading back to Verdant Meadows. It's simple. Just have enough life/armor to survive one or two missiles.

You don't have to survive any. Just disable them while you're inside the base biggrin.gif

Steve

mr fauston
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#81

Posted 14 July 2008 - 04:29 AM

free fall was a huge thumbs up icon14.gif

Mainland Marauder
  • Mainland Marauder

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#82

Posted 14 July 2008 - 05:51 AM

QUOTE (Steve Crook @ Jul 13 2008, 23:05)
QUOTE (Mainland Marauder @ Jul 14 2008, 03:36)
QUOTE (Flesh-n-Bone @ Jul 13 2008, 06:08)
The only con in Black Project is the missiles they send after you once your escaping, they come out of nowhere and fire missiles at you and you don't have one million health, so with full armor and health 4 missiles kills you.

what you need to do is fly low and once you get outside the gates, land on the ground and walk away from the base, out of range of the SAMs before heading back to Verdant Meadows. It's simple. Just have enough life/armor to survive one or two missiles.

You don't have to survive any. Just disable them while you're inside the base biggrin.gif

Steve

There's that too, but sometimes I've not bothered with it knowing I can just as easily survive doing it without. Besides, I like to live dangerously. cool.gif

!!GC!!
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#83

Posted 14 July 2008 - 06:28 AM

QUOTE (grahamsubaru @ Jul 14 2008, 09:06)
Really?
I haven't noticed that and I've done that mission a lot,
Which lab?

It isn't too hard to find. There is a room where you walk along a metal walkway. On the ground below are guards, there is one guard on the walkway with you. Over to you left and on the ground is a tunnel ( where you are meant to go), over to your left is the lab. You can see the red carona through the bullet proof glass. Walk straight ahead to the end of the walkway, turn right then walk stright until you come to a wall, turn right again then turn left at the doorway. There is the lab im front of you. Inside is a scientist and there is also a 3D model of SA (worth taking a picture of, i have).

I hope that detailed description is enough because it is only from my memory of my favourite mission icon14.gif

cacarla
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#84

Posted 15 July 2008 - 11:05 AM

My Fav Mission: Monster

Pros: you get to manhandle that truck around terrains
Cons: Annoyingly slow if not played with proper game settings.

dinamodanci1986
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#85

Posted 15 July 2008 - 11:53 AM

My fave missions are Black Project and End of the Line

Black Project pros: You get to kill many enemies
You breach a highly secured facility
You finally get to use the Minigun.

End of the Line:
You finally kill that traitorous scum Big Smoke.
Tenpenny dies.
Best car chase in the game.

gtahomie
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#86

Posted 17 July 2008 - 10:19 AM

end of the line:

killed smoke
i like doing long drivebys

cons

it was annoying the first time coz i hought you had to shoot the fire truck all the time and thats how my car kept exploding
i thought the car bar was showing the life of the firetruck...

Flesh-n-Bone
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#87

Posted 17 July 2008 - 10:22 AM

The firetruck is bulletproof. It doesn't take ANY damage. Whenever I shot at it (even with an MP5) nothin happens.

gtamodder
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#88

Posted 17 July 2008 - 10:50 AM

QUOTE (Flesh-n-Bone @ Jul 17 2008, 11:22)
The firetruck is bulletproof. It doesn't take ANY damage. Whenever I shot at it (even with an MP5) nothin happens.

Yeah, I remember I done that mission the first time, I thought the FireTruck will never blow, I thought "Easy, just shoot it and it will blow", guess not dozingoff.gif

cacarla
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#89

Posted 17 July 2008 - 03:29 PM

Yeah, just like how the firetruck wont take any damage, Even our car(Feltzer) will not take huge damage really. I always had the car health meter almost at half full even after taking huge hits from The Vagos. That firetruck doesnt take damage in that mission or all over the game?

Mainland Marauder
  • Mainland Marauder

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#90

Posted 17 July 2008 - 03:35 PM

QUOTE (cacarla @ Jul 17 2008, 10:29)
Yeah, just like how the firetruck wont take any damage, Even our car(Feltzer) will not take huge damage really. I always had the car health meter almost at half full even after taking huge hits from The Vagos. That firetruck doesnt take damage in that mission or all over the game?

I'm pretty sure the fire truck and Feltzer are BP/FP/DP/EP. You can get the Feltzer with its "proofs" if you can find a way to dip the Feltzer underwater so as to fail the mission, and then get it back on land to drive to your garage cool.gif




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