| Vector3 ped1Pos = Player.Character.Position.Around(200.0f);|
Vector3 ped2Pos = Player.Character.Position.Around(180.0f);
Vector3 ped3Pos = Player.Character.Position.Around(160.0f);
var Ped1 = World.CreatePed(ped1Pos, 0);
var Ped2 = World.CreatePed(ped2Pos, 0);
var Ped3 = World.CreatePed(ped3Pos, 0);
Posted 19 July 2013 - 01:14 AM Edited by nmader, 19 July 2013 - 01:27 AM.
Posted 22 July 2013 - 09:05 AM
You can declare the variables directly below the script scope, they will have reserved RAM space during the entire execution.
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