//Find text memory block and read it
0A9F: 18@ = current_thread_pointer
18@ += 16
0A8D: 18@ = read_memory 18@ size 4 virtual_protect 0
//SA example NOT used in Vice City
//Game Version Check
0AA5: call 0x588BE0 num_params 4 pop 4 0 0 0 18@ //Place text into textbox
0AA5: call 0x5893B0 num_params 4 pop 4 0 0 0 18@ //Place text into textbox
"Hello,_ Welcome_ to_ Coutt_ and_ Schutz." 00
"Let's_ stop_ clowning_ around_ and_ look" 20 "at_ some_ cars." 00
If I use the above in VC I would need the textbox memory locations. Even then I am not certain the Cleo allows the usage of opcode 0AA5 to call the address? I also realize the limits of the GXT entries. I suppose FXT is out of the question, so does anyone here have a snazzy way to get custom text to show using Cleo for Vice City?
Thanks for the support.