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Details Details Details from the video.

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jevity
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#1

Posted 10 July 2013 - 12:14 PM Edited by jevity, 11 July 2013 - 07:28 AM.

Disclaimer : this thread is not limited to talking about details from the gameplay video.
EVERY single small detail that impressed or surprised you personally since the 2011 reveal is welcome

I will start :

1 : the big crane on top of the mile high building
2 : the green particle effects under water
3 : how the low flying plane effects the water
4 : the head turning reaction to the boat of the jogging female ped
5 : the animations of the woman inside of ponsonby's
6 : the stumbling animation of the hobo in the background under the bridge
7 : the deer drinking by the river
8 : the passenger on the lifeguard jetski
9 : the sound of the atv
10 : the grove street homie chilling on the bmx
11 : how Lamar's chain dangle
12 : the reflections on the chopper
13 : the office debris in the air during the shoot out
14 : the walk animation of franklin
15 : the underground pipe you can run into to escape the cops
16 : the animation of the LS Customs worker as Michael leaves the shop
17 : that you can BOTH zoom and rotate the camera while buying or trying on stuff
18 : the "wetness" texture on the boat before the dive
19 : how vibrant the red color of the sawmill looks
20 : how the glass does not disappear instantly when you smash it in the jewelry store
21 : that there is another customer inside the tattoo shop when Trevor enters. smile.gif smile.gif

platinumlexus
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#2

Posted 10 July 2013 - 01:01 PM

Noticed the front mount intercooler on the car leaving ls customs . Turbo time

Sourdiesel
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#3

Posted 10 July 2013 - 01:04 PM

The graffiti that reads: "Welcome back, we missed you last time."

voyager
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#4

Posted 10 July 2013 - 01:19 PM

QUOTE (platinumlexus @ Wednesday, Jul 10 2013, 13:01)
Noticed the front mount intercooler on the car leaving ls customs . Turbo time

this ^^ i lol'd at the "STD" performance part ( i have an sti so especially funny to me )

noxiousd
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#5

Posted 10 July 2013 - 01:24 PM

I loved the look of the mountain bike, i hope to god theres some kind of time trial down the side of Mt Chiliad

nigelhere9901
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#6

Posted 10 July 2013 - 01:24 PM

Specular intensity variation when it rains (finally).

voltaire
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#7

Posted 10 July 2013 - 01:31 PM

I wanted to say, "the fact that there are no duplicate peds" but then I saw three in the same area. Maybe they're just triplets. wink.gif

user posted image

Chekoloco
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#8

Posted 10 July 2013 - 01:36 PM

Rockstar made an awesome job...the level of detail itīs fantastic... i love it....i want to spend hours and hours walking all around the map searching and discovering all the stuff R* puts everywheere... inlove.gif biggrin.gif

Il_Tifossi
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#9

Posted 10 July 2013 - 01:37 PM

QUOTE (Sourdiesel @ Wednesday, Jul 10 2013, 13:04)
The graffiti that reads: "Welcome back, we missed you last time."

Dat feels from GTA:SA...

BeardedxMic
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#10

Posted 10 July 2013 - 01:46 PM

- The spotlight on the front of the chopper Trevor is piloting
- The sweat spot on Franklin's back after he picks up his weed
- The fact that they've destroyed the gay guys apartment for their plan meeting, explaining his reluctance to let Trevor in during Trevor's trailer.
- The water spray
- the fact that Franklin's boss named himself Employee of the Month.
- Chop following Frank
- Micheal's gun during the FIB assault
- Micheal's Bicycle
- The tat shop

Saliva
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#11

Posted 10 July 2013 - 01:59 PM

I liked how the car windows don't just disappear when broken. There is glass left around the edges.

Rmini
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#12

Posted 10 July 2013 - 02:03 PM

The money in the top right when gta online was previewed ph34r.gif

Ferocious Banger
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#13

Posted 10 July 2013 - 02:06 PM

QUOTE (nigelhere9901 @ Wednesday, Jul 10 2013, 18:54)
Specular intensity variation when it rains (finally).

Where did it rain?

D3ADSH0T
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#14

Posted 10 July 2013 - 02:51 PM

QUOTE (nigelhere9901 @ Wednesday, Jul 10 2013, 15:24)
Specular intensity variation when it rains (finally).

Can you please tell me what it is?

jevity
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#15

Posted 10 July 2013 - 02:57 PM

QUOTE (voltaire @ Wednesday, Jul 10 2013, 13:31)
I wanted to say, "the fact that there are no duplicate peds" but then I saw three in the same area. Maybe they're just triplets. wink.gif

user posted image

true, except if you look closer, you can see the woman next to the window has glasses,
the one next to her walks in a fast stride with her arms down to the side and her clothes are different.
And the third one walks either with folded arms or carrying something.

So, even if the model is the same face-wise, the different wardrobe and accessories will help
giving the individual ped a unique look.

wow.gif )

NexusUndead
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#16

Posted 10 July 2013 - 03:02 PM

Whan the gameplay showed switching to Franklin, before it starts to change to another char, slowmotion starts and female peds turns a bit, than you can see boobie physics ;o

Mungo Chatney
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#17

Posted 10 July 2013 - 03:03 PM

Cruiser (Bicycles, ridden by Jimmy).

blowtorchrepair
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#18

Posted 10 July 2013 - 03:20 PM

QUOTE (voltaire @ Wednesday, Jul 10 2013, 13:31)
I wanted to say, "the fact that there are no duplicate peds" but then I saw three in the same area. Maybe they're just triplets. wink.gif

user posted image

are you trying to say that all black NPC characters look alike??? (humor)

those NPCs could be fully grown designer-baby clones....

Spiralos
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#19

Posted 10 July 2013 - 03:33 PM

QUOTE (Chekoloco @ Wednesday, Jul 10 2013, 13:36)
Rockstar made an awesome job...the level of detail itīs fantastic... i love it....i want to spend hours and hours walking all around the map searching and discovering all the stuff R* puts everywheere... inlove.gif biggrin.gif

THIS. I think its nice with these detail threads.
People on this forum, always spot the most crazy details. biggrin.gif

Spiralos
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#20

Posted 10 July 2013 - 03:36 PM

QUOTE (jevity @ Wednesday, Jul 10 2013, 14:57)
QUOTE (voltaire @ Wednesday, Jul 10 2013, 13:31)
I wanted to say, "the fact that there are no duplicate peds" but then I saw three in the same area.  Maybe they're just triplets. wink.gif

user posted image

true, except if you look closer, you can see the woman next to the window has glasses,
the one next to her walks in a fast stride with her arms down to the side and her clothes are different.
And the third one walks either with folded arms or carrying something.

So, even if the model is the same face-wise, the different wardrobe and accessories will help
giving the individual ped a unique look.

wow.gif )

This was the same case in GTA IV

NYC PATROL
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#21

Posted 10 July 2013 - 04:24 PM Edited by NYC PATROL, 10 July 2013 - 04:29 PM.

1. The clock moving on the wall in the tattoo parlor. Seen when Trevor opens the door.
This detail was in IV but still cool and it is our first glimpse at the in-game time measurement.
Though we only see like a seconds worth.

http://www.youtube.c...CnL62pB8#t=260s

2.
The song we hear starting at 3:42 could possibly be the
main jingle theme. Loading screen tune anyone?

http://www.youtube.c...CnL62pB8#t=221s

MagzGTA
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#22

Posted 10 July 2013 - 04:32 PM

1. The new reloading looks so much better, Franklin actually removed the clip unlike IV
user posted image
2. All the options in tennis...it's crazy detailed
user posted image
3. Seems like we have a history button on the computer now too.

jperkovic
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#23

Posted 10 July 2013 - 04:33 PM

Chop is marked on a radar.

Villager
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#24

Posted 10 July 2013 - 04:49 PM

I like how the pedestrians are given more attention this time than ever. Their models look more unique and have more polygons and better texture work, hence we have distinct and more life-like pedestrians wandering the streets. This is combined with the heavy animations they perform. For example, in the beach scene with Franklin coming out of a store, you can see a fat female walking. Her cloth's texture is consistent with her fat body model. It doesn't stop there, even her walking animations are consistent with her heavy weight.

user posted image

gta5freemode4eva
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#25

Posted 10 July 2013 - 04:58 PM

* We can finally 'tap' nitros icon14.gif
* Full mirror reflection when Franklin is trying on hooded tops (shop specific maybe?)
* Explosions look better (hopefully the size of explosions change)
* The dated shower in Trevors place (foot in toilet scene)
* The physics + handling do look pretty cool after much debate + investigation.

We've got a bloody cracker of a game here icon14.gif

Kjax39
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#26

Posted 10 July 2013 - 05:07 PM

I liked the mini game details. Like the fact that we can use top spin, back spin, a base swing, or hip a drop shot. I like the scene where we're scoped in on the deer. The scope makes it seem as if wind and distance and latitude will play a part in the shots we'll be taking. But if not, still looks cool I guess lol.

SuperCrayon
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#27

Posted 10 July 2013 - 05:09 PM

Peds use elevators
Increasing Strength doesn't increase muscle mass like in SA
Hunting features wind, bullet drop and so on, these features aren't present in normal sniping.
You can have custom license plates.

Killerdude8
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#28

Posted 10 July 2013 - 05:11 PM

Gun sounds, gun sounds, gun sounds, holy sh*t, the gun sounds.

I almost immediately fell instantly in love with them, they have a very satisfying sound and feel to them.

Villager
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#29

Posted 10 July 2013 - 05:18 PM

On another point, I didn't notice any pop-in issues in the whole video. In GTA IV, it was a prominent issue wherever you go in Liberty City. Even the skyscrapers of LC disappear from existence from low points in the city like the airport, and as close as you get to Algonquin, they magically start popping-in from nowhere. That was an immersion-breaking experience whenever I play the game. In GTA V video, we see the player entering Los Santos with a speedy jet and the whole city is down there with all its skyscrapers; no problems with streamlining.

FRAIZER
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#30

Posted 10 July 2013 - 05:24 PM

I like the fact that the sunken ship in the diving sequence said "safety first" on the front of the bridge. I had to laugh when I seen it.




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