|QUOTE (sublimelabs @ Tuesday, Jul 9 2013, 18:06)|
| Everything seemed so fluid and consistent. Along with the gunplay, I noticed that the enemy AI moved like in Max Payne 3. Realistic; no jankiness. Pedestrian AI is also impressive. They don't seem to just suddenly zig-zag down the sidewalk like in past GTA games. The girl Franklin looks at as he leaves the medical marijuana center--she has boob physics. Pedestrians were abundant and diverse at the same time. Definitely seems like they're aware of the environment, too. I can already tell this will be one of the most lively game worlds ever created.|
While I was watching the gameplay video for the first time I kept thinking to myself, "this seems like the open-world genre's The Last of Us." Both games push the hardware and take full advantage of what makes a video game narrative so special. Really impressed with the visual look of GTAV--Rockstar's biggest game yet and it manages to be as good-looking, a lot of the time better-looking, than most linear games. So much detail. The fact that this is running on hardware with 512mb of ram makes the thought of a Rockstar game on next-gen hardware with 8gb of ram TOO exciting. Like, good god.
Still can't understand the people who say the animations and character models are bad as it looks better than 90% of games out today. Definitely comparable with Naughty Dog IMO. The cutscenes look great.
Few other things I like:
- Chop following Franklin. No idea how far they'll go with Chop and if it'll be exclusive to Franklin (pets), but I see myself taking Chop on rides to the countryside.
- The character-switching. Incredibly stylish loading screen, but I bet people will complain either way.
The atmosphere, the environment, was so realistic. But then again, it's R*, they never fail to deliver. I guess the improved graphics are doing their charm. I'm gonna get completely immersed in this game. No way any other game has a chance against this.