Quantcast

Jump to content

» «
Photo

EFLC getting embedded textures in my model

1 reply to this topic
moneyman12167
  • moneyman12167

    Model Maker

  • Members
  • Joined: 04 May 2008

#1

Posted 07 July 2013 - 03:22 AM

I have been making models for GTA IV and they work like a charm but when I put them in EFLC, Textures don't work. I found out that these models that I'm trying to replace with my model are different than the ones in GTA IV because the textures in EFLC are embedded into the model it self. My question is, How would I make my OWN model have embedded textures? I would not know how to do this in 3DS max 2012 or OpenIV. Also would I be able to do this in 3DS max? I don't like zmoldler nor does my models work in that program.

moneyman12167
  • moneyman12167

    Model Maker

  • Members
  • Joined: 04 May 2008

#2

Posted 11 July 2013 - 06:10 PM Edited by moneyman12167, 11 July 2013 - 06:33 PM.

I found out how to do it. All i had to do was go to GIMS > "START" button > Tools Material Editor > click on the material listed material > in the box to the right named "Model material", make sure the Diffuse is set to "Include". Also DON'T FORGET to press the "reset" button above that and it will work in EFLC.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users