I already told you of my near death experience in the second mission, I felt a very new feeling and had to stop the game just to think for a second how awesome it was what I was playing - but from "playing", I can go to the only flaw of this mission pack. Cutscenes. CUTSCENES EVERYWHERE. You know, you're the best storyteller and best cutscene maker this industry has ever seen, but there literally was missions with NO gameplay. Hell, I dare, if there, in the whole mission pack was 20 minutes of gameplay, I'm Michael Jackson.
But then again... to the awesomeness. The story got more complex with every damn 5 second cutscene and with that I came more and more amazed. The gameplay it had was just enough.
About the story, the twists came out of nowhere. Though it was pretty obvious it was Ethan who Nick was working for. You literally made me jump of my chair when Ethan blew his car killing Max. There was just so many ways the story could have went so it was impossible to expect what would happen next.
Also the ending was not an usual happy ending "protagonist got the briefcase, killed the bad guy and lived happily ever after with his friends". NO. EVERYBODY FUKKEN DIED. The only one to survive of the whole character list was Brock, ending up in prison and probably got the death sentence anyway. And the only other one to survive was Mr. Tolli from the casino, who as well probably hanged himself after hearing what he had caused to happen.
One thing still bothers me. WHAT WAS IN THE f*ckING BRIEFCASE. Maybe a new chemical element? Like Jacknium or Ethanium. Or maybe SF was right about the sex tape. Or what else could be in there? A pocket size, 37 dollar Johnny Cash guitar? Or Ethan's American Pie collection? We will never know.
Once again, Jimmy, you have created 2 hours of pure enjoyment. Holy f*cking sh*t I'm still thrilled and shaking. It was a bit too awesome.
Edited by Notna, 01 September 2013 - 06:29 AM.