CG 101 Beta Testing
Posted 26 July 2013 - 07:29 PM
2. If I added extra turf colors to the map they will be overwritten before anyone gets a chance to see them. CLEO could manage it but that's not an option for CG play. Same thing goes for warring with the secondary gangs.
Posted 11 August 2013 - 03:58 AM Edited by OrionSR, 11 August 2013 - 06:57 AM.
CG 101b4 DB Dating v2 scripts
CG 101b5 DB Dating v1 scripts
CG 101b5 DB Dating v2 scripts
Beta 5 has the Runway 69 jump tweaked a little so it can't be scored as complete if CJ clips the containers with the back end of the car, but still scores as complete whenever the containers are cleared - hopefully. It still might be possible to score the jump a tad short to the west of the containers, but I think this is as close as I'm going to be able to get it.
Two new unique stunt jumps by 0909090 have been added to the save. The primary goal of this save is to test these jumps.
1) Redsands Roof (jump 6): from ramp in the apartments parking lot onto the roof of the house just north of the Redsand hideout. Debug NRG is provided at the entrance to the apartments.
2) Runway 69 (jump 22): from the higher ramp at the south end of the LV runway, over the containers or an equivalent distance onto the rooftops to the west or east. Debug Infernus is provided at the north end of the runway.
The rooftop tower jumps in SF have been cut to keep the total jump count at 70. These early experimental jumps don't fit the current standards for Chain Game USJs (too easy to die, out of the way and difficult to chain with other jumps).
Also, the unused toys have been included in the Disco Bars, and the Oddball Jetpack has been placed in the Hampton Barns undrowning zone. Pickups cut to make room at the sniper rifles on top of the Four Dragons Casino and roof of the Jefferson Hospital, and the Molotov on the roof of the Creek Mall. The cut pickups were deemed too awkward to access to be useful.
Finally, Helena can no longer request She-Drives dates due to pathing issues returning from Verona Beach.
I'll update the map with the new jumps and jetpack and post it soon.
Posted 11 August 2013 - 10:46 AM
Posted 11 August 2013 - 09:09 PM
Posted 12 August 2013 - 12:35 AM
The Runway 69 jump is much more flexible using a fast vehicle like the Infernus. I'm having a hard time reaching the rooftops to the right using a bike, or scoring the jump as complete on the roof to the left. This is also an excellent barrel roll jump.
Is anyone having any luck with the Ryan's Eye jump north of Calton Heights? The goal here is to take the jump slightly to the right and thread the needle between the buildings to land down near the road.
Posted 12 August 2013 - 02:20 AM
|QUOTE (OrionSR @ Monday, Aug 12 2013, 06:35)|
|BTW, bonus points to anyone who can land their bike on top of the tree just to the left. I've come close a couple of times but haven't quite made it.|
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