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CG 101 Beta Testing

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OrionSR
  • OrionSR

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#61

Posted 26 July 2013 - 07:29 PM

1. The unused weapons could be added, but I don't want to add anything more to the pickup pool without cutting something else to make room. And if I'm going to make that kind of change I'd also like to add that jetpack to the Hampton Barns undrowning zone; it's fun to use for collecting oysters and there wasn't any in the round 100 save. So we need to identify 3 standard pickups that could be removed without anyone noticing. The canes, cameras, and flowers have already been trimmed so much that I find it confusing. We need something out of the way. The only one I can think of are the molotovs on top of the Creek Mall, which aren't able to be collected without a jetpack or aircraft so they aren't very useful in that location.

2. If I added extra turf colors to the map they will be overwritten before anyone gets a chance to see them. CLEO could manage it but that's not an option for CG play. Same thing goes for warring with the secondary gangs.

OrionSR
  • OrionSR

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#62

Posted 11 August 2013 - 03:58 AM Edited by OrionSR, 11 August 2013 - 06:57 AM.

CG 101b4 DB Dating v1 scripts
CG 101b4 DB Dating v2 scripts

CG 101b5 DB Dating v1 scripts
CG 101b5 DB Dating v2 scripts

Beta 5 has the Runway 69 jump tweaked a little so it can't be scored as complete if CJ clips the containers with the back end of the car, but still scores as complete whenever the containers are cleared - hopefully. It still might be possible to score the jump a tad short to the west of the containers, but I think this is as close as I'm going to be able to get it.


Oops. I need to fix the camera on the Runway 69 jump. Links are updated.
Two new unique stunt jumps by 0909090 have been added to the save. The primary goal of this save is to test these jumps.

1) Redsands Roof (jump 6): from ramp in the apartments parking lot onto the roof of the house just north of the Redsand hideout. Debug NRG is provided at the entrance to the apartments.

2) Runway 69 (jump 22): from the higher ramp at the south end of the LV runway, over the containers or an equivalent distance onto the rooftops to the west or east. Debug Infernus is provided at the north end of the runway.

The rooftop tower jumps in SF have been cut to keep the total jump count at 70. These early experimental jumps don't fit the current standards for Chain Game USJs (too easy to die, out of the way and difficult to chain with other jumps).

Also, the unused toys have been included in the Disco Bars, and the Oddball Jetpack has been placed in the Hampton Barns undrowning zone. Pickups cut to make room at the sniper rifles on top of the Four Dragons Casino and roof of the Jefferson Hospital, and the Molotov on the roof of the Creek Mall. The cut pickups were deemed too awkward to access to be useful.

Finally, Helena can no longer request She-Drives dates due to pathing issues returning from Verona Beach.

I'll update the map with the new jumps and jetpack and post it soon.

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ThatSpecialSomeone
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#63

Posted 11 August 2013 - 10:46 AM

Okay, so I tried both jumps and everything seems to work as it should be. And yeah, maybe I screwed up that camera position, I actually had other code with another camera position saved but seems like I copied thw wrong one, but it doesnt matter anymore. Is the save ready for 101st round?

Shoumic
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#64

Posted 11 August 2013 - 09:09 PM

Tried both jumps as well and everything is working as it should. Passed the one at LV airport quite easily and it took a couple of tries to pass the one at Red sands west with the NRG-500. 0909090 told me to give the Red sands one a shot with the Cheetah with Nitrous enabled and I passed it quite easily. Don't seem to have a problem with the camera angles with either of the jumps as well.

OrionSR
  • OrionSR

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#65

Posted 12 August 2013 - 12:35 AM

Thanks for the feedback. For the Redsands Roof jump with an NRG it helps a lot if CJ is leaning forward heavily when contacting the ramp. This provides a lot more height to reach the roof. BTW, bonus points to anyone who can land their bike on top of the tree just to the left. I've come close a couple of times but haven't quite made it.

The Runway 69 jump is much more flexible using a fast vehicle like the Infernus. I'm having a hard time reaching the rooftops to the right using a bike, or scoring the jump as complete on the roof to the left. This is also an excellent barrel roll jump.

Is anyone having any luck with the Ryan's Eye jump north of Calton Heights? The goal here is to take the jump slightly to the right and thread the needle between the buildings to land down near the road.

Shoumic
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#66

Posted 12 August 2013 - 02:20 AM

QUOTE (OrionSR @ Monday, Aug 12 2013, 06:35)
BTW, bonus points to anyone who can land their bike on top of the tree just to the left. I've come close a couple of times but haven't quite made it.

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