Now doing the same process for San Fierro causes the game to crash. The game will crash if I add a -1 at the end of one of the objects in SF, or delete the lod in the respective stream ipl. For some reason the process I was using to delete lods works for LS but will crash if I did the same for SF (for SF it is a single object, no matter which object I delete the lod from it will crash the game)
Below is the error I get if I put a -1 at the end of any object in SF, or if I delete the lod....or do both. Contrary to the error below, I haven't touched any collision file in gta3.img.
| GTA:SA Crashed, Debug Info Follows:|
Version: US 1.0
Last File Loaded: DATA\MAPS\SF\SFe.IPL
Last Library Loaded:
Error: Failure loading collision file
Exception At Address: 0x00534134
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)
EAX: 0x00000000 EBX: 0x000001AA
ECX: 0x00ACE694 EDX: 0x1095E710
ESI: 0x1095E710 EDI: 0x00000000
EBP: 0x6B412DC0 ESP: 0x0028FCBC
Thanks for reading.