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[WEAPON MOD][CLEO] - RPG-IV-Backview -

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ZAZ
  • ZAZ

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#1

Posted 02 July 2013 - 09:14 PM Edited by ZAZ, 04 July 2013 - 02:55 PM.




========================================================

RPG-IV-Backview-guncanemod

========================================================

Modification for GTA San Andreas with Cleo Library

GTA IV Rocketlauncher instead gun_cane

Weapon data modification by Function-X-
Cleo Script and converted weapon model from gtaiv by ZAZ
Homepage: www.zazmahall.de/index.htm



DOWNLOAD


user posted image

Your Player_actor use now the gun_cane like a bazooka
press fire button to shoot a rocket
the RPG-GunCane is in the weapongroup 11 (gifts)


requires CLEO Library, version 3 or 4
downloadable at http://cleo.sannybuilder.com

copy: RPG-GunCane.cs > into cleo folder

replace gun_cane.dff and gun_cane.txd of models\gta3.img

edit default.ide and weapon.dat
- either you copy the data folder of this mod into your GTA SA root directory
then the installation is complete but don't forget to backup first your current default.ide and weapon.dat

- or you edit the default.ide and weapon.dat manual with the instruction in the readme.txt


additional weapon icon by direstraits
user posted image

user posted image==========================================

ALL IN ONE

GrenadeLauncher+Gas+RPG-VI


==========================================





All files in one to install


GrenadeFlowerLauncher

+TearGas feature

RPG-VI-Backview




click her to read more about GrenadeFlowerLauncher






==========================================


RocketLauncher-IV_Style
original Rocketlauncher in gta4 style
(in behind view mode)



==========================================


DOWNLOAD


==========================================




// CREDITS AND THANKS //

to Rockstar Games for creating an innovative game
to Seemann for developing Cleo and Sannybuilder
Seemann provides at his homepage the original CLEO 3/4 -Library,
which includes additional Plugins, e.g. a MP3 Player
In addition he gives support for the CLEO technic and for Sannybuilder
http://cleo.sannybuilder.com/
http://sannybuilder.com/

----------

to Bart Waterduck for Mission Builder and inspiration
to Patrik W. for teaching
Big thanks for exchange of all that coding and modding experience at gta forums to Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, brokenfish, GodGell, Hammer83, Jacob, Scream2k4, Kam, DexX, xmen, PD Escobar
Dutchy3010, Jernej L (Delfi), tomworld10, Listener, Alexander Blade, Goldkiller, illspirit, SteaVor, Viper187, Deniska, /Pavel/, ParoXum, Krailer,
Wesser, SilentPL, Deji, goin-god, fastman92, DK22Pac, OrionSR, Adler, BnB, Function-X-, Threepwood, Chamber, Oinkoink, and much more who made basic work on mission coding
and to Demarest


user posted image

************** Cleo Scripts by ZAZ - 2013 - http://zazmahall.de/index.htm - e-mail: [email protected] **************



Rizqan just beginner modder
  • Rizqan just beginner modder

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#2

Posted 03 July 2013 - 11:41 AM

Nice mod ZAZ! wink.gif

zmudziak32
  • zmudziak32

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#3

Posted 03 July 2013 - 07:26 PM

Why not script original RPG?

ZAZ
  • ZAZ

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#4

Posted 04 July 2013 - 10:57 AM

@Rizqan just beginner modder: thaks for feedback smile.gif
@zmudziak32: i assume that the most people like to have it as additional weapon and keep the original Rocketlauncher
but i'll check it out if it's easy to do in that way

alayanrole
  • alayanrole

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#5

Posted 04 July 2013 - 11:25 AM

great just great! what kind of reload animation used?
i like zmudziak32 idea too alien.gif

ZAZ
  • ZAZ

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#6

Posted 04 July 2013 - 02:43 PM

QUOTE (alayanrole @ Thursday, Jul 4 2013, 12:25)
great just great! what kind of reload animation used?
i like zmudziak32 idea too  alien.gif

none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

ok, i made a mod for the original RPG

==========================================


RocketLauncher-IV_Style
original Rocketlauncher in gta4 style (in behind view mode)



1.)
open data\default.ide
-------------------------------------------------
and change animation name of rocketla from rocket into rifle

CODE
# specials
359, rocketla, rocketla, rocket, 1, 50, 0


into rifle

CODE
# specials
359, rocketla, rocketla, rifle, 1, 50, 0



2.)
open data\weapon.dat
-------------------------------------------------
and change the line of RLAUNCHER
CODE
$ RLAUNCHER   PROJECTILE 50.0 55.0 359 -1  7 rocket  1  75  0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 48214

with this line:
CODE
$ RLAUNCHER   INSTANT_HIT 50.0 55.0 359 -1  7 rifle  1  75  0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 2001



3.)
copy: RocketLauncher-IV_Style.cs > into cleo folder


==========================================


DOWNLOAD


==========================================

  • BVgtaforums likes this

BVgtaforums
  • BVgtaforums

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#7

Posted 08 December 2013 - 09:17 PM

QUOTE (alayanrole @ Thursday, Jul 4 2013, 12:25) great just great! what kind of reload animation used?
i like zmudziak32 idea too  alien.gif
none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

ok, i made a mod for the original RPG


==========================================

RocketLauncher-IV_Style
original Rocketlauncher in gta4 style (in behind view mode)



1.)
open data\default.ide
-------------------------------------------------
and change animation name of rocketla from rocket into rifle

CODE # specials
359, rocketla, rocketla, rocket, 1, 50, 0

into rifle

CODE # specials
359, rocketla, rocketla, rifle, 1, 50, 0


2.)
open data\weapon.dat
-------------------------------------------------
and change the line of RLAUNCHER
CODE $ RLAUNCHER   PROJECTILE 50.0 55.0 359 -1  7 rocket  1  75  0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 48214
with this line:
CODE $ RLAUNCHER   INSTANT_HIT 50.0 55.0 359 -1  7 rifle  1  75  0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 2001


3.)
copy: RocketLauncher-IV_Style.cs > into cleo folder

==========================================

DOWNLOAD

==========================================

 

Awesome mod :D I was looking forever for a proper 3rd person RPG-7 rocket launcher mod. Is it easy to add an aim? It's alright if you can't and there is a fulltime crosshair mod for the game but it isn't downloadable. So if you could just a small request for a crosshair on the original RPG-7 and Grenade Launcher :)


BVgtaforums
  • BVgtaforums

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#8

Posted 08 December 2013 - 09:29 PM

 

 

QUOTE (alayanrole @ Thursday, Jul 4 2013, 12:25) great just great! what kind of reload animation used?
i like zmudziak32 idea too  alien.gif
none reload animation, he makes rifle animation and put just the weapon beside and back after shooting

ok, i made a mod for the original RPG


==========================================

RocketLauncher-IV_Style
original Rocketlauncher in gta4 style (in behind view mode)



1.)
open data\default.ide
-------------------------------------------------
and change animation name of rocketla from rocket into rifle

CODE # specials
359, rocketla, rocketla, rocket, 1, 50, 0

into rifle

CODE # specials
359, rocketla, rocketla, rifle, 1, 50, 0


2.)
open data\weapon.dat
-------------------------------------------------
and change the line of RLAUNCHER
CODE $ RLAUNCHER   PROJECTILE 50.0 55.0 359 -1  7 rocket  1  75  0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 48214
with this line:
CODE $ RLAUNCHER   INSTANT_HIT 50.0 55.0 359 -1  7 rifle  1  75  0.42  0.0   0.05    1  0 1.0  1.0  11 19 12 14 99 15  99 2001


3.)
copy: RocketLauncher-IV_Style.cs > into cleo folder

==========================================

DOWNLOAD

==========================================

 

Awesome mod :D I was looking forever for a proper 3rd person RPG-7 rocket launcher mod. Is it easy to add an aim? It's alright if you can't and there is a fulltime crosshair mod for the game but it isn't downloadable. So if you could just a small request for a crosshair on the original RPG-7 and Grenade Launcher :)

 

Oh and if possible and easy make the ammo go away one by one when you shoot with the RPG-7 (you don't need to do that for the awesome grenade launcher :) )





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