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[III,VC,SA|REL] GInput

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Tomasak
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#1141

Posted 6 days ago

Integrated 2p mod into ginput?


Silent
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#1142

Posted 6 days ago

Obviously not.

Claude Liberty
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#1143

Posted 6 days ago

Cooperative mode for the main game. Controlling two players simultaneously via separate input devices. Yeah, going to be fun it is.

Tomasak
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#1144

Posted 6 days ago

Can't wait for: press X to blame CJ for not following the damn train.

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Silent
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#1145

Posted 6 days ago

ALL WE HAD TO DO WAS COOPERATE, CJ!

N4DQaMjl.jpg
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Voodooman
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#1146

Posted 6 days ago

Hey silent, can you please do sort of ginput version for.... GTAV?

This game has sh*ttiest gamepad controls after gta 1 and 2. This slow mo weapon, radio and character wheels and this annoying UI driving me crazy, i just want controls like in GTAIV as well as ui, scroll all weapons with dpad left and right, wait half a second once scrolling is over and unholster weapon, and by holding LB instead of opening this sh*tty wheel of broken immersion it should act like shift for dpad and 8 directions should represent 8 classes of weapons with them scrolled in order once class direction is pressed (like up scrolls pistols, up-right -smgs, right - rfiles etc) and remaining two melee and misc, well they could be bound to X for melee and Y for misc while LB pressen on foot. Small weapon incons without anyt bg should appear in right upper corner in gta iv fashion under stars and ammo and above weapon stats (well could be good to use even smaller icons left to ammo or stats, worst case place weapon icon under stats). In wechile weapon icons should be there as well for consistency.
Use button should be moved from dpad right to LB click, holster should be moved to right dpad hold (on foot) and dpad left should remain grenade quickie. dpad up and down remains the same as they have not changed from GTA IV.

In vechicle lights should be moved from pressing dpad right o holding X, car roof controls (that works only when you stand, not driving) could be moved to RB hold (which is breaks and have no use while you stand) and radio selection should be scrolled in both directions by dpad left and right with selection icon moved upper just to GTA IV place and background circle removed as well.

As for character selection that bound on pdad down hold, i think i would be more seamless (as no fingers has to be moved) if selection would be put on holding RS, and surely this buzzzzz sound and effects with slow mo needs to be disabled as well, char selector could be reduced in size for good.

 

Some ini sensitivity and clunkiness tweaking would nice as well. ANd that surely must work online!

Can you please do anything like this? GTA V gamepad controls is disaster!


Silent
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#1147

Posted 6 days ago

Sadly had to stop reading after

for.... GTAV?


since I don't even have V :p
  • pep legal likes this

Silent
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#1148

Posted 6 days ago

Might see a release tomorrow?


https://youtu.be/tHQbYz7ikLk
  • Blackbird88, Tomasak, -Quantum- and 2 others like this

pep legal
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#1149

Posted 6 days ago

Is it possible to make a better "integration" between Gamepad and Mouse ?

 

I mean...make them a bit more "smooth" - soft.

 

I like playing only with Gamepad during Driving...but when the fight starts, I keep the left hand on Gamepad...but the right hand on mouse.

 

This works for a lot of games, but unfortunatelly is not good using Ginput.

 

(ps...still a wonderful tool).

 

Thanks.

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Aleph-Zero
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    ...

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#1150

Posted 6 days ago

Might see a release tomorrow?


https://youtu.be/tHQbYz7ikLk

 

Damn. I don't remember the Sanchez sounding so annoying.


Silent
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#1151

Posted 5 days ago

Is it possible to make a better "integration" between Gamepad and Mouse ?
 
I mean...make them a bit more "smooth" - soft.
 
I like playing only with Gamepad during Driving...but when the fight starts, I keep the left hand on Gamepad...but the right hand on mouse.
 
This works for a lot of games, but unfortunatelly is not good using Ginput.
 
(ps...still a wonderful tool).
 
Thanks.


Nope, probably can't be made more seamless than it is now.

pep legal
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#1152

Posted 4 days ago Edited by pep legal, 4 days ago.

 

Is it possible to make a better "integration" between Gamepad and Mouse ?
 

bla...bla...bla

Thanks.


Nope, probably can't be made more seamless than it is now.

 

 

 

Sorry...I think I wasn't clear enough...so...let me explain better...

 

 When I use gamepad for aiming (automatic aim)...everything works great. I can walk  left/right without losing the aim.

 

But when I try aiming by mouse right click (manual aim), I immediately lose the aim when I walk using gamepad.

 

.





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