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[III,VC|ASI] GInput

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Zera
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#271

Posted 05 August 2014 - 11:28 AM

Just FYI, the controller stick is still getting stuck during fade-ins.


hempshine
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#272

Posted 07 August 2014 - 08:11 PM

Download link broken?


Antiriad2097
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#273

Posted 08 August 2014 - 07:04 AM Edited by Antiriad2097, 10 August 2014 - 01:27 AM.

I installed GTA 3 from Steam.

 

To use my 360 wired pad, I installed Ginput and the GTA IV control option.

 

Everything works great, except for the radio.

 

When I push the button to swap radio station, instead of changing channel it just reduces the volume of the current one and stays like that on the same channel. The only way I'm able to change a channel is by going into audio options every time I change car.

 

Note that it only drops the in game audio volume so its barely audible (but still loud enough the music I don't like annoys). The volume in game options remains the same, near the top.

 

The radio worked before I installed Ginput using the normal keys/buttons, but I couldn't map the pad properly since it didn't like the analogue sticks for looking around etc. Hence my need for Ginput.

 

I'm on Windows XP on an Acer 5920G (iirc) laptop, which has a Radeon HD3470 gfx chip. 4 Gb ram. Centrino CPU, forget the spec, plenty fast enough to run this smooth though, 2.4Ghz dual core I think.

 

Is the radio volume/no change thing a known issue? Is it because I'm using the GTA IV control setup?

 

[Edit]

 

Never mind, fixed it. I'd added the GTA IV mappings, but the ini file for Ginput still had control style 1 set. Changing the ini file to control style 5 fixed it, so I can now change radio channels and the volume stays up.


DalekCaan
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#274

Posted 24 August 2014 - 02:52 PM Edited by DalekCaan, 24 August 2014 - 02:53 PM.

For anyone who's having trouble finding this mod for download, I've found a mirror. 

 

http://www.mediafire...n6z03/ginput.7z

 

Problem is, it's only for Vice City! If anyone finds the III version for download, post it here!


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#275

Posted 30 August 2014 - 11:43 AM

Damn, what happened to gtagarage?? I'm not on my PC so I can't reupload the mod :(
Good news is, I got a new version with lotta improvements
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Jinx.
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#276

Posted 30 August 2014 - 11:48 AM

Damn, what happened to gtagarage?? I'm not on my PC so I can't reupload the mod :(
Good news is, I got a new version with lotta improvements

YAAAAY U RETURNED :colgate:
NOW THEY CAN STOP WITH THINGS LIKE play4silent AND OTHER SIMILAR THINGS! :D

MrMateczko
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#277

Posted 30 August 2014 - 11:49 AM Edited by MrMateczko, 30 August 2014 - 11:52 AM.

Silent is back, yay!
The harmony has been restored.
Too bad I don't have my USB gamepad anymore, so I could test it. ;-;

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#278

Posted 30 August 2014 - 11:56 AM

Damn, what happened to gtagarage?? I'm not on my PC so I can't reupload the mod :(
Good news is, I got a new version with lotta improvements

NOW THEY CAN STOP WITH THINGS LIKE play4silent AND OTHER SIMILAR THINGS! :D
Um, what?
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_CP_
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#279

Posted 30 August 2014 - 11:58 AM Edited by _CP_, 30 August 2014 - 11:58 AM.

@up

http://gtaforums.com...h/?p=1066019388

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Jinx.
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#280

Posted 30 August 2014 - 11:58 AM

Damn, what happened to gtagarage?? I'm not on my PC so I can't reupload the mod :(
Good news is, I got a new version with lotta improvements

NOW THEY CAN STOP WITH THINGS LIKE play4silent AND OTHER SIMILAR THINGS! :D
Um, what?
Just check the other topics' pages.

Silent
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#281

Posted 30 August 2014 - 09:10 PM

Mod's back up, thank uNi for a quick reaction :)

Though as soon as I'm back for good I'm gonna release 1.03 so stay tuned!

BTW. I'm planning to add pad cheat input with PS2 and maybe Xbox cheats (are they different?), any thoughts?

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#282

Posted 30 August 2014 - 09:39 PM

back for good

so you moved out and will have your own internet connection now?

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#283

Posted 30 August 2014 - 09:45 PM

ofc not.

MC89
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#284

Posted 31 August 2014 - 03:13 PM Edited by MC89, 31 August 2014 - 03:14 PM.

Nice mod but it stopped working for me after I reinstalled Windows. I'm getting an unhandled exception error. Same Windows, same game, same GInput, won't work anymore. I tried it on a fresh install of Vice City. Hacked .exe doesn't work either. Game works fine without GInput.


Silent
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#285

Posted 31 August 2014 - 03:16 PM

Install DirectX 9 ;)

MC89
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#286

Posted 31 August 2014 - 03:25 PM

Oh wow I guess the online installer didn't install everything? I downloaded the offline installer and it did the trick. Now I can relive my teenage years of playing GTA, only this time with beautiful HD mods. Thanks.

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#287

Posted 31 August 2014 - 03:28 PM

Yeah, it's not the first time someone's missing xinput DLLs.

Cheers and stay tuned for 1.03! :)

MC89
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#288

Posted 31 August 2014 - 04:13 PM

Is GInput compatible with the Classic controls scheme? Enabling it makes Tommy able to easily push cars while on foot as if they don't weight much. Disabling the frame limiter worsens the problem, making the cars seem almost weightless while on foot.


Silent
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#289

Posted 31 August 2014 - 04:20 PM

Yeah, I'd say Classic controls are recommended. Light cars is nothing caused by the mod, that's how the game works.
But hot damn, don't disable frame limiter, the game works like crap when FPS gets too high.

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#290

Posted 01 September 2014 - 06:59 PM Edited by Silent, 01 September 2014 - 07:05 PM.

OK, thought I'd double post with a small progress report.

I've been reworking the code and fixing some little or bigger bugs (such as a left analog stick lock up). I rewrote most of button drawing code as, although usable, turns out it had more issues than Big Rigs. Most notably, buttons now have their own width. See the comparision (looks the same in VC):

GInput 1.02:
YZKPn7Nl.jpg

GInput 1.03:
QuwP3t1l.jpg

I also added some new INI options - MP3/V style Southpaw option (aye L3 missions :D) and a requested change in IV settings, allowing to look left/right via bumpers. It'll now be a default controls scheme for IV settings, but an user will be able to go back to pre-1.03 mapping via the INI switch.

Oh, and like I mentioned, cheats input. I'll restore all PS2/Xbox (they ARE the same) cheats and maybe add bindings for PC exclusive cheats (according to spaceeinstein's list, VC has some). I'll also provide access to a cheat string via GInput API, so new cheats can be added with ease.
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#291

Posted 01 September 2014 - 07:19 PM

Silent could you please do ginput for SA maybe with 2 player mod? I know deji already made one, but you are still working on it and improving it :)


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#292

Posted 01 September 2014 - 07:33 PM

I have a bit of a contrary with a SA version. I don't want Deji's mod to lose popularity because it was an inspiration for this mod (hence an identical name) and deprecating his mod would be kinda a bastard move. On the other hand, I have an idea regarding GInputSA which would benefit both of and the users, but I think it could also bring lots of hate on me :p I dunno, really.

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#293

Posted 01 September 2014 - 07:34 PM

Make plugin for Deji's plugin like TAG made plugin for Wesser's WS fix (Is there is way of course)


Zera
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#294

Posted 01 September 2014 - 07:37 PM

I have a bit of a contrary with a SA version. I don't want Deji's mod to lose popularity because it was an inspiration for this mod (hence an identical name) and deprecating his mod would be kinda a bastard move. On the other hand, I have an idea regarding GInputSA which would benefit both of and the users, but I think it could also bring lots of hate on me :p I dunno, really.

Well, if Deji doesn't plan on updating his own plugin anymore, then I don't see why not.


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#295

Posted 01 September 2014 - 07:41 PM

Make plugin for Deji's plugin like TAG made plugin for Wesser's WS fix (Is there is way of course)


Nah, his plugin has some core functions done wrong. Wouldn't work even if he provided an API.

format c:
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#296

Posted 01 September 2014 - 07:42 PM Edited by format c:, 01 September 2014 - 07:43 PM.

1 - SA is the most played GTA on PC to date (more than IV, I presume)

2 - Deji does't seem to be updating his plugin anytime soon

 

If you don't want to "stab him in the back" as you said earlier, team up with him.

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#297

Posted 01 September 2014 - 07:51 PM

If you don't want to "stab him in the back" as you said earlier, team up with him.


I don't recall him showing interest in it.

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#298

Posted 01 September 2014 - 08:02 PM

Then make your version for SA and screw this.

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AlexanderS4
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#299

Posted 01 September 2014 - 08:11 PM

Have you asked him recently? If not, please try to contact him. He might be busy with other stuff, so he probably won't care if you do it.
Btw, good work.
There you go, cookie monster.
:cookie:
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#300

Posted 01 September 2014 - 08:29 PM Edited by Silent, 01 September 2014 - 08:29 PM.

I have one more issue with SA - when I think about going through securom sh*t or a completely different from the others Steam EXE (though it's not as bad as securomed EXEs as nothing is encrypted, like in compact) again, I wanna throw :p




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