lp700, lp700, car, lp700, INFERNUS, VEH@LOW, VEH@LOW_INFERNUS, 1, 1, 0.2950, 0.2950, 0, 5, 1.0 ,0, sports
I know that the first and second set define the .wtd and .wft file. the 4th defines the handling.
INFERNUS defines the car's in game name and engine sound.
I added a profile in american.gxt for my lp700, and thats great, but correct me if i'm wrong, If i change INFERNUS to LP700, won't that result in no engine sound?
doesn't the profile in the gxt define the engine sound?
Now, What I'm trying to figure out (as a half newbie) how these link together. Is it hardcoded? Because, obviously in the STREAMED_VEHICLES.rpf, we have sounds that don't even relate the the name of the car what-so-ever.
These are linked with an ID of some sort. Yes, you are probably mad that I am stating obvious facts to you, a pro coder, (Most of you) but maybe answer some of my questions if you could? And is it possible to assign an ID to a custom profile in the GXT file to a custom sound in the RPF file? Added ones of course.
Correct me on anything that I am wrong on.