What is decision maker all about?
Posted 01 July 2013 - 05:41 AM Edited by tripqlanmodz, 01 July 2013 - 05:55 AM.
My question is how can I make the peds that I shoot not be afraid? They will still go after me and kill me without fleeing?
The code says:
060B: set_actor [email protected]([email protected],16i) decision_maker_to 32
What does 32 mean? I can't find a thread on any forum talking about what the number 32 does. I am thinking if maybe it is the 32 I must change to make the peds pursue me without fleeing?
Anyone has knowledge about this?
I will be really grateful for your help, because I want to create my own Zombie Game. Thanks.
Edit: Oh, sorry, I have fixed the problem about the fleeing, there already attacking constantly now. I think I just had a mistake. But I still want to know about the decision_maker? What does it do? Thanks a lot.
Posted 01 July 2013 - 02:02 PM
Unless the coding has changed a lot since I was around, proper use of this code would be;
|060A: create_decision_maker_type 2 store_to [email protected]|
060B: set_actor [email protected] decision_maker_to [email protected]
To expand on this in more detail. You can also look into the file "Rockstar Games/GTA San Andreas/data/Decision/PedEvent.txt" as well it has an event and how the ped responds to that event such as being jacked, shots fired, etc..
Animation is also a key factor in getting the right feel. I don't care for the moronic AI that stands out in the open firing at me. In my Tenpenny mission "Hostel", I used some SWAT animations. (04ED: load_animation "SWAT")
You should learn about packs and how they work. Packs are a list of instructions to any actor or actors they are assigned. The actor follows the list and if you assign 0643 to loop they continue to repeat these actions. I have found the limit to actions is 8 can be assigned per pack, along with if then commands.
This is an example of my code but don't use my variables since this was part of a complete remake of the main.scm and not just a Cleo mod. Variable [email protected] is too high for a standard Cleo mod.
|//Shoot and duck behind wall attack Player|
0615: define_AS_pack_begin [email protected]
0605: actor -1 perform_animation_sequence "SWT_WLLPK_R" IFP_file "SWAT" 8.0 loop 0 0 0 0 time -1 // versionA
0605: actor -1 perform_animation_sequence "SWT_WLLSHOOT_IN_R" IFP_file "SWAT" 8.0 loop 0 1 1 0 time -1 // versionA
0638: AS_actor -1 stay_put 1
//This line tells them to attack the player for 1.5 seconds
07A5: AS_actor -1 attack_actor $PLAYER_ACTOR 1500 ms
0638: AS_actor -1 stay_put 0
0605: actor -1 perform_animation_sequence "SWT_WLLSHOOT_OUT_R" IFP_file "SWAT" 8.0 loop 0 1 1 0 time -1 // versionA
0605: actor -1 perform_animation_sequence "SWT_WLLPK_R_BACK" IFP_file "SWAT" 8.0 loop 0 0 0 0 time -1 // versionA
0643: set_AS_pack [email protected] loop 1
0616: define_AS_pack_end [email protected]
0618: assign_actor [email protected] to_AS_pack [email protected]
061B: remove_references_to_AS_pack [email protected]
It is nice to see people still mod GTA SA. Have a better one!
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