Why do people think R* was aiming for realism?
Posted 22 June 2013 - 12:52 PM
Car physics- a step foward in the series, as with many open world games this generation
Lack of planes- there was only one airport, what would be the point in flying & landing in the same place?
No [stupid] haircuts- they were going more character/story focused. Could you imagine Niko with a pink afro?
Cell phone- trying to make a staple of the series more interactive.
No tanks- Where the hell do you find a tank in NYC?
The list goes on and on... People need to realise that IV is no more realistic than III and VC. You still have a character running around killing hundred of people on their own, blowing up cars and flying aircraft. Anyone else feel this way? If anyone disagrees with this, I would happily listen.
Posted 22 June 2013 - 02:10 PM Edited by Miamivicecity, 22 June 2013 - 02:17 PM.
Instead of having Niko run around in his underwear with an afro alot of the stuff he does is more natural to his character which IMO makes the game more immersive.
Although off topic The Last Of Us is by no means a realistic game, but it's believable in the sense Joel and Ellie don't partake in things which are completely out of place. I think this can be said for alot of games. Very few are actually realistic, but they bridge immersion and the player with concepts and ideas relevent to its respective theme.
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