"Hidden packages" system?
Posted 21 June 2013 - 04:26 PM
I'm honestly hoping we get something better this time around. Maybe it'll be more in tune with San Andreas (certain collectibles for every area, like the tags for Los Santos, the horseshoes for Las Venturas, etc.), but I wouldn't mind GTA V sticking to the Flying Rat system, if the cops are less pissy about it, and if there's an actual set of (good) rewards for it.
Anyone have any specific desires for hidden packages? Who doesn't want any at all?
Posted 21 June 2013 - 04:32 PM
The rewards could be weapons in the safehouse.
Posted 21 June 2013 - 04:36 PM
Posted 21 June 2013 - 04:40 PM
Posted 21 June 2013 - 04:40 PM
Posted 21 June 2013 - 04:48 PM
Any change to GTA IV's collectibles will be a welcomed one.
Treasure hunting underwater would be interesting.
Posted 21 June 2013 - 04:51 PM
Posted 21 June 2013 - 05:02 PM
@ Chukkles: I wouldn't mind going back to a III/Vice City-styled system of rewards, but I wonder how they'd structure it if were 10 per reward with 200+ collectibles...
@ Dr Bannington: The treasure map system from RDR could work wonders for the deep sea diving!
@ Anonamix: This would be incredible, and it'd be a callback to the original San Andreas. If there were a set of collectibles for all three protagonists to find as well, I'd love it.
@ winterrj: Indeed, but I'm wondering if we'd get any rewards asides from sweet, sweet cash.
@ HoleInTheSky: I agree, but it can be done right. If the cops were less invasive about it, and if there were much more to the reward scheme (instead of a chopper that rarely spawns), it probably would have been received a lot more positively by fans.
@ Darth_Starkiller: This would be cool, as well. And my problem with GTA IV's system wasn't the amount to find (hell, I could've gone for even more), but the lack of rewards for it. If we'd have gotten weapons/items every 10 or 20 rats, I'd have been happy with it.
Posted 21 June 2013 - 05:08 PM Edited by aaronimpact, 21 June 2013 - 05:12 PM.
I would rather have had weapons in our safe house, which R* did bring back in TBOGT.
Posted 21 June 2013 - 05:11 PM
What did they look like?
Posted 21 June 2013 - 05:13 PM
You cannot even edit the post for 10 seconds, they live in a hurry -,-
Posted 21 June 2013 - 05:14 PM
|QUOTE (Cysiek @ Friday, Jun 21 2013, 17:13)|
|diamonds on land and oysters on the seabed - jewelry|
You mean pearls.
Oyster necklace sounds like a sex act. Then again a pearl necklace is exactly that.
Posted 21 June 2013 - 05:36 PM
Posted 21 June 2013 - 05:48 PM
To be serious: I want packages to be like in SA. I dont want to randomly shoot stuff so I can get a damned helicopter. I want to do something interesting for a good reward.
Posted 21 June 2013 - 05:50 PM
|QUOTE (CapitanCarrot @ Friday, Jun 21 2013, 12:36)|
|You need to find and kill all 200 bigfoots... bigfeet? scattered across the map.|
Posted 21 June 2013 - 05:54 PM
Posted 21 June 2013 - 06:06 PM
@ Backfire6: When I first played GTA IV, I had no idea there were flying rats, either. I actually shot one by mistake while trying to shoot an enemy.
They look like this. Somewhat easy to spot at night (thanks to the glow), but not so much in the day time.
@ Cysiek: That'd be nice for quick cash rewards.
@ CapitanCarrot: This'd actually be pretty funny. Maybe you'd get a .950 JDJ rifle for being San An's best big game hunter as well. It'd be funny watching the RAGE engine/Euphoria physics do their work while the character tries to fire it, that's for damned sure.
@ WildBrick142: That'd be heartbreaking, damn. I agree with your serious/hidden remark, though.
@ jonstunt: Awesome idea. Wouldn't mind some unique parts from scavenging/exploring, either.
I actually wouldn't mind if Security Cameras from Chinatown Wars made a comeback. Since there's no sign of drug-dealing in this game, the more cameras that are smashed/destroyed, the harder it could be for cops to track you in that area? It'd work for the city area, though not so much for the rural parts.
Posted 21 June 2013 - 06:10 PM
Anyway, if I had to chose, maybe I don't want them at all, so I don't have to go look for them..
Posted 21 June 2013 - 06:14 PM
Posted 21 June 2013 - 06:25 PM Edited by Wheatley, 21 June 2013 - 06:30 PM.
Posted 21 June 2013 - 06:37 PM
Posted 21 June 2013 - 07:04 PM
Posted 21 June 2013 - 07:08 PM
That, gentlemen, is what you have to figure out.
Posted 21 June 2013 - 07:32 PM
Posted 21 June 2013 - 10:49 PM
My guess: Story driven Hidden Packages Involving additional info/perk for the player if he/she gets them. (No idea what specifically)
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