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move and object spawned

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extrememodder191
  • extrememodder191

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#1

Posted 19 June 2013 - 05:47 PM

i have created object with
world.createobject

i have attached it to car
i want to move and rotate it

how can i do that

plz help needed urgent

julionib
  • julionib

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#2

Posted 19 June 2013 - 08:13 PM

you can move and rotate changing the PositionOffset and Rotation params in the native call or attach method (scripthook .net)

also you can attach physically and control rotation, in this case you use the native call:

Native.Function.Call("ATTACH_OBJECT_TO_CAR_PHYSICALLY", ...

but sometimes this attach physically dont will work fine depending on Mass and Speed involved

extrememodder191
  • extrememodder191

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#3

Posted 20 June 2013 - 06:42 AM Edited by extrememodder191, 20 June 2013 - 06:52 AM.

you not get my point
i will clear

my coding is like
Public Sub SpawnSP2()

Dim o As GTA.Object = World.CreateObject("sp2", Player.Character.Position.Around(0))
o.CurrentRoom = Player.Character.CurrentRoom
o.Heading = Player.Character.Heading

wait(2000)
native.function.call("ATTACH_OBJECT_TO_CAR", o, player.character.currentvehicle, 0, 0, _
(player.character.currentvehicle.model.getdimensions.y - 2.8) * -1, (player.character.currentvehicle.model.getdimensions.z - 0.8) * 1, _
0, 0, 0)


End Sub



after i want to move and rotate object with respect to vehical after attaching it to vehical
movement and rotation with keys that i will get from .ini file
then i want coordinates of that object with respect to car that object is attached
and save coordinates to .ini file with car name/hash

julionib
  • julionib

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#4

Posted 20 June 2013 - 07:18 AM

i guess that the only way is reattach the object changing the values of the rotation or use the ..._physically attach method and control object.rotation

i dont know if we can just update the attach offset or rotation of an object

extrememodder191
  • extrememodder191

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#5

Posted 20 June 2013 - 09:50 AM

i am working on script that adds spoiler to player car
i want that to spawn spoiler and attach it to car
after that i want to move it to desired position with respect to car

every car has different shape and dimensions
thats why i need object moving script

then i want coordinates of that object with respect to car that object is attached and save coordinates to .ini file with car name/hash



if you still dont get my idea
use of simple native trainer
spawn any object
attach object to car
move or rotate object



i want this type script
if possible plz send me ur emailid in my message inbox
i want to private chat

julionib
  • julionib

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#6

Posted 20 June 2013 - 07:05 PM

the idea of move and rotate the spoiler is to help user set more correct position? or you want dynamic spoilers that should move when speed increases?




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