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[REL] Andrew's OAD Exporter 0.9

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AndrewMulti
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#1

Posted 18 June 2013 - 02:01 PM Edited by AndrewMulti, 16 September 2014 - 12:06 PM.

Andrew's OAD Exporter 1.2.3 


 
This script will allow you to export animations from 3ds max to GTA IV. Export supports animation of characters, objects, UV, cameras and lights.

Download current version: click here

http://www.youtube.c...h?v=7j7nlk_RFsQ
http://www.youtube.c...h?v=HkJWfL1YBc0
http://www.youtube.c...h?v=nY_vAq9dJgk

Tutorials:
http://www.youtube.c...h?v=8iagwAmhnv4
http://www.youtube.c...h?v=tR_hopJJO-8

084ecab035ca691f9e7c2e4501059c0b.jpeg

Developer: Andræs
Special thanks: Alexander Blade, GooD-NTS, 3Doomer, Blaster_nl.

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Limiter
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#2

Posted 19 June 2013 - 04:43 AM

Great. Finally I can create custom animations for Niko. Have always wanted to try to make Niko be able to sleep properly on beds that are larger than the standard provided at safehouses. smile.gif Good job.

PingPang
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#3

Posted 19 June 2013 - 05:42 AM Edited by Frank.s, 19 June 2013 - 09:41 AM.

Great work Andręs. cookie.gif

How do you make a SA anim work on an IV skeleton?

AndrewMulti
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#4

Posted 19 June 2013 - 10:05 AM

QUOTE (Frank.s @ Wednesday, Jun 19 2013, 05:42)
Great work Andręs. cookie.gif

How do you make a SA anim work on an IV skeleton?

1) Use BIPPY script for conversion skeleton with its animation to biped (click here)
2) Save animation of biped in bip-file
3) Open biped_gta4.max
4) Load bip-animation
5) Export all to fbx-file
6) Open skel_gta4.max
7) Load fbx with option File content - 'Update animation'


PingPang
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#5

Posted 19 June 2013 - 10:16 AM

Awesome thank you, will try that very soon. biggrin.gif

Wesser
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#6

Posted 19 June 2013 - 10:46 AM

You may also use GTA Animation XML IO MaxScript plugin in order to convert biped animations to bone skeleton or viceversa. tounge.gif

PingPang
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#7

Posted 19 June 2013 - 11:19 AM

Thanks Wesser.

Andrew, im having problems with bippy, got any info on how to use it?

Question to anyone: How can i combine multiple meshes into one model with the skinning intact?
I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with rigging.

Deadly Target
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#8

Posted 20 June 2013 - 05:28 AM

I can't seem to get bippy working on 3ds Max 2014, everything else works great on it though. What version of Max do you all have running?

lpgunit
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#9

Posted 20 June 2013 - 06:59 AM

Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

AndrewMulti
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#10

Posted 20 June 2013 - 07:47 AM

QUOTE (lpgunit @ Thursday, Jun 20 2013, 06:59)
Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

Send me your Kinect please. I'm tired to use 2 cameras for mocap.

lpgunit
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#11

Posted 20 June 2013 - 08:37 AM

QUOTE (AndrewMulti @ Thursday, Jun 20 2013, 07:47)
QUOTE (lpgunit @ Thursday, Jun 20 2013, 06:59)
Wonder if anyone managed to get Kinect mocaps to convert to IV WADs...

Send me your Kinect please. I'm tired to use 2 cameras for mocap.

I don't have one, but I'm curious as to whether it would work for IV animations.

PingPang
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#12

Posted 20 June 2013 - 08:49 AM

How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV?

AndrewMulti
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#13

Posted 20 June 2013 - 09:26 AM

QUOTE (Frank.s @ Thursday, Jun 20 2013, 08:49)
How many kinect cameras are required to get good mocap? Once kinect mocap is captured to a file, how good is the quality of it after conversion to IV?

You can use one kinect for qualitative mocap.

elMarcoPL
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#14

Posted 20 June 2013 - 10:13 AM

Are you going to add importing animation suport?

AndrewMulti
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#15

Posted 20 June 2013 - 10:45 AM

QUOTE (xXaerooff2Xx @ Thursday, Jun 20 2013, 10:13)
Are you going to add importing animation suport?

No, but openFormats I/O can import animations

elMarcoPL
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#16

Posted 20 June 2013 - 11:26 AM

A'ight, thanks for the reply.

Deadly Target
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#17

Posted 24 June 2013 - 02:02 AM

QUOTE (Frank.s @ Wednesday, Jun 19 2013, 11:19)
Thanks Wesser.

Andrew, im having problems with bippy, got any info on how to use it?

I finally got bippy working, but I'm also not sure how to use it. I have my SA animation playing in 3ds Max and don't know where to go from here. smile.gif

PingPang
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#18

Posted 25 June 2013 - 12:25 PM Edited by Frank.s, 25 June 2013 - 12:52 PM.

How can i combine multiple meshes into one model with the skinning intact?
I want one actor model in 3dsmax to make animations but i don't know how to combine the multiple GTAIV player meshes or multiple GTAIV ped meshes into one model with the original rigging and without having to re-rig it manually.

I couldn't get bippy working so i used Wessers script.
Here's a quick vid of a rough conversion of a crackhead anim with no tweaking/fixing and possibly bad bone selection: Link (right click > save as or just click it and hope your browser will load the mp4 tounge.gif )

Deadly Target
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#19

Posted 25 June 2013 - 09:34 PM

That looks great! icon14.gif I'll try to figure out how to use Wesser's script for now then.

AndrewMulti
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#20

Posted 02 July 2013 - 04:30 PM

Updated

Limiter
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#21

Posted 02 July 2013 - 07:20 PM

Nice, smile.gif

Can I ask what is the difference between version 0.9 and 1.0?

AndrewMulti
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#22

Posted 02 July 2013 - 08:12 PM

QUOTE (Limiter @ Tuesday, Jul 2 2013, 19:20)
Nice, smile.gif

Can I ask what is the difference between version 0.9 and 1.0?

1) Added UV animation export
2) Added TV Anim Helper for creating tv-animation

quechus13
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#23

Posted 07 July 2013 - 02:58 AM

How does the Type128 Helper work and what is it for?

it is not explained anywhere.

Limiter
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#24

Posted 07 July 2013 - 07:41 AM

TV anim helper? What is TV animations, I think I am misunderstanding something here. blush.gif

Jestic
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#25

Posted 10 July 2013 - 03:37 AM

QUOTE (Limiter @ Sunday, Jul 7 2013, 09:41)
TV anim helper? What is TV animations, I think I am misunderstanding something here. blush.gif

You can make a short cilip playing on a surface, sort of like a GIF. Without using the game's BIK system. It's probably easier for most people.

Leonharts_E
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#26

Posted 13 July 2013 - 10:42 PM

THANKS THANKS THANKS

AndrewMulti
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#27

Posted 21 July 2013 - 09:17 AM

Updated!
Animation files can import to OpenIV 1.5 and higher only.

Cutscene test with Kinect:

Limiter
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#28

Posted 21 July 2013 - 07:38 PM

Thanks Andrew, that was quick. icon14.gif

Deadly Target
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#29

Posted 21 July 2013 - 10:39 PM

That video was incredible! Did you tweak the animation a bit or did it look that good straight from kinect?

quechus13
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#30

Posted 21 July 2013 - 10:55 PM

Seems like I got ignored...

How does the Type128 Helper work and what is it for?




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