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5 Years is Too Much, Strauss.

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brian.
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#1

Posted 15 June 2013 - 09:03 PM Edited by brian., 15 June 2013 - 09:07 PM.

Strauss Zelnick said that "a yearly or bi yearly GTA would wear out the series and take the value out of it"

Sure, perhaps, maybe (didn't hurt GTA SA and GTA VC one bit, in fact, those games built the popularity of the series, but whatever... moving on) it would hurt the series, but 5 years is about to do the same. There is sure to be a mixed reaction to this game.


1: No more fun in unlocking a city, it unlocks immediately. Thus, once you've explored, you've explored. Cops didn't come kill you and send you back, and give you incentive that once you complete that area, only then you can see the rest of the game: Now you just go and look around. The dumbest people I know in life also ironically happen to be the ones who never left los santos in GTASA, didn't do missions, don't really get GTA, and now this game caters to them in one aspect, regardless what you have to do to unlock features of the city itself, areas are now free to see, grow bored of, write off as "boring" without ever really experiencing it, and go back I guess to playing codfield or whatever they do. I know as many people who did this with SA and IV as I know who got out of broker or los santos at all, let alone who finished the game. They want those people to see the whole world, but all they're going to do, is get bored quicker, cause now it's not a cop chase for them to be where they are not allowed anymore and see "new things" that they could see freely if they would just complete some missions. I know a kid who didn't even know that the map unlocks - he just thought that it was a creative way to make the world seem big and real, he didn't know that san fierro was there. Right there, on the map. WTF? I see rockstar is trying something new, potentially for that group, but it is still 1 of many huge, unexpected changes.

2: No more GTA minimap, now it's a square radar that is dynamic and changes and skews and wastes extra processing power on a series that already suffers from lack of hardware horsepower. How much processing power is being wasted on something that was perfect the way it was, that now will mimic at least 3 different games' radars I made fun of for years because Rockstar did something 100x better, 50x simpler. Now you guys are wasting your cycles on that, and I don't know why.

3: Rage meter? 50% regenerative health? Slow motion special abilities?

4: 3 protagonists/switching characters on the fly

5: 2 guys suck at driving, 2 guys suck at shooting, and 2 guys suck at flying. Sure, you can make them all better, but never as good as the one who specializes in it, and since you can't free-roam with the characters in a group, you'll always have some handicap to overcome when you're just wanting to have all-around fun, you'll suck at one of those three things, even if you level it up, the other character is still better at it, and you're at a loss in your freedom aspect. This isn't necessarily bad, if you find the shooting too easy with michael, you can up the difficulty and switch to trev or frank. If you find getaways are too easy with franklin, drive them with trev or michael. Cool. But still, it's a big change, one that contributes to many big changes, that would have happened more naturally and slowly and WELCOMED if there was another gta between IV and V, or another episode to IV or something that got us ready for this.

6: There are reports that traffic laws are in effect, and certain vehicles get wanted levels when driving on the road. Golf carts. And if those, then expect landing a heli in the park or on the road to come with stars also. Sanchez ain't street legal either, gonna star me for driving that? Sure, there are likely 20 bikes in the game and 2 other dirtbikes that ARE streetlegal, or the sanchez is this time and the others aren't perhaps, but still... It may be speculation, but the golf cart thing is legit. And they tried to stop you from having that on the streets as early as the introduction of that vehicle in Vice City, though you could make it up a ramp and jump out of the locked-in course with it.

7: Wanted level revamped again. Now you don't need to be out of the circle, just hide. That is cool. But, it is another huge change to get used to.

There's just SEVEN, but there are MORE - how many can YOU list? Come on, there's a bunch =)

Big changes. All at once. Is Rockstar just trying to freshen it up? Make things new? Was Strauss Zelnick saying it would get stale because he saw how much it has changed and it was opportunity to say something controversial and contrast themselves to EA's Activision's yearly/bi yearly IPs? Was he saying it so that we wouldn't be too shocked because he himself knows it has taken so long that so much has changed that it's no longer "GTA V" and more like "GTA: Reboot"?

That's what it is, it's a reboot. It's not GTA V. It's the new GTA experience. It's "GTA".

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#2

Posted 15 June 2013 - 09:12 PM

I like absolutely everything, nothing is so damn revolting to me that I have to start a thread. Only thing were the old gangs...

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#3

Posted 15 June 2013 - 09:13 PM

Most people hate change. Every game has to change some time for it to be fun, otherwise the majority will get bored of the same typical GTA game over and over.

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#4

Posted 15 June 2013 - 09:14 PM

I, for one, like traffic laws. Makes you look when running a red light.

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#5

Posted 15 June 2013 - 09:15 PM

I'm actually looking forward to all the changes. SA was stale to me, and GTAIV had a bit of an improvement.

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#6

Posted 15 June 2013 - 09:16 PM

Sorry to sound cliche but if you dont like the sound of it then dont buy it

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#7

Posted 15 June 2013 - 09:18 PM

I think these are bold new steps to the gaming Nirvana. R* did warn you about it.

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#8

Posted 15 June 2013 - 09:18 PM

QUOTE (kasparlaks @ Saturday, Jun 15 2013, 21:12)
I like absolutely everything, nothing is so damn revolting to me that I have to start a thread. Only thing were the old gangs...

You were revolted by old gangs ? What kind of f*cking dickhead are you, it must be something to do with that tiny insignificant sh*t hole of a country you come from.

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#9

Posted 15 June 2013 - 09:19 PM Edited by KrushLTx10, 15 June 2013 - 09:22 PM.

Well I think that will change next gen. The PS4 hardware is meant for developers to have an easier time to make their games apparently and if that is the case I'd bet we'd have a new GTA before the 5 year mark in 2018.

Has the radar been confirmed? If it has that's pointless. Don't fix what's not broken. As for the street laws that will ruin the experience of GTA. I want to be able to cut through traffic at speeds 50 miles over the speed limit and if I don't make it crash in a horrendously fun way like I have been since GTA 3. It's not the GTA way to limit the gamer on what they can do... Well the map is GIGANTIC so I doubt right away you're going to explore every inch of the map even within 6 months of playing the game. Ok maybe that's a stretch but still it's R*, look at how much detail they put in every game they make. Some details from SA and IV still surprise me today. Hell I even find new details whenever I boot up GTA IV on my ps3 once in a while. And since the map is at the least bigger than RDR, IV, and SA combined imagine how much exploring you will do. Oh and add on an entire underwater world the size of RDR for exploration.. Yeah. As for the 2 guys suck at driving/flying/shooting that's ridiculous. That's like complaining that they can't specialize in what they do c'mon now.

The only changes I'll have to get used to is the radar which I hope isn't true, traffic laws hopefully aren't true, character switching and the wanted level is bound to be a lot better than IV.

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#10

Posted 15 June 2013 - 09:20 PM

Don't know where you got that golf cart thing from but wasn't that from a fake preview?
Anyway, good topic. Agree about the whole map being unlocked to cater for noobs who don't do missions. If you don't do them then you're missing out on the best part and you may as well not buy V if you are just going to drive or fly around. What's the point in that?
GTA is mainly about the story. Exploring is only secondary.
The other thing that kind of sucks is Franklin and Michael's special abilities. They are hardly ground breaking or innovative. In IV you could slow down the action with the driving cam and in RDR we had Dead Eye which is Michael's ability. Don't know about Trevor's anger rage ability but it sounds a bit like The Incredible Hulk to me, where you could inflict even more damage for a short burst.
They aren't really new things.

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#11

Posted 15 June 2013 - 09:21 PM

I really do f*cking hate it when video game developers change things in sequels to try and make them "new" and "interesting". Haven't they understood from the annual sales of COD that all gamers want is a new map pack every year?

In all seriousness, Rockstar are one of my favourite developers because of how they mix things up and don't just dish out the same game over and over again. If they think these changes are good, then I fully believe them.

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#12

Posted 15 June 2013 - 09:22 PM

QUOTE (Totalitarian @ Saturday, Jun 15 2013, 23:18)
QUOTE (kasparlaks @ Saturday, Jun 15 2013, 21:12)
I like absolutely everything, nothing is so damn revolting to me that I have to start a thread. Only thing were the old gangs...

You were revolted by old gangs ? What kind of f*cking dickhead are you, it must be something to do with that tiny insignificant sh*t hole of a country you come from.

Haha, you must be 'merican

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#13

Posted 15 June 2013 - 09:23 PM

QUOTE (kasparlaks @ Saturday, Jun 15 2013, 17:12)
I like absolutely everything, nothing is so damn revolting to me that I have to start a thread. Only thing were the old gangs...

That is so totally ironic because I would have been disgusted if they did away with ballas and families. Where you want new, I cling to the established/nostalgia I guess.

Mixed bag, as I said. Some of us are going to love it, others, like myself, may still love the game, but it changed so much, AT ITS CORE, that it's more like a reboot to me than a sequel.

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#14

Posted 15 June 2013 - 09:24 PM

QUOTE (brian. @ Saturday, Jun 15 2013, 23:23)
QUOTE (kasparlaks @ Saturday, Jun 15 2013, 17:12)
I like absolutely everything, nothing is so damn revolting to me that I have to start a thread. Only thing were the old gangs...

That is so totally ironic because I would have been disgusted if they did away with ballas and families. Where you want new, I cling to the established/nostalgia I guess.

Mixed bag, as I said. Some of us are going to love it, others, like myself, may still love the game, but it changed so much, AT ITS CORE, that it's more like a reboot to me than a sequel.

Agreed.

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#15

Posted 15 June 2013 - 09:27 PM

It's not the time that bothers people. It's really just the ratio of replay value to years. 5 years would be fine if the quality held up for that long. With IV, that just wasn't the case. With V, maybe. We'll see.

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#16

Posted 15 June 2013 - 09:27 PM Edited by gtamad8, 15 June 2013 - 09:51 PM.

I hate people who try to make tiny things sound like the worst things ever, each character will have specialist abilities whilst the other 2 will be normal at it. Franklin will be better at driving but Michael and Trevor will be fine, hardly driving all over the place like drunk Niko. 5 years of development shows how much works gone into the game, GTA IV was in development for about 4 years and it was good but didn't have that many features or fun things to do, V has an extra year of development and it has all the great stuff we loved in SA plus more, i'm glad the maps open from the start, purely because I found it unrealistic how everything was blocked off then it just becomes open like nothing happened (e.g. suddenly becoming open to drive Packie home in IV).

The minimap change will not waste processing power, the game is running on a PS3 not an Apple II. You must be retarded if you think that such a tiny detail will waste processing power, the minimap change and turning satnav like when driving is useful and actually more realistic seeing as the cars have satnav voices anyway (in IV so they should return in V).

Dude get with the times, we had Dead Eye in RDR and Bullet Time in MP3 and everyone loved it so we can only assume they'll be just as good in V, who didn't love the slow-motion camera option in IV? Now we can do it all we want without having to use an annoying camera angle. Trevors rage special attack will probably just be a harder looking punch, it's not gonna be wacky cartoony Borderlands like special attacks.

3 characters is great too because it means a broader storyline and more personalisation, in IV if you didn't like Niko what could you do? Nothing. You were stuck with him. Now we have 3 choices of protags who will all show completely different characteristics to the other, with unique clothes and haircuts and activities.

Traffic Laws would be fun, easy to start a police chase and R* know it'd piss some people off so in return for including this feature there will probably be a "freeze wanted level cheat" that so many people loved in SA, but again it's just speculation and subject to change so it's not definite.

And in the last one I love how you change your tone, you throw out the last minor change and try to churn hate out of it, it's WAY more realistic. In IV you hide and they still find you, basically the circle was their entire range of being able to see you, but in V you can just hide and they won't find you, it makes more sense and is alot more realistic than the IV system.

So yeah stop being such a hater and just enjoy the game for what it is R* know what they're doing, they didn't hold a board meeting on how to ruin the game, you're probably angry at the moment and soon you'll calm down and realise what a huge mistake this thread was. On a final note why ask people to post "more changes" we already know what changes there are to the game and we all seem to be pretty fine with it, so once again quit trying to form an army of haters.

And PLEASE don't lie to yourself. It isn't a reboot, SA had so many features VC didn't and that wasn't considered a reboot, IV had usable phones, hirable taxis, story affecting choices and multiplayer, each GTA just has new features that get made a big thing of. V isn't a reboot, it'll still feel like GTA because of the replayability and style of everything.

Although I might add that Assassin Creed games come out yearly but are in development for years at a time, I suppose GTA could do the same with different studios making each one but I suppose part of the 5 years is R* letting us be done with the game, if we had a GTA each year we'd have too much GTA to handle so we'd not be able to play it fully how R* want us to.

P.S Op if you quote this don't quote the whole post because it would be very tedious scrolling through the huge quote box smile.gif

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#17

Posted 15 June 2013 - 09:29 PM

QUOTE (brian. @ Saturday, Jun 15 2013, 21:03)
2: No more GTA minimap, now it's a square radar that is dynamic and changes and skews and wastes extra processing power on a series that already suffers from lack of hardware horsepower. How much processing power is being wasted on something that was perfect the way it was, that now will mimic at least 3 different games' radars I made fun of for years because Rockstar did something 100x better, 50x simpler. Now you guys are wasting your cycles on that, and I don't know why.

6: There are reports that traffic laws are in effect, and certain vehicles get wanted levels when driving on the road. Golf carts. And if those, then expect landing a heli in the park or on the road to come with stars also. Sanchez ain't street legal either, gonna star me for driving that? Sure, there are likely 20 bikes in the game and 2 other dirtbikes that ARE streetlegal, or the sanchez is this time and the others aren't perhaps, but still... It may be speculation, but the golf cart thing is legit. And they tried to stop you from having that on the streets as early as the introduction of that vehicle in Vice City, though you could make it up a ramp and jump out of the locked-in course with it.

7: Wanted level revamped again. Now you don't need to be out of the circle, just hide. That is cool. But, it is another huge change to get used to.

Some quick points.

1. They are changing the minimap to a...you know....GPS. most people got them on their phones, it fits a more realistic world.

2. I am intrigued about the new traffic system that they may be implementing, I have always been looking for smart cops running. I think your statement of "hiding" is exaggerated.

7. Wasn't the wanted level in GTA 1 and 2 5 Stars.

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#18

Posted 15 June 2013 - 09:29 PM

5 years is too much. Especially now that next gen consoles are about to release. I hope they release it on PS4.

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#19

Posted 15 June 2013 - 09:35 PM

QUOTE (Los Santos. @ Saturday, Jun 15 2013, 21:29)
5 years is too much. Especially now that next gen consoles are about to release. I hope they release it on PS4.

Metal Gear games takes about 5 years, sometimes perfection takes time, look at Call of Duty, same game every year Just replace A with X

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#20

Posted 15 June 2013 - 09:38 PM Edited by brian., 15 June 2013 - 09:43 PM.

I'm all for it if we look at it like a reboot. I must look at it like that, or as a partial reboot, and then it's all awesome and I feel good about it and proud of my favorite developers, but if I look at it as just a sequel, I am turned off lol.

There are more big changes. Welcome ones include the mentioned underwater areas, the utility of vehicles (being able to put bikes in trucks and the potential those generators on trailers are useful, or that we can tow in general, other stuff like that we've heard about could make for more varied and cool missions)

My biggest gripe of them all is the radar, that is indeed confirmed that it changes based on scenario and goes 3d at some points (flying I think it was) and goes into a GPS like radar when driving, and is square. No need for square. Masking those corners costs processing. Unmasking them is probably part of the thinking in adding more to it "we save this much by making it square, now we can bend it and make it 3d instead of spend that on other stuff we'll just dump it right back into the radar lul")

I do believe the golf cart news, I don't think it was a joke personally. In GTA IV data files (I trawl through the gta games and mod secondary copies of them on PC and stuff), you can find unused traffic laws stuff. Cops voices asking for why he pulled you over etc. Dan Houser mentioned they would have done it, but that it felt wrong "gta you're supposed to be wreaking havoc through the streets, not stopping at red lights" - so you would THINK that means V won't have this, BUT:

New wanted system. Can now hide even in the radius. 5 star system. That has all changed - so, I say, bring on the traffic laws, do everything you can to make sure we always have at least 1 star - because the game will be funner that way. Look at "GTAMissions" youtube - he always kills a ped or pops off some shots to get stars, then does the missions - he is playing gta the way it is meant to be played. When I play, I find myself avoiding police attention, and rarely ever get in trouble outside of missions unless I bump into one - that's not cool really. Sure, it's fun to feel like I'm efficiently handling the area and no cops are getting mad at me, but at the same time, if the traffic laws were there, it's GTA, I'm not going to just pull over lol. So, add them I say, cause even though it's "yet another HUGE core part changed", if viewed as a reboot, it's potentially awesome for the series - you SHOULD have cops chasing you all the time, you SHOULD have a heat meter, even when not "wanted" - you SHOULD get cops after you for hitting other cars or running red lights or speeding - just not aggressive until they see you kill something or whatever, just 1 or 2 stars all game through, and more when you do something serious. It COULD be awesome, potentially way funner than "haha that dumb cop didn't notice me hit that ped" right?

QUOTE
Metal Gear games takes about 5 years, sometimes perfection takes time, look at Call of Duty, same game every year Just replace A with X


Call of Duty gets a bad rap and that is group think to say it is copy paste. Call of Duty is bi-yearly, not yearly. different companies make it, so it ends up yearly. Yes, treyarch games tend to have better art, but they are copy paste more than IW games. IW call of duties always bring huge improvements, from cod4 to mw2 with mw2 create a class 2.0, level streaming, and killstreaks way beyond cod4's and cod5's. With MW3, new rendering techniques made a lot of detail possible even in MP in that game. CoD ghosts will be a lot of new stuff we've yet to hear/have explained, but can be seen by the trained eye in the trailers.

You can call call of duty copypasta with the typical gamer and get away with it, but for those of us who know what goes into making that game each year and how much changes - for those of us who actually play it on PC to the level that we are top-tier players - to those of us who knows how games are made, and can see how much work goes into call of duty, it just sounds silly, because that game is not only NOT just pasted same stuff, it is truly one of the most well developed games in the industry. Gamers have opinions, and they are entitled to them, no doubt, but professionals respect Call of Duty, because there are not many companies that can come close to pumping out that much content yearly and still be improving that game as much as they do icon14.gif

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#21

Posted 15 June 2013 - 09:38 PM

Why don't you save your complaining till after the game. And if you really dislike all the new features, make a statement and don't buy the game.

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#22

Posted 15 June 2013 - 09:54 PM

f*ck sake, what has someone not complained about yet?

Why don't you try making a game like GTA in less than 5 years? Next gen is apparently easier to develop on so maybe it won't be as long between V & VI.

As for all the changes, I like them. People, like yourself and many others on here, hate change. Do you just want the same game spewed out all the time? Go play COD, Assassin's Creed and no doubt Watch Dogs (which so many of you love) will end up the same way!

Rockstar doesn't want to be like them. They want to keep the series fresh so people never get bored of it. You might not complain at first if a GTA comes out every year but eventually you would get bored of it.

Seriously, if you don't like the sound of the game, don't buy it. Simple as. If you can't respect Rockstar for what they are doing and if you aren't interested in GTA then shut up and get off these forums.

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#23

Posted 15 June 2013 - 09:56 PM

I know what you mean OP, the game has changed so much, the minimap, the weapon wheel, switchable characters... and features like the special abilities and stuff... im ok with all these changes if they are for better. (except the special abilities they f*cked up there)

But i trust Rockstar and im sure V will still feel like a GTA. And its gonna be the greatest GTA

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#24

Posted 15 June 2013 - 10:00 PM

QUOTE (brian. @ Saturday, Jun 15 2013, 21:38)
Call of Duty gets a bad rap and that is group think to say it is copy paste. Call of Duty is bi-yearly, not yearly. different companies make it, so it ends up yearly. Yes, treyarch games tend to have better art, but they are copy paste more than IW games. IW call of duties always bring huge improvements, from cod4 to mw2 with mw2 create a class 2.0, level streaming, and killstreaks way beyond cod4's and cod5's. With MW3, new rendering techniques made a lot of detail possible even in MP in that game. CoD ghosts will be a lot of new stuff we've yet to hear/have explained, but can be seen by the trained eye in the trailers.

Off topic, but I'm going to have to disagree with you here. IW basically recycles everything from game to game. MW2 was hardly a huge step forward (just a couple of new toys) and MW3...let's not even talk about that clone. Now look at 3arch: WaW, BO, BO2. 3 very different games.
I still heavily dislike CoD, but if I had to choose a developer between the two, I'd say 3arch tries a lot harder to make different games.

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#25

Posted 15 June 2013 - 10:02 PM

QUOTE (meowstache @ Saturday, Jun 15 2013, 22:56)
I know what you mean OP, the game has changed so much, the minimap, the weapon wheel, switchable characters... and features like the special abilities and stuff... im ok with all these changes if they are for better. (except the special abilities they f*cked up there)

But i trust Rockstar and im sure V will still feel like a GTA. And its gonna be the greatest GTA

Just like how they f*cked up with Red Dead Redemption and Max Payne? both had special abilities. GTA V has it now. It's not a big deal. It will add to gameplay...bullet time and dead eye in MP3/RDR were loads of fun.

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#26

Posted 15 June 2013 - 10:03 PM

QUOTE (kasparlaks @ Saturday, Jun 15 2013, 21:22)
QUOTE (Totalitarian @ Saturday, Jun 15 2013, 23:18)
QUOTE (kasparlaks @ Saturday, Jun 15 2013, 21:12)
I like absolutely everything, nothing is so damn revolting to me that I have to start a thread. Only thing were the old gangs...

You were revolted by old gangs ? What kind of f*cking dickhead are you, it must be something to do with that tiny insignificant sh*t hole of a country you come from.

Haha, you must be 'merican

I think you forgot to add this to your post,kakablabla.

PM from Estonian bum;'Murican c*nt. Go spread some democracy in the Middle East or suck up to China. Get some therapy before you fly out of this forum like an empty can in the wind.

Sincerely,
A person from an "insignificant sh*t hole country"

1.I'm not from America I'm from England.

2.If i was from America i wouldn't even know what country you're from.

3.You're a stupid f*cking twat, look at your sig, how can you tell me to get therapy ?

4.Your mums an ugly fat dirty slag and your an insignificant little piece of sh*t, go f*ck your mum, prick.


User was warned for this post

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#27

Posted 15 June 2013 - 10:06 PM

QUOTE (brian. @ Saturday, Jun 15 2013, 21:03)
5: 2 guys suck at driving, 2 guys suck at shooting, and 2 guys suck at flying. Sure, you can make them all better, but never as good as the one who specializes in it, and since you can't free-roam with the characters in a group, you'll always have some handicap to overcome when you're just wanting to have all-around fun, you'll suck at one of those three things, even if you level it up, the other character is still better at it, and  you're at a loss in your freedom aspect. This isn't necessarily bad, if you find the shooting too easy with michael, you can up the difficulty and switch to trev or frank. If you find getaways are too easy with franklin, drive them with trev or michael. Cool. But still, it's a big change, one that contributes to many big changes, that would have happened more naturally and slowly and WELCOMED if there was another gta between IV and V, or another episode to IV or something that got us ready for this.

Red Dead Redemption, Max Payne 3, MCLA. Not GTA, but you understand how these mechanics would work if you've played these games.

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#28

Posted 15 June 2013 - 10:09 PM

Wow. Actually I like most of the changes that the OP is ranting about. But I did agree with the basic title, 5 years is too long between games.

Probably some of these changes were under consideration and in prototype design stages for GTA IV, but did not make it because they had to get that game out the door. I just wish they would have started GTAV a lot earlier so we didn't have 5 long years.

I<3GTAV
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#29

Posted 15 June 2013 - 10:11 PM

If they did make GTAs every two years then people would still complain, SO SHUT THE f*ck UP AND ENJOY GRAND THEFT AUTO!!!

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#30

Posted 15 June 2013 - 10:12 PM

I don't have a problem waiting 5 years for a new game. They aren't rushing it so that's a good thing. I say let them take their time and quit complaining. I'd like to see you all try create a game as good as GTA in less than 5 years.




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