Sure, perhaps, maybe (didn't hurt GTA SA and GTA VC one bit, in fact, those games built the popularity of the series, but whatever... moving on) it would hurt the series, but 5 years is about to do the same. There is sure to be a mixed reaction to this game.
1: No more fun in unlocking a city, it unlocks immediately. Thus, once you've explored, you've explored. Cops didn't come kill you and send you back, and give you incentive that once you complete that area, only then you can see the rest of the game: Now you just go and look around. The dumbest people I know in life also ironically happen to be the ones who never left los santos in GTASA, didn't do missions, don't really get GTA, and now this game caters to them in one aspect, regardless what you have to do to unlock features of the city itself, areas are now free to see, grow bored of, write off as "boring" without ever really experiencing it, and go back I guess to playing codfield or whatever they do. I know as many people who did this with SA and IV as I know who got out of broker or los santos at all, let alone who finished the game. They want those people to see the whole world, but all they're going to do, is get bored quicker, cause now it's not a cop chase for them to be where they are not allowed anymore and see "new things" that they could see freely if they would just complete some missions. I know a kid who didn't even know that the map unlocks - he just thought that it was a creative way to make the world seem big and real, he didn't know that san fierro was there. Right there, on the map. WTF? I see rockstar is trying something new, potentially for that group, but it is still 1 of many huge, unexpected changes.
2: No more GTA minimap, now it's a square radar that is dynamic and changes and skews and wastes extra processing power on a series that already suffers from lack of hardware horsepower. How much processing power is being wasted on something that was perfect the way it was, that now will mimic at least 3 different games' radars I made fun of for years because Rockstar did something 100x better, 50x simpler. Now you guys are wasting your cycles on that, and I don't know why.
3: Rage meter? 50% regenerative health? Slow motion special abilities?
4: 3 protagonists/switching characters on the fly
5: 2 guys suck at driving, 2 guys suck at shooting, and 2 guys suck at flying. Sure, you can make them all better, but never as good as the one who specializes in it, and since you can't free-roam with the characters in a group, you'll always have some handicap to overcome when you're just wanting to have all-around fun, you'll suck at one of those three things, even if you level it up, the other character is still better at it, and you're at a loss in your freedom aspect. This isn't necessarily bad, if you find the shooting too easy with michael, you can up the difficulty and switch to trev or frank. If you find getaways are too easy with franklin, drive them with trev or michael. Cool. But still, it's a big change, one that contributes to many big changes, that would have happened more naturally and slowly and WELCOMED if there was another gta between IV and V, or another episode to IV or something that got us ready for this.
6: There are reports that traffic laws are in effect, and certain vehicles get wanted levels when driving on the road. Golf carts. And if those, then expect landing a heli in the park or on the road to come with stars also. Sanchez ain't street legal either, gonna star me for driving that? Sure, there are likely 20 bikes in the game and 2 other dirtbikes that ARE streetlegal, or the sanchez is this time and the others aren't perhaps, but still... It may be speculation, but the golf cart thing is legit. And they tried to stop you from having that on the streets as early as the introduction of that vehicle in Vice City, though you could make it up a ramp and jump out of the locked-in course with it.
7: Wanted level revamped again. Now you don't need to be out of the circle, just hide. That is cool. But, it is another huge change to get used to.
There's just SEVEN, but there are MORE - how many can YOU list? Come on, there's a bunch =)
Big changes. All at once. Is Rockstar just trying to freshen it up? Make things new? Was Strauss Zelnick saying it would get stale because he saw how much it has changed and it was opportunity to say something controversial and contrast themselves to EA's Activision's yearly/bi yearly IPs? Was he saying it so that we wouldn't be too shocked because he himself knows it has taken so long that so much has changed that it's no longer "GTA V" and more like "GTA: Reboot"?
That's what it is, it's a reboot. It's not GTA V. It's the new GTA experience. It's "GTA".
Edited by brian., 15 June 2013 - 09:07 PM.