|QUOTE (Limiter @ Sunday, Jun 16 2013, 08:19)|
| Thanks for the clarification Alexander.|
About the part where you say not to use this on GIMS prepared files, is it only for the openformats that GIMS created?
What if I have a scenario like this: Export model to .odr using GIMS, then turn it to .wdr using openIV. Then I turn that .wdr to .odr using openIV. Will OFIO be able to read the resulting .odr? Technically it isn't quite GIMS file anymore, it is more similar to any other odr you import from Rockstar.
For drawables you will definitely get broken normals in some places after export + import because of vertex optimizations which gims and ofio perform , so it's not an option to do so . You can try remaking the scene for ofio by replacing all mats and recreating ofio hierarchy with proper ofio user props for each scene object .
Interesting stuff about ped anims is that one of the unkown blocks ofio doesn't process is being used for triggering game events like shooting , never saw in any games before that animation by itself can trigger such things
Edited by Alexander Blade, 16 June 2013 - 09:18 AM.