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[3DSMAX|REL] OpenIV openFormats I/O

314 replies to this topic
Tonicipriani142
  • Tonicipriani142

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#301

Posted 25 October 2015 - 07:44 PM

Tonicipriani142

Is type param in the mesh user defined settings present ?

 

How can i check that?


erathia
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#302

Posted 25 October 2015 - 08:14 PM

 

Tonicipriani142

Is type param in the mesh user defined settings present ?

 

How can i check that?

 

 

Right click the object > properties. It's under the "User defined" tab. Try copying the exact data as which was present for the previous model (the one you're replacing or now editing)


Tonicipriani142
  • Tonicipriani142

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#303

Posted 25 October 2015 - 08:21 PM

 

 

Tonicipriani142

Is type param in the mesh user defined settings present ?

 

How can i check that?

 

 

Right click the object > properties. It's under the "User defined" tab. Try copying the exact data as which was present for the previous model (the one you're replacing or now editing)

 

^-^ Thanks!


shrilo
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#304

Posted 05 December 2015 - 05:59 PM

I'm having some difficulties playing back an animation within 3ds max 2013. The animation in question is OpenIV\Eflc\TBoGT\pc\anim\anim.img\missdanceoff.wad\alpha_dance_loop with the model superlod. The tools seem to work fine, but when I import the animation the playback is glitched and no longer matches the in-game animation or OpenIV animation playback. I've tried it on other ped models but so far they seem to have the same result. I've uploaded a webm to show my issue. http://a.pomf.cat/tlllpn.webm

 

I am doing the following steps in 3ds Max 2013. I import the superlod model. I select the joint 'Char' in the schematic view and then I import the animation alpha_dance_loop. I hope this information helps.

Thank you.


BMWSauberF1.08
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#305

Posted 06 December 2015 - 09:08 PM

Try to use an older max version.

Since the 2013 version, Autodesk seems to have screwed something on animations


shrilo
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#306

Posted 07 December 2015 - 06:20 AM Edited by shrilo, 07 December 2015 - 06:41 AM.

Thanks for the quick response JohnnyK. I tried to reproduce my steps with 3ds Max 8 and it did solve the issue with the model rig, but unfortunately I am still having issues trying to playback the animation within Max. The animation appears to wobble randomly compared to the original animation (as seen here http://a.pomf.cat/wlfqec.webm) I believe joint dr_head_000_r is being applied an incorrect translation multiplier. The rotations are accurate but the translation information is over exaggerated.


kazuki
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#307

Posted 26 December 2015 - 08:15 PM

I am not sure what I am doing wrong, I am fairly inexperienced with 3ds Max.

 

So I tried to import a gta 4 car model with .oft format, it loaded up fine minus textures. So I got a .otd texture file in the same directory as well, but I am not sure how to get textures loaded.


mukay
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#308

Posted 14 July 2016 - 07:53 AM

i'm working with openiv 2.8, exported models from my gtaV installation and get version conflict with the ofio scripts in 3DS Max.

Version of models are 165 30

Version of script requires 110 12

 

Is this script outdated? Where are the specs for this openformat? Is there a workaround?


GooD-NTS
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#309

Posted 17 July 2016 - 05:21 PM

@mukay You are trying import GTA V models, currently this script supports only GTA IV.

MayhemGamingYT
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#310

Posted 29 August 2016 - 01:56 AM

i get this error when trying to export obd

 

 

EXCEPTION: NAME ERROR

 

obd file descriptor has no valid name or descriptor is not selected


Aebian
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#311

Posted 02 April 2017 - 02:38 PM

Hey @Alexander Blade ,

 

your dropbox link seems to be offline.

Do you have it somewhere else?


realarmy
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#312

Posted 12 April 2017 - 10:53 AM

Seems like OFIO needs a reupload. Link leads to 404


Hover_Mode
  • Hover_Mode

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#313

Posted 27 April 2017 - 11:59 PM

Yea can someone please reup this

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GTARandom
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#314

Posted 03 May 2017 - 10:30 PM

Here you go :)

 

http://bit.ly/2qGyUj4

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realarmy
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#315

Posted 04 May 2017 - 01:22 AM

Here you go :)

 

http://bit.ly/2qGyUj4

 

Gratias tibi! ;)





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