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[WIP|SA] SA::Render

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anubhavkumarc
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#2191

Posted 11 April 2015 - 07:10 AM

Really looking forward to stable release.


DJThanos
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#2192

Posted 19 April 2015 - 05:47 PM

Some pages before you mentioned about porting this mod for S.M. 2.0, but without shadows. You know, i'm really excited for it, all i want is a realistic water (no matter if reflection is included or not, at least react to camera angles, like the sky or dark, as it does in MTA)  and car shader (that paint shading) :D


Voodooman
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#2193

Posted 4 weeks ago Edited by Voodooman, 4 weeks ago.

No point of this without shadows and with SM 2.0 i mean c'mon guys, you cant expect to see such advanced graphics without upgrading to something that suppport SM 3.0, i remember video cards supported it since 2004 or 2005, like 10 years ago, just grab somewher some very cheap AGP Geforce 6 or 7 or 8 and replace your SM 2.0 crap.

As for mod, where can i download it?

Also, instead of porting it to 2.0 i suggest to backport it to Vice City and III and also the Manhunt. That would be mind blowing!

 

And another thing - guys, your development will go faster and easier, if you will stop selfishness, will make it open source and will upload it to github so that everyone can contribute into development by adding some code changes or organized bug report.

  • NightHawk107 and R3ZA like this

Michael_Townley
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#2194

Posted 4 weeks ago

^ Agree with Voodooman.

Silent
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#2195

Posted 4 weeks ago Edited by Silent, 4 weeks ago.

Also, instead of porting it to 2.0 i suggest to backport it to Vice City and III and also the Manhunt. That would be mind blowing!


> implying D3D8 can handle 3.0 shader model. Also, the mod's open source since a while!

Voodooman
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#2196

Posted 4 weeks ago

 

Also, instead of porting it to 2.0 i suggest to backport it to Vice City and III and also the Manhunt. That would be mind blowing!


> implying D3D8 can handle 3.0 shader model. Also, the mod's open source since a while!

 

Wine D3D8 to OpenGL wrapper (open source), reshade d3d8 to d3d11 wrapper (open source), ENB d3d8 to d3d9 wrapper (not open but works for gta 3 abd vc since GTA SA enb days) and few more d3d8 wrappers exist that allows to use more moddern api and shader model 3. So there is really no need for SM 2.0.


anubhavkumarc
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#2197

Posted 3 weeks ago

Can we have a water reflection only release? It's one of the things I've never been able to find in the entirety of whatever I could surf on the internet. If there is any then please refer it to me.


Mysterdogg
  • Mysterdogg

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#2198

Posted 3 weeks ago Edited by Mysterdogg, 3 weeks ago.

The last months a lot of guys started to request a new beta or the final stable version of this modification but, if anyone who design mods (like I do) would know that make a mod like this is very hard or difficult or whatever you want to call it. When I made a mod, a simple mod like "Plane Target System (GTA V to SA)", I was working a few weeks on it fixing the bugs and when I finally released the mod, only a few hours later, some guys started to request a new version. My point is, just wait for a while.

 

Anyways, the first beta of SA:Render came with customizable options (a lot of them) but in the AMD version (SA:Render AMD) there were only a few customizable options; just a simple quote. :lol:

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DJThanos
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#2199

Posted 2 weeks ago Edited by DJThanos, 2 weeks ago.

I'm on a notebook, so i can't upgrade :( I will get a home built PC sometime


lima1
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#2200

Posted A week ago

Any progress?


DJThanos
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#2201

Posted 4 days ago

Why do i think it's abandoned? No info for long time :<





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