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[WIP|SA] SA::Render

2,156 replies to this topic
Neddo
  • Neddo

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#2131

Posted 19 November 2014 - 12:46 PM

Those textures are very mediocre but it looks good


GTAEditor379
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#2132

Posted 19 November 2014 - 12:50 PM

I have a problem I can't any effect in-game after installing the mod , the game is already the same.


NightHawk107
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#2133

Posted 20 November 2014 - 02:28 PM

I have a problem I can't any effect in-game after installing the mod , the game is already the same.

screenshots please?


GeeOctz97
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#2134

Posted 27 November 2014 - 11:37 AM

Help! I've followed the instruction, use Silent's Scripthook, copy all to SA main folder, and everytime I play, the world is invisible. I can only see the shine of lamp from lampposts, traffic lights, and cars. Is there anyone who can help me fix this? I really wanna play it.
My spec:
I3 2357 1,4 GHz
GeForce GT 620M 1GB
4GB RAM

NightHawk107
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#2135

Posted 29 November 2014 - 06:43 AM

Help! I've followed the instruction, use Silent's Scripthook, copy all to SA main folder, and everytime I play, the world is invisible. I can only see the shine of lamp from lampposts, traffic lights, and cars. Is there anyone who can help me fix this? I really wanna play it.
My spec:
I3 2357 1,4 GHz
GeForce GT 620M 1GB
4GB RAM

Whats your other mods?


Miller786
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#2136

Posted 29 November 2014 - 01:24 PM

Help! I've followed the instruction, use Silent's Scripthook, copy all to SA main folder, and everytime I play, the world is invisible. I can only see the shine of lamp from lampposts, traffic lights, and cars. Is there anyone who can help me fix this? I really wanna play it.
My spec:
I3 2357 1,4 GHz
GeForce GT 620M 1GB
4GB RAM

turn off anti aliasing

NightHawk107
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#2137

Posted 06 December 2014 - 04:04 PM

Anything new? its been quite for over a week now...


lDesterrado
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#2138

Posted 07 December 2014 - 08:40 PM

DK or PetkaGtA, I've seen pictures and videos where it can be seen your new lighting system for cars, and it's fantastic new release as well, but now I'm writing to ask you something:

- Will be possible depending on the type of vehicle (old and/or actual cars, as a real life), the color of your headlights more yellow or bluer? (But reflected on the road, no only the headlights)

 

Giving more reality to the game...


Craser
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#2139

Posted 09 December 2014 - 07:40 AM

I tried installing this but it did not work.

Specs: http://gyazo.com/fe0...67d750a6727c1b9

I moved all the files into the GTA SA Directory and when I went in game (SAMP) nothing happened. There was no bugs, just nothing changed.

Please help! I really want this Render!

 

Thanks :)


NightHawk107
  • NightHawk107

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#2140

Posted 14 December 2014 - 09:55 AM

Possible that the mod is dead?


KubaTaky
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#2141

Posted 14 December 2014 - 10:15 AM Edited by KubaTaky, 14 December 2014 - 12:51 PM.

Mod is not dead, He still working on it. Do not expect news every day ... You can not work as fast and sit at the computer all the time...


darthvader20011
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#2142

Posted 14 December 2014 - 10:22 AM

Flame still working on it.

 

Dev team: DK22Pac, PetkaGtA.
Usually helping: }0RIC)-(, Maks, Marty McFly, oksa8.

 

I hope you know what you're talking.


lost762
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#2143

Posted 14 December 2014 - 08:35 PM

Hello guys, frst of all, I would like to tell that I think this might be the best graphics mod for Sanandreas, really awesome!

 And I would like to ask for someone's help. How can I change the shadow's resolution? I've tried changing the settings in SARender.ini but it didn't get any better...

Check out what I got:

https://imageshack.com/i/exDX1Bhdj

BTW, i've seen in a video on Youtube someone playing on a higher resolution shadow. Does it get too resource demanding? I'm running it with a GTX460 1GB 128bits. I don't know if this might have been answered before, but I'm sure it will help another person with the same problem. Greetings from Brazil, peace.


NightHawk107
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#2144

Posted 15 December 2014 - 08:27 AM

Mod is not dead, He still working on it. Do not expect news every day ... You can not work as fast and sit at the computer all the time...

I didn't want to expect news everyday... i mean its been over i week now, i expected some kind of a little announcement.


miclin
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#2145

Posted 15 December 2014 - 12:09 PM Edited by miclin, 15 December 2014 - 12:09 PM.

 

Mod is not dead, He still working on it. Do not expect news every day ... You can not work as fast and sit at the computer all the time...

I didn't want to expect news everyday... i mean its been over i week now, i expected some kind of a little announcement.

 

Expect news every 2 months;) 1 week is nothing!


ByteCode2014
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#2146

Posted 15 December 2014 - 06:36 PM

 

 

Mod is not dead, He still working on it. Do not expect news every day ... You can not work as fast and sit at the computer all the time...

I didn't want to expect news everyday... i mean its been over i week now, i expected some kind of a little announcement.

 

Expect news every 2 months;) 1 week is nothing!

 

And it's also hard to code graphical stuffs as they got massive algorithms for calculating whatever shaders/technique they use.... I even been into it(ped detection w/ fuzzy logic), and it's very hard.


Gian_Yagami
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#2147

Posted 4 weeks ago

did this mod is dead? when you release SA::Render for pixel shader 2.0? I have waiting so long


SkyHunted
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#2148

Posted 4 weeks ago Edited by SkyHunted, 4 weeks ago.

@Gian_Yagami , no one knows , but well , i think the mod isn't dead seeing how the devs of the mod worked so hard , all we gotta do is chill , shut up , sit down , and wait 'till petka gave us an update of the mod.


Ahmad Apriansyah
  • Ahmad Apriansyah

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#2149

Posted 4 weeks ago

When Released your setting render :D


ColtA
  • ColtA

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#2150

Posted 3 weeks ago

Which program can I use to compile the SVN version of this? I'm not looking for an in-depth guide or anything, just a push in the right direction.


nyolc8
  • nyolc8

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#2151

Posted 3 weeks ago

I think it's made with microsoft visual studio, so... you can compile it with that.

killer_bigpoint
  • killer_bigpoint

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#2152

Posted 3 weeks ago

I think it's made with microsoft visual studio, so... you can compile it with that.

i'm 99% sure that it's made in microsoft visual studio because last time i downloaded the code it contained some files with visual studio


ColtA
  • ColtA

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#2153

Posted A week ago

Have the devs ever thought of creating a dev log? Just something to keep people clued in.


Abdul Aleem
  • Abdul Aleem

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#2154

Posted A week ago

can someone please tell me where the updated files of this mod are? i know u r thinking that i m being lazy but i tried to find it but no progress


Grove_Gangsta
  • Grove_Gangsta

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#2155

Posted 5 days ago

New version of mod is not released.


darthvader20011
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#2156

Posted 5 days ago

New version of mod is not released.

And it shouldn't if peasant noobs like you won't stop being like that. Seriously, just wait and STFU. :/

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Silent
  • Silent

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#2157

Posted 5 days ago

In today's news:


Captain Obvious saves the day.
  • Blackbird88, darthvader20011, undertaker fan and 6 others like this




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