Quantcast

Jump to content

» «
Photo

[WIP|SA] SA::Render

2,146 replies to this topic
aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#721

Posted 28 August 2013 - 09:48 PM

@City_Poke912
Is it because of SA::Render, or custom textures, because when looking at your r95-screen, road texture, among others, has these circles in them..?

Anyways, seems to be coming along nicely! Can't wait for alpha-build! smile.gif

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#722

Posted 28 August 2013 - 09:54 PM

@up
It is SA::Render problem.

lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

  • Feroci
  • Joined: 24 May 2008
  • Philippines

#723

Posted 29 August 2013 - 12:34 AM

QUOTE (City_Poke912 @ Wednesday, Aug 28 2013, 21:01)
Now shadows are better smile.gif

r94:
user posted image
r95:
user posted image

I get pitch-black shadows on my end, even with the same revision as yours. You're on an AMD/ATI video card, right?

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#724

Posted 29 August 2013 - 09:26 AM

Yep, ASUS EAH 4650.

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#725

Posted 29 August 2013 - 10:43 AM

@lpgunit timecyc.... also i found some bug with skydome colors and i fixed it so i will update it later

nikobellico69
  • nikobellico69

    Rat

  • Members
  • Joined: 18 Mar 2013

#726

Posted 29 August 2013 - 11:29 AM

well nice mod, just need a small fix...

S Y E D
  • S Y E D

    Dim Mak!

  • Leone Family Mafia
  • Joined: 07 Dec 2009
  • None

#727

Posted 29 August 2013 - 12:18 PM

Can we use our own timecyc? Or do SA::Render has it own specified timecyc? barf8bd.gif

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#728

Posted 29 August 2013 - 01:11 PM

@Jengsebong007 why not? ofcource you can

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#729

Posted 29 August 2013 - 08:20 PM

Why SF is so shiny by cubemap? smile.gif
user posted image

matador da 25
  • matador da 25

    Oz is the time to drink water

  • Members
  • Joined: 16 Oct 2010

#730

Posted 29 August 2013 - 08:21 PM

colgate.gif vire nice, is there any release date??

nikobellico69
  • nikobellico69

    Rat

  • Members
  • Joined: 18 Mar 2013

#731

Posted 29 August 2013 - 08:28 PM

well, now i must ask if after rain cars will be more shiny and abot rain, after rain, roads will be shiny like in gta iv or just like enb?

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#732

Posted 29 August 2013 - 09:12 PM

@City_Poke912 because we use reflection factor from materials... and that's strange...
@nikobellico69 that was in earlier versions and we will add this later

lpgunit
  • lpgunit

    It's L, as in Lpgunit, not I.

  • Feroci
  • Joined: 24 May 2008
  • Philippines

#733

Posted 31 August 2013 - 12:52 AM

I'm getting this when I try to build the .ASI:

CODE
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(511,5): error MSB8008: Specified platform toolset (v110) is not installed or invalid. Please make sure that a supported PlatformToolset value is selected.

LINK/2012
  • LINK/2012

    LIVIN' IN CODE

  • Feroci
  • Joined: 30 Jan 2011
  • Brazil

#734

Posted 31 August 2013 - 04:12 PM

QUOTE (lpgunit @ Friday, Aug 30 2013, 21:52)
I'm getting this when I try to build the .ASI:

CODE
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(511,5): error MSB8008: Specified platform toolset (v110) is not installed or invalid. Please make sure that a supported PlatformToolset value is selected.

Go to the Project Properties (Project > Properties) then (Configuration Properties > General) and set "Platform Toolset" to a valid value, the Visual Studio version currently installed on your system.

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#735

Posted 31 August 2013 - 08:20 PM Edited by City_Poke912, 31 August 2013 - 08:23 PM.

Shooting effects have shadow too while driving smile.gif
user posted image
Small question - which parametr controls color of shadows in timecycle?

aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#736

Posted 31 August 2013 - 08:35 PM

@City_Poke912

From what I know, there's no parameter to actually control the color, only the intensity of shadows.
And well, I kinda like the fact that particles have shadows, but if there would be a configuration file to set which particle casts shadow and which doesn't, it would be a cherry on top of a cake! Explosions having shadow? No way. Huge smoke cloud having shadow? Insane detail which most games don't have.
  • Gramps likes this

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#737

Posted 31 August 2013 - 08:50 PM Edited by City_Poke912, 31 August 2013 - 08:52 PM.

QUOTE (oksa8 @ Saturday, Aug 31 2013, 22:35)
@City_Poke912

From what I know, there's no parameter to actually control the color, only the intensity of shadows.
And well, I kinda like the fact that particles have shadows, but if there would be a configuration file to set which particle casts shadow and which doesn't, it would be a cherry on top of a cake! Explosions having shadow? No way. Huge smoke cloud having shadow? Insane detail which most games don't have.

Nice idea, I'll check it tounge.gif
Anyway, now game support Visual Settings option higher than Medium.

Edit. Sadly, explosion effects are removed.

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#738

Posted 01 September 2013 - 08:21 AM

QUOTE
Sadly, explosion effects are removed.

noup i have it(i use overdose 1.5 i think)
QUOTE
which parametr controls color of shadows in timecycle?

ambient color
QUOTE
Shooting effects have shadow too while driving smile.gif

lol i think that because they rendered with model inside standart renderer
QUOTE
Huge smoke cloud having shadow? Insane detail which most games don't have.

heh that would be cool.... but.... currently i need to work on preformance....
anyway i will upload a new update soon(and it has almost no bugs!!!)

MRZ
  • MRZ

    It's M.R.Z , Not mrz.

  • Members
  • Joined: 24 Apr 2012

#739

Posted 01 September 2013 - 08:31 AM

So, i think the alpha-build is close. smile.gif
If not, You should work harder, Today is 1 September , Which means that there is only 15 days for the release of GTA V , GTAForums would be like a Ghost-town in that day. they will have to find something to make them keep modding GTA SA.

Gramps
  • Gramps

    ★★★★★

  • Feroci
  • Joined: 23 May 2008
  • New-Zealand

#740

Posted 01 September 2013 - 08:33 AM

QUOTE (MRZ @ Sunday, Sep 1 2013, 08:31)
If not, You should work harder

You actually seriously said that?
  • In45do likes this

Mateos
  • Mateos

    Street Cat

  • Members
  • Joined: 23 Nov 2011
  • France

#741

Posted 01 September 2013 - 08:33 AM

QUOTE (MRZ @ Sunday, Sep 1 2013, 08:31)
So, i think the alpha-build is close. smile.gif
If not, You should work harder

Help them then.

TJGM
  • TJGM

    GTA Mods Led-By

  • Feroci
  • Joined: 14 Jun 2011
  • Ireland

#742

Posted 01 September 2013 - 08:44 AM

QUOTE (MRZ @ Sunday, Sep 1 2013, 08:31)
So, i think the alpha-build is close. smile.gif
If not, You should work harder,

Well that wasn't arrogant at all.

/s

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013

#743

Posted 01 September 2013 - 08:57 AM

QUOTE
If not, You should work harder

Uuups! Better say sorry and ask Petka to continue on this mod even when V is out.

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#744

Posted 01 September 2013 - 09:03 AM

i stop developement... i was dissappointed(sarcasm)

Marty McFly
  • Marty McFly

    such fancy, very shaders, so enb, wow

  • Feroci
  • Joined: 07 Nov 2010
  • None

#745

Posted 01 September 2013 - 09:21 AM

QUOTE (MRZ @ Sunday, Sep 1 2013, 08:31)
So, i think the alpha-build is close. smile.gif
If not, You should work harder, Today is 1 September , Which means that there is only 15 days for the release of GTA V , GTAForums would be like a Ghost-town in that day. they will have to find something to make them keep modding GTA SA.

Did I miss something??? It won't be out for pc on that date wink.gif and not everyone has a ps3/xbox, me neither (though I wish I had one)
  • Gramps likes this

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013

#746

Posted 01 September 2013 - 09:25 AM

Some solutions for z-fighting in shadow mapping are discussed on idevgames. They suggest to render backfaces for shadows. This approach may give new artifacts but then they have further interesting suggestions. Hopefully this is helpful.

_CP_
  • _CP_

    Group: Vice City Stories team

  • Feroci
  • Joined: 27 Dec 2007
  • Poland
  • Best Map 2013 "ViceCityStories PC Edition"

#747

Posted 01 September 2013 - 11:50 AM

QUOTE (PetkaGtA @ Sunday, Sep 1 2013, 10:21)
QUOTE
Sadly, explosion effects are removed.

noup i have it(i use overdose 1.5 i think)

Strange, when vehicle explode, 2D effects aren't visible.

MRZ
  • MRZ

    It's M.R.Z , Not mrz.

  • Members
  • Joined: 24 Apr 2012

#748

Posted 01 September 2013 - 01:14 PM

The people commenting on me; When i said work harder , I meant faster , I know what working on these things mean , I only meant to focus on the remaining bugs , And those final things. I don't know if Petka would play V or not , At least people how don't own the game would be busy watching it's videos and such.
Sorry Petka, I don't mean that your work is bad , It's F*cking outstanding, But you can do better , And faster , Specially with a long list of Coders with you, right? tounge.gif

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#749

Posted 01 September 2013 - 01:14 PM

@City_Poke912 strange.... i will try to fix it than
btw samp is supported now(one guy run it)
user posted image
but it still have bugs

kikiboy95
  • kikiboy95

    Ol' sql, brah.

  • Members
  • Joined: 23 Mar 2010
  • None

#750

Posted 01 September 2013 - 01:21 PM

Can I help by testing the mod out? I have plenty of time now available, and am willing to help in any way I can




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users