Quantcast

Jump to content

» «
Photo

SA::Render

SA WIP
  • This topic is locked This topic is locked
2,266 replies to this topic
TJGM
  • TJGM

    Politically incorrect.

  • GTA Mods Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#1801

Posted 02 March 2014 - 12:25 PM Edited by TJGM, 02 March 2014 - 12:28 PM.

You do realise the mod isn't even meant to be released yet and its not even in beta, right?

You people complain that they don't release it, and when they do, you complain that this doesn't work and that this takes too much FPS, etc.. maybe if you read any of their posts, you'd realise one of their main priorities is to improve performance.
  • S Y E D, Silent, Mr. Jago and 6 others like this

riquenunes
  • riquenunes

    Soldier

  • Members
  • Joined: 28 Apr 2008
  • Brazil

#1802

Posted 02 March 2014 - 04:54 PM

AND the problem is most likely at your end. I get a decent speed with the exact same card.


Concavax
  • Concavax

    Punk-ass Bitch

  • Members
  • Joined: 26 Dec 2013
  • None

#1803

Posted 03 March 2014 - 01:13 AM

Please _DK

 

You included NormalMap (For Peds) in SA:RENDER, right?

So.

 

You can make a pluguin of Normal Map? I mean, you version.

 

Because, the pluguin of Ryosuke839 didnt work and have many bugs. 

 

Please upload only a pluguin of Normal Map (You Version for peds) Please, :D


KELASHI
  • KELASHI

    noooooob

  • Members
  • Joined: 25 Dec 2013
  • China

#1804

Posted 03 March 2014 - 04:18 AM

Maybe you can disable all effects but normal map in config. Just my thought. :pp


Concavax
  • Concavax

    Punk-ass Bitch

  • Members
  • Joined: 26 Dec 2013
  • None

#1805

Posted 04 March 2014 - 02:46 AM

Maybe you can disable all effects but normal map in config. Just my thought. :pp

 

I think its imposible, because the pluguin call many fuctions. Later, check if ejecuted.

Not only the NormalMap is called, the pluguin reviews many more memory adrress.

 

inactivated it would not resolve so much.

 

Also the pluguin SA:Render didnt work on ATI Cards. So i need only the pluguin and features of the NormalMap.


DJThanos
  • DJThanos

    AARON IS TOO CHICKEN TO EAT MEAT

  • Members
  • Joined: 23 Oct 2013
  • Greece

#1806

Posted 12 March 2014 - 05:03 PM

error:

 

*top of the window* CEffect::CreateFromFile

*in the window* D3DXCreateEffectFromFile() - FAILED

 

i think it's somethinbg wrong with the file or my pc can't run it


wellwhy
  • wellwhy

    Player Hater

  • Members
  • Joined: 15 Sep 2013

#1807

Posted 12 March 2014 - 10:02 PM

When are we expecting any type of support for radeon cards? It's really hard to look at something as sweet as this and just sit there.


FMHn
  • FMHn

    kinurrrrrr

  • Members
  • Joined: 31 Aug 2013

#1808

Posted 13 March 2014 - 02:49 AM

Account missing, you post it long Time ago and didn't fix it until now? The answer is answered by yourself, maybe your pc can't handle it.

Also, hope petka or dk fixing for some amd users, hope fixable. Good Luck!

DJThanos
  • DJThanos

    AARON IS TOO CHICKEN TO EAT MEAT

  • Members
  • Joined: 23 Oct 2013
  • Greece

#1809

Posted 13 March 2014 - 02:16 PM

i'll be waiting to get new pc.... i can't even run ENB, only ultrathin and sagfx


Gta_sam123
  • Gta_sam123

    Player Hater

  • Members
  • Joined: 10 Mar 2014
  • Germany

#1810

Posted 16 March 2014 - 09:38 PM

i have a big problem!!! I installed themod and than everything looks darker ( alittle bit like night) there were no shadows and i had the problemt hat i could see throw the map. Like water and cars are able to see thru the buildings and walls. Intel i7 8 gb ram 


Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#1811

Posted 16 March 2014 - 10:09 PM

Well,it has been quite a while,and wanted to ask if there's anything new you can share with us?

  • Meheraj7 and NachoLZ like this

Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1812

Posted 22 March 2014 - 09:32 AM


ok all are good but i have no shadow and sun light :(

You've got a ATI / AMD card!
Nvidia is best!

Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1813

Posted 22 March 2014 - 09:37 AM

I know how to fix shadow bugs you have to add "back draw distance" some shadows disapear because it isn t objects at the back.
Sorry for my maybe bad English.

Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1814

Posted 22 March 2014 - 09:43 AM Edited by Gerka, 22 March 2014 - 09:48 AM.

i think  i got it to load, but i only get f*cked up cars: 
35i9daq.png

Look .at the nearest car it is minimarlp on it try deleat interfaceedit.asi or something like this and check your optins go to optins -> grafick optins -> advanced -> screen resultion ( max/max 》==x32==《)

TJGM
  • TJGM

    Politically incorrect.

  • GTA Mods Staff
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#1815

Posted 22 March 2014 - 09:45 AM

Seriously, stop double/triple posting. Just edit your god damn post.
  • indirivacua, Meheraj7 and Concavax like this

Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1816

Posted 22 March 2014 - 10:01 AM Edited by Gerka, 29 March 2014 - 06:43 AM.

Can you fix samp bugs some objects is 50% invisible I dont see weapons in other people hands and when they shoot it isnt flashlight mask on rp servers freeze when it spawn.
And global bugs f...ed up game boy in cj house, black s..t on grove street no waving under water, no clouds, disaleqring shadows.
And add Nvidia physX in fire when, water.

Meheraj7
  • Meheraj7

    GAME DEV

  • Members
  • Joined: 24 Jul 2013
  • None

#1817

Posted 24 March 2014 - 08:24 AM

The Texture misplacement is really irritating, as you have fixed that bug for next version , I am really excited to test the next version. :D And After using render there are some peds which are bent , now even if I dont use render , that bug occurs :l , Is that going to be fixed in next version ? :/

  • Savidge likes this

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#1818

Posted 27 March 2014 - 10:58 PM Edited by goodidea82, 27 March 2014 - 11:21 PM.

Just found some readings that are perhaps worth sharing. They describe how to reduce aliasing of shadows when using shadow mapping.

Some keywords:

- Adaptive Shadow Mapping

- Perspective Shadow Maps

- Percentage-Closer Filtering

 

Some publications:

- A master thesis, http://www.thomasannen.com/pub/bsc.pdf

-Wikipedia contains references to more techniques: https://en.wikipedia.../Shadow_mapping

-Here is a book on Directx9 programming that contains chapters on shadow mapping with some source code: http://tog.acm.org/r...h_DirectX_9.pdf

- Here is another book with various goodies: http://http.develope...gems3_ch08.html

- A tutorial on basic shadow mapping with source code: http://www.riemers.n...dow_mapping.php

 

I can imagine that some reference implementations can be found, too.


Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1819

Posted 29 March 2014 - 06:40 AM Edited by Gerka, 29 March 2014 - 07:22 AM.


 


 


I can not wait to have the mod xd ... 
 
all functions will work in samp?... 

 
MTA is the future, SA-MP is dying off!
 
jajaja xd... 
 
samp's better than mta
Mta is realy cool but there isnt interesting gameplay

Rizky Rizaldi
  • Rizky Rizaldi

    IMasterFX's another Nick

  • Members
  • Joined: 17 Jul 2013
  • None

#1820

Posted 29 March 2014 - 07:11 AM

I only hope this topic is locked until _DK or PetkaGTA says there's an update.


Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1821

Posted 29 March 2014 - 07:22 AM

Why you didn't ask boris vorotsov for help (he is enb creator) he can help with car reflects in enb it is like gta5 but your reflect is terrible (sorry but its true)

PetkaGtA
  • PetkaGtA

    Mark Chump

  • Members
  • Joined: 07 Oct 2012

#1822

Posted 29 March 2014 - 10:28 AM

Currently there is still a lot of preformance bugs(i fixed trouble with shadows, but still there is a big trouble with cubemap reflections and cubemap shadows) also there is still a trouble with peds and ATI Videocards.
About things that fixed and featured:

1) Most annoying bug - with mcvs2012.dll is fixed!
2) Added stencil light culling!(Now about 5000 lights on screen(maybe less but more than 100) and 20-40 fps(whithout it you'll get about 10 fps))
3) Improved Fog Rendering.
4) Improved DoF(Now it has no more annoying bugs).

5) As I said before now we have additional material section.

What's plan for next beta? 

1) Preformance!(I think we gonna get about 60 fps later)
2) Fix for ATI Videocards.
3) No more crashes!(At least not that much as in last version)
IDK when I can release it but i think it's either before 5 april either after 15 april.

  • Mr. Jago, ByteCode2014, indirivacua and 4 others like this

Meheraj7
  • Meheraj7

    GAME DEV

  • Members
  • Joined: 24 Jul 2013
  • None

#1823

Posted 29 March 2014 - 10:33 AM Edited by Meheraj7, 29 March 2014 - 10:40 AM.

great to hear that .

 

Edit: SS could be exciting , but I hope modded cars are supported for next version.


Silent
  • Silent

    Altering R* Vision™ since 2008

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#1824

Posted 29 March 2014 - 10:38 AM

1) Most annoying bug - with mcvs2012.dll is fixed!


Y u no use /MT?
  • Meheraj7 likes this

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#1825

Posted 29 March 2014 - 12:32 PM

Great news, thanks for the update!


Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#1826

Posted 29 March 2014 - 12:46 PM

Thank you,Petka.

KubaTaky
  • KubaTaky

    AMD

  • Members
  • Joined: 03 Aug 2013
  • Czech-Republic

#1827

Posted 29 March 2014 - 12:50 PM

For me great news .. Thanks for info Petka.


Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1828

Posted 29 March 2014 - 07:01 PM

Does new version works on samp

Gerka
  • Gerka

    Player Hater

  • Members
  • Joined: 22 Mar 2014
  • Latvia

#1829

Posted 30 March 2014 - 09:39 AM Edited by Gerka, 30 March 2014 - 09:39 AM.

2) stencil light culling

Is this shadows of all lights

Pleease say yes

Neddo
  • Neddo

    Mark Chump

  • Members
  • Joined: 07 Feb 2014
  • None

#1830

Posted 30 March 2014 - 01:10 PM

This mod works for me but draw distance is horrible. How can I increase it. Also when I use this mod with modded SA it shows wierd lines lol





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users