|QUOTE (Blaster_nl @ Monday, Jun 17 2013, 13:18)|
If you don't mind me asking, who will make shader maps for 1000+ textures?
Well, that would certainly take a lot of time. However, there is one thing. They probably are only going to do major textures for large objects. Which would include roads, buildings, ground, etc. They probably are not going to do props, which drastically increase the number of textures. Some basic textures may even be able to share shader maps. Textures like dirt, roads, rock, grass, sand, etc. Ofcorse it would look better if each had their own, but it would look better than with out. It could turn out that I'm wrong though. Basic textures worked fine sharing detail overlays in VC 10th Anniversary, so it could look fine.
We shall see. Maybe the ones they are making for the default textures will work fine on top of HRT. I just hope that they can include their shader map textures in a different IMG so we can use texture packs.