Btw, I'm playing V using ps3eMu and it doesn't lag, but has some gfx troubles. It's not an emulator problem, because I my friend has the game on his PS3 and the same problems are there.
Draw Distance sometimes becomes less than GTA 3's minimum and trees or lampposts and sometimes even peds spawn in the street when you're driving. I don't why didn't they fix that. Trees spawning with delay, was a problem spotted in Trailer #1 ( or #2? i don't remember ) by analyzers but even after 2 years, and spending 265million$, the problem is still there.
hmm is gta 5 has decompiled .elf file? and how did you run such big game with that sh*t?
He obviously doesn't know what he's talking about. I bet he's just some kid with a Core2Duo or some other CPU. Seriously, emulate the Cell and the RSX and end up getting something recognizable or play GTA at full speed? It's just like any of them "scamulators" out there written in .NET with pretend buttons and dialogues, random PCSX2 dlls thrown in for legitimacy, and the fact that it has ZERO emulation code whatsoever.