Posted 08 August 2013 - 09:48 AM
Posted 08 August 2013 - 09:59 AM
Posted 08 August 2013 - 10:50 AM
|QUOTE (lpgunit @ Thursday, Aug 8 2013, 10:55)|
|Which explains as to why we see fringe things on trees. And why transparent hair is an arse to do, too.|
Probably explains why blurred rotor blades and moon phases are cut from the PC version too. Messed up lots of stuff.
Posted 08 August 2013 - 11:46 AM
Posted 08 August 2013 - 12:14 PM
|QUOTE (PetkaGtA @ Thursday, Aug 8 2013, 11:46)|
|@Blaster_pl no it's me i'm realy bad at this... i will reupload it...|
You can try upping it on Github, too, or just zip the source files and get over it.
Posted 08 August 2013 - 12:21 PM
Posted 08 August 2013 - 12:39 PM
JESUS, why /MD? If you're not using CLR, it's just asking for incompatibilities.
Posted 08 August 2013 - 12:44 PM
|QUOTE (Blaster_pl @ Thursday, Aug 8 2013, 09:19)|
- Savidge likes this
Posted 08 August 2013 - 01:20 PM
Posted 08 August 2013 - 01:24 PM
btw i will clean all mess in next 2-3 days so it can be readable
Posted 08 August 2013 - 01:25 PM
|QUOTE (ManDog @ Thursday, Aug 8 2013, 12:44)|
A man always loves boobs and tits. I really love tits
It is in our DNA, it's in our deepest nature we love boobs so much, we can't live without them
Posted 08 August 2013 - 02:20 PM
|I really love tits|
Posted 08 August 2013 - 02:35 PM Edited by SilentPL, 08 August 2013 - 02:54 PM.
Have you ever used Debug option even? It seems to have very different settings, not sure if it'll even compile. Adding .lib via SLN Explorer is a very bad idea too, project is badly portable. You should have used environment variables
What's D3DDeviceReset? It's not included in the package, nor in DirectX SDK.
Compiled without this thing, nasty crash with lots of messageboxes I couldn't even read because I was stuck in fullscreen.
Now only a .lib, stop commiting every single uploaded file!
Posted 08 August 2013 - 03:02 PM
What's the reason of using D3DDeviceReset.dll? If you don't want to show the code, why not make it a STATIC library?
Still waiting for a .lib, as it cannot be linked apparently, what causes lots of nasty stuff.
Posted 08 August 2013 - 03:11 PM
|Still waiting for a .lib, as it cannot be linked apparently, what causes lots of nasty stuff|
uploaded it.. most of troubles caused by missing textures/shaders... we will fix all errors soon
Posted 08 August 2013 - 03:13 PM Edited by SilentPL, 08 August 2013 - 03:18 PM.
Found shaders on sourceforge, now only textrues are missing, I guess. I still don't get a purpose of D3DDeviceReset.DLL though.
Posted 08 August 2013 - 03:20 PM
Posted 08 August 2013 - 03:23 PM
| // Óęŕçŕňĺëü íŕ âűäĺëĺííóţ ęŕđňó îáđŕáîňŕííűő âĺđřčí|
// Óęŕçŕňĺëč íŕ ďîçčöčč č íîđěŕëč âĺđřčí ăĺîěĺňđčč
RwV3d *normals, *verts;
// Ńďčńîę čäĺíňčôčęŕňîđîâ âĺđřčí ń îäčíŕęîâűěč ęîîđäčíŕňŕěč
unsigned int *pAssocVerts;
// Ęîëč÷ĺńňâî âĺđřčí ń îäčíŕęîâűěč ęîîđäčíŕňŕěč â ńďčńęĺ
Resaving in UTF-8 on your side will help.
Posted 08 August 2013 - 03:42 PM
Posted 08 August 2013 - 03:44 PM Edited by SilentPL, 08 August 2013 - 03:53 PM.
Solved it. The script tries to compile deferred.fx and you've uploaded deffered.fx. Your error messages aren't too explainatory, they all point to vechicle.fx
Posted 08 August 2013 - 03:54 PM
Posted 08 August 2013 - 04:03 PM
Always loved how the coding is going and so on, compiling, .dll, .asi, SDK etc.
Keep it up!
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