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PetkaGtA
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#331

Posted 08 August 2013 - 09:48 AM

@DK22Pac hmm i think in googlecode... well i'll try to fix this...

Blaster_pl
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#332

Posted 08 August 2013 - 09:59 AM

The problem is caused by googlecode uploading badly? Why did it not work when i downloaded from sourceforge? I clicked and downloaded over 600 files one by one to get that.

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#333

Posted 08 August 2013 - 10:50 AM

QUOTE (lpgunit @ Thursday, Aug 8 2013, 10:55)
Which explains as to why we see fringe things on trees. And why transparent hair is an arse to do, too.

Probably explains why blurred rotor blades and moon phases are cut from the PC version too. Messed up lots of stuff.

PetkaGtA
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#334

Posted 08 August 2013 - 11:46 AM

@Blaster_pl no it's me biggrin.gif i'm realy bad at this... i will reupload it...

PetkaGtA
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#335

Posted 08 August 2013 - 12:14 PM

fixed it http://sa-render.goo....com/svn/trunk/ now here is the source

lpgunit
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#336

Posted 08 August 2013 - 12:14 PM

QUOTE (PetkaGtA @ Thursday, Aug 8 2013, 11:46)
@Blaster_pl no it's me  biggrin.gif   i'm realy bad at this... i will reupload it...

You can try upping it on Github, too, or just zip the source files and get over it. tounge.gif

Chilean Dawg
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#337

Posted 08 August 2013 - 12:21 PM

Just saying but... Can anyone compile it and post it (if author allows it) for people that lacks the knowledge of how to do it?

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#338

Posted 08 August 2013 - 12:39 PM

It seems like the project doesn't rely on RenderWare SDK at all (or you changed it), good tounge.gif


EDIT:
JESUS, why /MD? If you're not using CLR, it's just asking for incompatibilities.

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#339

Posted 08 August 2013 - 12:44 PM

QUOTE (Blaster_pl @ Thursday, Aug 8 2013, 09:19)
[code=auto:0]1>c:\users\TittySprinkles\desktop\

TittySprinkles eh? tounge.gif
  • Savidge likes this

PetkaGtA
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#340

Posted 08 August 2013 - 01:01 PM

@SilentPL fixed i think....

lpgunit
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#341

Posted 08 August 2013 - 01:20 PM

Any dependencies or prerequisites that I need to use before I compile the ASI?

PetkaGtA
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#342

Posted 08 August 2013 - 01:24 PM

@lpgunit well... you need directx sdk i think(i will move all needed files to source later)
btw i will clean all mess in next 2-3 days so it can be readable

SilverRST
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#343

Posted 08 August 2013 - 01:25 PM

QUOTE (ManDog @ Thursday, Aug 8 2013, 12:44)
QUOTE (Blaster_pl @ Thursday, Aug 8 2013, 09:19)
[code=auto:0]1>c:\users\TittySprinkles\desktop\

TittySprinkles eh? tounge.gif

A man always loves boobs and tits. I really love tits inlove.gif
It is in our DNA, it's in our deepest nature we love boobs so much, we can't live without them inlove.gif

Silent
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#344

Posted 08 August 2013 - 01:41 PM

Man, why are you commiting every single file change? wow.gif

PetkaGtA
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#345

Posted 08 August 2013 - 02:20 PM

@SilentPL heh i'm making it more clean and readable(also fixing some things) but i'm upload it only if it works...
QUOTE
I really love tits

everyone does biggrin.gif

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#346

Posted 08 August 2013 - 02:35 PM Edited by SilentPL, 08 August 2013 - 02:54 PM.

Are you using CLR? The project has it set up, yet it gives lots of errors.

Can't include d3d9.lib too, where the hell it's referenced?

Have you ever used Debug option even? It seems to have very different settings, not sure if it'll even compile. Adding .lib via SLN Explorer is a very bad idea too, project is badly portable. You should have used environment variables wink.gif

EDIT:
What's D3DDeviceReset? It's not included in the package, nor in DirectX SDK.

EDIT2:
Compiled without this thing, nasty crash with lots of messageboxes I couldn't even read because I was stuck in fullscreen.

EDIT3:
Now only a .lib, stop commiting every single uploaded file! tounge.gif

Chilean Dawg
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#347

Posted 08 August 2013 - 02:57 PM

Can you post the compiled .asi if you manage to do it? rolleyes.gif

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#348

Posted 08 August 2013 - 03:02 PM

Devs asked not to do it - so no, unless they allow me to. But for now, no success due to more missing files and unknown, weird DLLs.
What's the reason of using D3DDeviceReset.dll? If you don't want to show the code, why not make it a STATIC library?

Still waiting for a .lib, as it cannot be linked apparently, what causes lots of nasty stuff.

PetkaGtA
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#349

Posted 08 August 2013 - 03:11 PM

QUOTE
Still waiting for a .lib, as it cannot be linked apparently, what causes lots of nasty stuff

uploaded it.. most of troubles caused by missing textures/shaders... we will fix all errors soon

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#350

Posted 08 August 2013 - 03:13 PM Edited by SilentPL, 08 August 2013 - 03:18 PM.

Yeah, I have noticed. Compiled it in /MT Release mode without problems now (.lib appeared in r54 minutes ago), but still crashes due to missing shaders. Waiting for them.

EDIT:
Found shaders on sourceforge, now only textrues are missing, I guess. I still don't get a purpose of D3DDeviceReset.DLL though.

PetkaGtA
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#351

Posted 08 August 2013 - 03:20 PM

@SilentPL well currently i'm doing some stuff(added new class, clean some release funcs(CDeferredRendering.cpp is realy messy(cause of my curved hands biggrin.gif )))

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#352

Posted 08 August 2013 - 03:23 PM

Re-save your files in UTF-8 please, we can't see Cyrylic comments properly:

CODE
// ęŕŕňĺ ŕ űĺĺţ ęŕđň đŕňŕűő ĺđřč
char *pVertsDoneMap;
// ęŕŕňĺč ŕ ďččč č đěŕč ĺđřč ăĺěĺňđčč
RwV3d *normals, *verts;
// Ńďčńę čĺňččęŕňđ ĺđřč ń čŕęűěč ęđčŕňŕěč
unsigned int *pAssocVerts;
// Ęčĺńň ĺđřč ń čŕęűěč ęđčŕňŕěč ńďčńęĺ
int numAssocVerts;


Resaving in UTF-8 on your side will help.

PetkaGtA
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#353

Posted 08 August 2013 - 03:26 PM

@SilentPL i know(well we will translate it all)

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#354

Posted 08 August 2013 - 03:42 PM

Now, should shaders/textures be in main game dir? I get an error about vechicle.fx (nice typo tounge.gif ) failing to compile.

PetkaGtA
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#355

Posted 08 August 2013 - 03:43 PM

@SilentPL yes

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#356

Posted 08 August 2013 - 03:44 PM Edited by SilentPL, 08 August 2013 - 03:53 PM.

What could be the reason of them failing to compile then? I've checked, typo is present only in the message box - D3DX9 function takes vehicle.fx as a param properly.

EDIT:
Solved it. The script tries to compile deferred.fx and you've uploaded deffered.fx. Your error messages aren't too explainatory, they all point to vechicle.fx tounge.gif

PetkaGtA
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#357

Posted 08 August 2013 - 03:54 PM

@SilentPL i wil fix this

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#358

Posted 08 August 2013 - 03:54 PM

I know. Game still crashes though. Also check my edit for the message.

PetkaGtA
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#359

Posted 08 August 2013 - 03:59 PM

@SilentPL fixed it... i hope now it will work

SilverRST
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#360

Posted 08 August 2013 - 04:03 PM

It's really great to you 2 guys are replying to each other in a short matter of time.
Always loved how the coding is going and so on, compiling, .dll, .asi, SDK etc.
Keep it up!




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