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SA::Render

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_DK
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#1

Posted 14 June 2013 - 02:32 PM Edited by DK22Pac, 14 June 2013 - 07:39 PM.


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SA::Render - modification which replaces and improves some graphical aspects of game. It brings some new things you possibly saw in new games or even in GTA 4.

Main things it features:
-Deffered lighting;
-Shadow mapping;
-Improved rendering for peds, vehicles, objects, water and some other things, including: dynamic diffuse lighting, per-pixel specular, normal mapping;
-Soft particles;
-Post effects.

Things you need to know before posting here:
1) The mod will be realised as asi-plugin, so you'll need just to have asi-loader for playing with it.
2) We don't compete with Enb here. We make this for interesting gameplay at first. Trying to get the reason for passing game again.
3) We trying to unite it with original data-settings. For example, you still could control some things with timecyc.dat or with material settings in .dff model files.
4) We can't tell clearly how the mod will affect FPS at this time. But we'll try to make it more playable even on weak PCs. Configuration files will be presented, ofcourse.
5) The release date is unknown. We will release it when we'll feel it is ready for it. Developing was started at the beginning of 2013.

Dev team: DK22Pac, PetkaGtA.
Usually helping: }0RIC)-(, Maks, Marty McFly, oksa8.
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Silent
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#2

Posted 14 June 2013 - 02:39 PM

Shadow mapping inlove.gif inlove.gif inlove.gif inlove.gif inlove.gif

What shaders version do you use? I guess you could try to squeeze the stuff in via 2.0 shaders if you want to make it playable on weak PCs.
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_DK
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#3

Posted 14 June 2013 - 03:17 PM

Yes, shadows look very good so far. But they have much problems, like you see there these jagged edges. Also, problems with long-distance shadows. I hope we will fix this after realising some more complex technique like cascade shadows...
And we working with sm 3.0 for this time, but maybe we will make some optimiztion for using shaders on 2.0 model. But later.

Ivars
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#4

Posted 14 June 2013 - 03:25 PM

Will this mod be compatible with SA-MP?

Great work so far.
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_DK
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#5

Posted 14 June 2013 - 03:33 PM

I think no. Last time we tried to launch it in SA-MP, we had some weird bugs like transparent world, and some others. I have no idea why did this happen.

Ivars
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#6

Posted 14 June 2013 - 03:46 PM

QUOTE (DK22Pac @ Friday, Jun 14 2013, 17:33)
I think no. Last time we tried to launch it in SA-MP, we had some weird bugs like transparent world, and some others. I have no idea why did this happen.

ENB series with bump-mapping also have problems with transparent world. (Only on win7 or win8)
On windows XP bump mapping in SAMP is working fine without any bugs.

It must be connected some way. dontgetit.gif

Ezekiel_RN
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#7

Posted 14 June 2013 - 03:46 PM

wow.gif inlove.gif mercie_blink.gif

Hmmm.....

You guys are doing this for fun ....Easy...PRO

I envy you......


for example,
I only know to mod..SA Models,Textures...f*ck that...

I look forward on this THING....

Finally something seriously powerful for San Andreas fans....


ChopTheDog.
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#8

Posted 14 June 2013 - 04:48 PM

This looks beautiful!

Brilliant work, keep it up!

I will be downloading. icon14.gif icon14.gif

damiann69
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#9

Posted 14 June 2013 - 06:37 PM

How is difference between your water and ENB's?
Shadows and deffered lighting are great, give life to San Andreas.
Please tell more about car painting. Is it use second color from carcols or is gradient just caused by light?

aStiffSausage
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#10

Posted 14 June 2013 - 07:03 PM

Difference between ENB's water and SA::Render's water is that Enb only makes water texture transparent, where as SA::Render applies a reflective shader in it.

And from what I understood about car paint, it's gradient caused by light.
Check this out.

MRZ
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#11

Posted 14 June 2013 - 07:09 PM

Nice work icon14.gif icon14.gif icon14.gif
But where is the SkyDome Shader you mentioned ? dontgetit.gif

_DK
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#12

Posted 14 June 2013 - 07:20 PM

I think we'll make some analogue of carcols.dat (carpaint.dat, for example) and put additional color schemes there.

PetkaGtA
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#13

Posted 14 June 2013 - 07:25 PM

MRZ, currently we have no sky(because of rewriting and other stuff...) but as soon as we do a basic forward lighting version we get to deffered and sky smile.gif
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LINK/2012
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#14

Posted 14 June 2013 - 07:41 PM

Nice Nice, Really Nice, Keep it up

Dumbass-Productions
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#15

Posted 14 June 2013 - 08:30 PM

Absolutely amazing. Keep up the outstanding work inlove.gif

GTAction99
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#16

Posted 14 June 2013 - 08:48 PM

Looks NIIIIIIIIICE!

11/10! cookie.gif

MrMateczko
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#17

Posted 14 June 2013 - 10:27 PM

2013 is surely a great year for SA's modding!
Shadows looks better, than in GTA IV with 1.0.7.0 patch!
I guess this would be an awesome Christmas gift for all SA lovers! icon14.gif

alayanrole
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#18

Posted 14 June 2013 - 11:32 PM

extreme! well i think first it won't work with enb.... but it still work right?

CCPD
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#19

Posted 15 June 2013 - 12:43 AM

Am I glad to find this mod. Anything to make already a great game even better. Hopefully it won't die and gets release soon. Congrats on this and good luck with it.

riquenunes
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#20

Posted 15 June 2013 - 01:35 AM

Will this mod have SA-GFX like reflections for cars too?

If so, I'm sold.

Death2Drugs
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#21

Posted 15 June 2013 - 02:00 AM

This looks absolutely gorgeous. I like it that it is an ASI plugin as well.

Sidoarjo_Modder
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#22

Posted 15 June 2013 - 02:38 AM

ENBseries will not superior anymore. Love it inlove.gif

MrMateczko
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#23

Posted 15 June 2013 - 11:55 AM

As far as I've seen on the original Russian topic, this won't support ENB. But ENB is crap. For screenshots and specially prepared videos maybe not, but for playable gameplay, yes. This on the other hand makes everything better, without breaking the original feel of the game, and looks very playable.

damiann69
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#24

Posted 15 June 2013 - 12:31 PM

QUOTE
(...) But ENB is crap. For screenshots and specially prepared videos maybe not, but for playable gameplay, yes. This on the other hand makes everything better, without breaking the original feel of the game, and looks very playable.


I think because people don't make playable settings, but mostly they like to add to much bloom and make nice ss. I'm not expert, but I think is possible to make very good looking playable ENB. Also ENB is developed so long and Marty adds advanced new features with Master Effect. I don't understand complaining about ENB.

Anyways it is very promising that developing of SA Render is so fast. And thanks for this topic and explanation smile.gif

MrMateczko
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#25

Posted 15 June 2013 - 01:40 PM

QUOTE (damiann69 @ Saturday, Jun 15 2013, 14:31)
Also ENB is developed so long

Not that you might know, but ENB won't be developed for SA (and VC and III) anymore.
I just want to have my jaw dropped when SA::Render is released.

CCPD
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#26

Posted 15 June 2013 - 02:55 PM

QUOTE (MrMateczko @ Saturday, Jun 15 2013, 12:55)
As far as I've seen on the original Russian topic, this won't support ENB. But ENB is crap. For screenshots and specially prepared videos maybe not, but for playable gameplay, yes. This on the other hand makes everything better, without breaking the original feel of the game, and looks very playable.

My thoughts exactly.

MRZ
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#27

Posted 15 June 2013 - 07:03 PM

Would your project SA::Render accept some requests or Ideas ?
If so i would request a Light-Trail effect.
because lots of games uses it , would be very nice to see it.
a little idea (Request) that i wanted to see smile.gif

Zera
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#28

Posted 15 June 2013 - 09:49 PM

QUOTE (MrMateczko @ Saturday, Jun 15 2013, 08:55)
As far as I've seen on the original Russian topic, this won't support ENB. But ENB is crap. For screenshots and specially prepared videos maybe not, but for playable gameplay, yes. This on the other hand makes everything better, without breaking the original feel of the game, and looks very playable.

It's not crap. Don't belittle Boris' work just because something better is showing up. People did the same with Srt3, and it shows a total lack of respect to the modders.

That being said, this is very impressive. I had no idea something like this was posible in the SA engine, it's amazing what you guys are achieving here.





damiann69
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#29

Posted 15 June 2013 - 10:05 PM

Mainly complain people which never try to create any mod. ENB it is amazing work, amazing idea and 90% people here even don't know anything about programing. I never noticed that any moder said "It is crap" to other guy which trying to do best.

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#30

Posted 15 June 2013 - 10:10 PM Edited by JF-Mir2, 15 June 2013 - 10:39 PM.

QUOTE (Zera @ Sunday, Jun 16 2013, 05:49)
It's not crap. Don't belittle Boris' work just because something better is showing up. People did the same with Srt3, and it shows a total lack of respect to the modders.

'nuff said. icon14.gif And 'nuff off-topic, also stop flaming ENB. Both are great mods, from different great authors.

SA::Render is definitely the best graphic mod available this time around. Hope you fix the bugs, and finally have a release date ! inlove.gif Absolutely love how everything looks ! The jagged shadows seem to look great for me though. tounge2.gif




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