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The Order 1886

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  • acmilano


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Posted 12 June 2013 - 04:26 PM

Developed by Ready At Dawn and Sony Santa Monica, The Order 1886 is a 19th century PS4 exclusive.

The Order 1886 offers alternative look at Victorian London. There's foggy and factories, but also far more advanced technology.


New IP from Santa Monica with Dishonored vibe.Looks interesting but not much information about it.

  • fgcarva1

    Il Figlioccio

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Posted 12 June 2013 - 04:38 PM

That looks pretty cool. I wonder if you can really travel around the city, however it looks like this is limited to a certain "restricted" part of London. I'm excited to hear about the storyline.

  • simonp92


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Posted 12 June 2013 - 04:50 PM

Ready at Dawn and Sony Santa Monica knows their stuff. I'm sure this will be a PS4 salespoint.

  • Zirvlok

    Reading and posting from my PS3

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Posted 12 June 2013 - 04:53 PM

I thought the game looked really neat. I'm looking foward to see how it's played.

  • The__Phoenix

    aka bud23

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Posted 22 August 2013 - 03:28 PM

Some new and interesting tidbits, it´s being shown behind closed doors at gamescom this week.

The Order is a third-person shooter, and it’s billed as the first game in a franchise of titles that may also spill out into other forms of media. Set in an alternate post-industrial revolution London, the game’s steampunk, almost Dickensian veneer was researched by a snap-happy studio trip to London, in which Weerasuriya and his crew took over 38,000 photos of the city.

Why? Well, the game’s core hook isn’t steampunk, or the arkane, or even those brilliant twirled moustaches we’ve seen so far. Those photos were actually research for both the game’s aesthetic design and the team’s material creation tools, as well as its bespoke ‘Abel’ physics engine. We were shown photos of zoomed-in cobblestones, of granite and gravel, each taken to make the world of The Order visually impressive, believable and most importantly – destructible.

The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.

He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay. When the crowd asked why, we were told it wasn’t yet time for that particular discussion.

What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.

That piece of information is that The Order: 1886 is slated for release in 2014, clearing up some confusion about just how far out the game actually is. Indeed, Ru Weerasuriya, Ready at Dawn’s founder and CEO, as well as the writer of The Order: 1886, stated that the game is “still a year or so off”


And some new concept arts;




  • iNero

    Black Tiger Sex Machine

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Posted 22 August 2013 - 03:36 PM

post it here: http://www.gtaforums...=the order 1886

not much info in this one

  • acmilano


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Posted 15 October 2013 - 07:26 AM

Some new info about this game:





Fans of Victorian England are certainly in luck – provided they’re also fond of killing an endless army of mutated monsters with fictional 19th-century weaponry. That’s the basic premise of The Order: 1886Ready at Dawn‘s first console release.

After the game was revealed to be gracing the cover of Game Informer’s November issue, a new video goes behind the scenes with the developers. The choice of setting, characters, and weapons are all explained as products of the studio’s unique take on the Industrial Revolution.



What initially made gamers take notice of The Order was the game’s stunning cinematic trailer, revealed at E3 2013 (and which the developers confirm was produced completely in-engine). What captured the imagination of those who witnessed the trailer was the paradoxical blend of 19th-century London and costume with seemingly futuristic weaponry. The developers have decided to shed some light on the proceedings, but the explanation has to do with the entire alternate history that the game’s writers have concocted.


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