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Grand Theft Auto Stunting Island

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elrayzeur
  • elrayzeur

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#1

Posted 30 May 2013 - 03:22 PM Edited by elrayzeur, 09 June 2013 - 11:19 PM.

Hi

This is a new open mod. Total conversion for GTA Vice City.

devil.gif Grand Theft Auto Stunting Island devil.gif .

For the moment we have only 3 missions, and 3,5 islands.
New color for in game text and menu.
New player with helmet.
New radar.
New clouds.
New Radios.
3 new paths, ped, boats, vehicles, but for the latter I have problems.
And some other steps.

Vidéo Trailer



Links For Downloads

Normal version
https://mega.co.nz/#!iwYAQQgY!Yo9xs..._hfXeYjOd7wVHzY

Rip version (No Radios)
https://mega.co.nz/#!X84DUKzR!a9kyz...4Pxiot2Iknquyv4

Update
https://mega.co.nz/#!SwZmnCZB!edcQi...7mNTfXOVtoucqww


Ciao++

elrayzeur
  • elrayzeur

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#2

Posted 01 June 2013 - 03:58 PM

Hi

On the advice of Frank.s (forum member).

I rework the entire map in order to have a flow of cars, and a better visual effect.

Progress of the mod, the first island, bridge and building rescale.
Now cars can hardly circulate properly.

Before

user posted image

After

user posted image

Prelight of buildings for a better rendering.

Before

user posted image

After

user posted image

Shifty41s_beerhatsmilie2.gif Shifty41s_beerhatsmilie2.gif :a-cheer: It's all for now devil.gif .

Ciao++

Frank.s
  • Frank.s

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#3

Posted 01 June 2013 - 04:12 PM

Good to see it's improving. smile.gif
Can you send me the newest dff file for this building? I wanna add a little more vertex colouring. icon14.gif (no need to use my edited version if you don't want to of course)

elrayzeur
  • elrayzeur

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#4

Posted 01 June 2013 - 05:03 PM

No problem cool.gif

http://www41.zippysh...52046/file.html

Ciao++

Frank.s
  • Frank.s

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#5

Posted 01 June 2013 - 05:18 PM Edited by Frank.s, 01 June 2013 - 05:28 PM.

Imho you should use the original fonts txd white texture and change the font colours using cleo memory addresses.
Search for some modeling tutorials online and also look on sites like polycount forum to learn how to model better and get inspiration.
The uvmapping needs improvement on the roads/terrain and also look at real buildings for reference instead of making them from your head because they look more realistic when copying real-life. icon14.gif
The radar ring is weird, i suggest replacing it with a more minimal and less vivid one.

Download

Before:
user posted image

After:
user posted image


Before:
user posted image

After:
user posted image


Here is the method i used with the vertex paint modifier:
user posted image

elrayzeur
  • elrayzeur

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#6

Posted 02 June 2013 - 02:32 PM

Hi

Thank you for the explanation.

It is so much better now icon14.gif .

For now, I'll keep your model and try to do the same for others.

thx

ALMOST610
  • ALMOST610

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#7

Posted 03 June 2013 - 06:17 AM

If you want to include any of my vehicles I have made for Vice City, you are more than welcome to, just let me know so I aware of it.

elMarcoPL
  • elMarcoPL

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#8

Posted 03 June 2013 - 07:02 AM

Cool mod, dude.
IMO you should lay low that HUD a little. I mean, make it more in VC style. wink.gif

elrayzeur
  • elrayzeur

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#9

Posted 05 June 2013 - 04:19 PM Edited by elrayzeur, 05 June 2013 - 04:27 PM.

Hi

Progress of the mod.

The islands are scale, they take up much more space that the origin.

user posted image


user posted image

The roads have new textures.

user posted image


user posted image

And the new HUD in carbone style cool.gif

user posted image

it's all for the moment, it slowly but surely advance

Thank you for advice and assistance wink.gif .

Edit:

ALMOST610 I tried your mod and it's really great, I have able to add my 2 pocketsbike (without handing them). But I have a question is it possible to use these vehicles in missions?

Regarding adding your vehicles, I'm not there yet (I work alone and quietly) but when the mod will have more progress, it will be with pleasure.

CIAO++

Frank.s
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#10

Posted 05 June 2013 - 04:25 PM Edited by Frank.s, 05 June 2013 - 05:05 PM.

Are you ok with me possibly fiddling with new hud colours, new locations on-screen, new radar ring (new version of your carbon radar)?

elrayzeur
  • elrayzeur

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#11

Posted 05 June 2013 - 04:29 PM

It is an open mod, and it will be with pleasure inlove.gif .

Thank you in advance wink.gif .

Ciao++

Frank.s
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#12

Posted 05 June 2013 - 05:04 PM

user posted image
New radar ring, less pixelated and more rounded. Dunno if the carbon is too hidden, i made it like that so it's less of an eye-sore. smile.gif
North icon needs work next.

Download Radar File icon14.gif

ALMOST610
  • ALMOST610

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#13

Posted 06 June 2013 - 04:34 AM

QUOTE (elrayzeur @ Thursday, Jun 6 2013, 03:19)
ALMOST610 I tried your mod and it's really great, I have able to add my 2 pocketsbike (without handing them). But I have a question is it possible to use these vehicles in missions?

Regarding adding your vehicles, I'm not there yet (I work alone and quietly) but when the mod will have more progress, it will be with pleasure.

CIAO++

Which mod of mine did you try??

Just add some vehicle when ever you feel like it.

---


Is there any chance of you setting up a DropBox with the files for the mod so people like Frank.S and Me could download your current progress and have a look around it, and give pointers or lend a hand?

Frank.s
  • Frank.s

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#14

Posted 06 June 2013 - 09:28 AM

QUOTE (ALMOST610 @ Thursday, Jun 6 2013, 04:34)
Is there any chance of you setting up a DropBox with the files for the mod so people like Frank.S and Me could download your current progress and have a look around it, and give pointers or lend a hand?

+1

elrayzeur
  • elrayzeur

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#15

Posted 06 June 2013 - 11:09 AM Edited by elrayzeur, 06 June 2013 - 11:21 AM.

Hi

No problem biggrin.gif https://mega.co.nz/#!iwYAQQgY!Yo9xs..._hfXeYjOd7wVHzY

For the moment, only a PCJ600 parked on the map.
I have to change the coordinates of parked vehicles and three missions. (I try to do tonight, if i have the time

All persons wishing to assist are well come. If you made buildings and you can add them to mod, or if you want to retexture parts, or change.
Everyone can help

-------------------------------------------------------------------------------------------------------
For the instalation, extract Grand Theft Auto Stunting Island beta6.rar

Copy/paste Original Audio folder from Vice City without overwriting existing files (these are the radios).

gtavc.exe = 1.0
gta sti.exe = 1.1 Bloodpatch / intro video / Stunting GTA User Files in Documents

-------------------------------------------------------------------------------------------------------

Ciao++

ALMOST610
  • ALMOST610

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#16

Posted 06 June 2013 - 12:03 PM

Thanks, Downloading it Now.

Frank.s
  • Frank.s

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#17

Posted 06 June 2013 - 01:03 PM

Cheers for the upload.

Lol, the face.
user posted image

ALMOST610
  • ALMOST610

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#18

Posted 06 June 2013 - 01:34 PM

Download Just Finished, I must say for a first mod there has been alot of progress made.

The Issue with the Disappearing Island is due to the models being to big. What I am saying is the Draw Distance is set to '290' game units away from the XYZ Map Position but some parts of the models are more than 290 Units away from that point which is why they disappear at some points.

elrayzeur
  • elrayzeur

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#19

Posted 06 June 2013 - 04:47 PM Edited by elrayzeur, 07 June 2013 - 09:18 AM.

Re

The player with his helmet comes from my first mod for GTA Vice City GTA-LVX (gsxr srad 1996 + stunt ifp)

http://www.gta-downl...hive4/264_1.jpg

QUOTE
The Issue with the Disappearing Island is due to the models being to big. What I am saying is the Draw Distance is set to '290' game units away from the XYZ Map Position but some parts of the models are more than 290 Units away from that point which is why they disappear at some points.


Ok, I had not thought of that.
It will be very useful for the future.

THX


Ripper version without radios for small connections

Edit: error link

https://mega.co.nz/#!X84DUKzR!a9kyz...4Pxiot2Iknquyv4 128MB

Ciao++

elrayzeur
  • elrayzeur

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#20

Posted 09 June 2013 - 05:06 PM

Hi


Here is the link for the update, copy paste and delete existing files

https://mega.co.nz/#!SwZmnCZB!edcQi...7mNTfXOVtoucqww

What new in this update?

vehicule path 25%
boat path ok
parked vehicule ok
Disappearing Island Fix (THX ALMOST610 for explanation)
New Hud by Frank.s
New textures for the bridge
4 Stunt Missions

For missions

1 Mission bump = successful
2 jump to grind = successfuls
1 jump to grind 2 grind = not yet successful (tell me if it is not possible or if you need to modify something)

good game Shifty41s_beerhatsmilie2.gif

Ciao++




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