How big will the GTA V arsenal be?
Posted 29 May 2013 - 02:02 AM
I calculate a variety of firearms like RDR but I hope we get like triple of the amount of guns there
How many weapons do you think we will see in the game?
Do you think we will see DLC weapons in the future?
What weapons do you want to see?
Posted 29 May 2013 - 02:07 AM
You've got a Bullpup Shotgun, a .50 pistol, and a hammer as Pre-Order DLC
Aside from that we know there are at least other pistols, shotguns geared toward clearing rooms, sniper rifles, and ARs....nothing particularly specific yet though.
Posted 29 May 2013 - 02:11 AM
Posted 29 May 2013 - 02:12 AM
Posted 29 May 2013 - 04:21 AM
Posted 29 May 2013 - 04:30 AM
Posted 29 May 2013 - 05:14 AM
1. Melee- Hammers, shivs, knives, bats, ect.
2. Pistol- .50, 9mm., machine pistol
3. Shotgun- Bull-pup, Sawed-off, Explosive shells
4. Assault Rifles- AK47, M14, ect.
6. Sniper Rifles- Bolt-Action, Semi-Auto, Armor Piercing
7. Special/heavy- RPG, Grenade Launcher, Chain-guns
8. Throwable- Frag Grenade, Moltov, Stun Grenade
I dunno. This is all just off the top of my head, and I have a feeling I won't be disappointed with GTA V's arsenal. I can't wait to get my hands on the new and improved combat mechanics! Weapon customization has been confirmed, so even if we only get a dozen or so weapons to choose from, there is still a whole other level of fine tuning, allowing you to use the exact weapons you want for the situation at hand.
Posted 29 May 2013 - 09:46 AM
|QUOTE (gui_olecio @ Wednesday, May 29 2013, 02:04)|
Posted 29 May 2013 - 09:48 AM
I guess for each type of weapon (category) there are roughly five different weapons. And then there are the different variants like with silencers, extra magazines, different scopes.
The amount of all possible individual weapons will be huge. Perhaps over 50 to 100.
Posted 29 May 2013 - 09:52 AM
And stuff from the environment, like a wooden plank. In IV you could pick up things such as cigarette(packs) or coffee cups and throw them at peds. Perhaps things will be different* this time and we can do more with this interactivity.
* Yes, it's a reference.
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