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The Plan - nerfed? (Outrider mission)

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Druffmaul
  • Druffmaul

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#1

Posted 23 May 2013 - 05:51 PM Edited by Druffmaul, 23 May 2013 - 10:34 PM.

(EDIT: Er, the mission is called 'Outrider'. I forgot the name and looked it up on a FAQ... just realized "The Plan" is just their header where they tell you how to do the mission. Derp.)

I'm playing the PSN version of SA. Until now I've only played the original day 1 version. I've heard that they later released an updated PS2 version, but the only difference that I remember hearing about was that Zero's mission where you have to fly the RC plane was changed so that you didn't use fuel unless you were hitting the throttle.

Last night I did The Plan (EDIT: Outrider) where you're working for Mike Toreno in SF and you have to clear out a series of roadblocks so a van can get through. My recollection from past play thrus was that staying ahead of the van is kind of a bitch, and it would take me at least a couple of tries before success. Last night, it was a total breeze. After I finished the last roadblock I had to wait quite a while for the van to catch up. They had to have nerfed this mission too, yeah? Any other missions get nerfed? Just curious.

MrMateczko
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#2

Posted 23 May 2013 - 07:09 PM

If you're fast enough, you can get WAY ahead of the van, since it's not very fast. With the Minigun (you don't have to collect the Rocket Launcher) the roadblocks go away very fast. Nothing has been changed in game, as it's the DIRECT port from PS2. I'm playing the PC version, and the van is slow as well. It's just a feature, as R* didn't though that someone will get Minigun before unlocking Las Venturas. biggrin.gif

Druffmaul
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#3

Posted 23 May 2013 - 07:40 PM

QUOTE (MrMateczko @ Thursday, May 23 2013, 11:09)
Nothing has been changed in game, as it's the DIRECT port from PS2.

Are you saying there was no updated PS2 version that was tweaked to be easier than the original launch version? Because I've heard that several times over the years, and supposedly the PSN version is the tweaked version. Just a rumor?

radioman
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#4

Posted 23 May 2013 - 07:52 PM

QUOTE (Druffmaul @ Thursday, May 23 2013, 14:40)
QUOTE (MrMateczko @ Thursday, May 23 2013, 11:09)
Nothing has been changed in game, as it's the DIRECT port from PS2.

Are you saying there was no updated PS2 version that was tweaked to be easier than the original launch version? Because I've heard that several times over the years, and supposedly the PSN version is the tweaked version. Just a rumor?

There are 3 versions for PS2-the Original, Greatest Hits, and Trilogy Pack version. The Original is equivalent to PC V1, the Greatest Hits and Trilogy versions are the same as PC V2. I have both the Greatest Hits and Trilogy Packs for PS2 AND the PS3 version, and there is nothing changed as far as the missions go(the only things that got changed is a few things with the scenery(ie. the graffiti around town, etc.) The missions are the same as the Greatest Hits and Trilogy Pack versions for PS2...

That is the easiest way to do the mission-drive ahead of the van and take the roadblocks out, then you just have to wait for the van to catch up and it's just as simple as following it from that point. The minigun is easy to obtain, there are 2 pick ups in LV(and if you use the wanted level exploit from the mission "Drive by" OR "Reuniting the Families" you can get it in the beginning of the game. The wanted level exploit is where you start the mission and are free to explore other islands without getting a wanted level(your wanted level is frozen for those missions)-Drive by is the best one to use, as it's just start mission, but DO NOT get into Sweet's car and your wanted level is frozen until you decide to enter sweet's car. This is also great for getting the collectibles out of the way in the beginning of the game(ie. Photo Ops, Horseshoes, and Orysters) and will get you free weapons at the safe houses in Compton, LA; Mission, SF; and The Imperial Palace casino in LV.

The minigun is the best(and quickest) weapon to use for this mission. smile.gif

Druffmaul
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#5

Posted 23 May 2013 - 08:02 PM

QUOTE (radioman @ Thursday, May 23 2013, 11:52)
I have both the Greatest Hits and Trilogy Packs for PS2 AND the PS3 version, and there is nothing changed as far as the missions go(the only things that got changed is a few things with the scenery(ie. the graffiti around town, etc.) The missions are the same as the Greatest Hits and Trilogy Pack versions for PS2...

Sounds like you have everything except the original version, which is the only version I've ever played until now, and that is the crux of my question.

I've heard many times that they nerfed the Zero RC plane mission, I'll be shocked (and pissed) if that turns out to be untrue because that mission was a major pain in my ass. In the original version, the plane burns fuel at a constant rate no matter what, and even if you attack the couriers with perfect technique you still only have just enough fuel to get back to base.

I'm not surprised to hear there are no game play differences between the various later versions, though.

MrMateczko
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#6

Posted 23 May 2013 - 08:04 PM

As every PSN GTA game is a port from the PS2, and it's probably the Greatest Hits version (as its newer), the mission will work the PS2 way, i.e. the fuel is a timer.

NCONiall
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#7

Posted 23 May 2013 - 08:20 PM

How long has it been since you last played it(prior to last night)? It could be that you're coordination skills have developed greatly since you last played and now missions that were once hard are now, well, not so hard.

That was the case with me, I used to find Air Raid extremely difficult but when I played through SA about 2 years ago it was much easier. That was with the exact same copy of the game I had bought on launch. There was about a 4 or 5 year difference between playing the missions though.

Druffmaul
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#8

Posted 23 May 2013 - 08:38 PM

Actually I think it was about two years ago for me too. After I finished LA Noire I wanted to play a proper open world game so I played through GTA3, VC, SA and 4 all in a row. I don't remember if it took me multiple tries to complete Outrider, but I'm pretty sure I do remember it being harder than last night. I've been gaming since the 70s, I'd be surprised if I had any significant boost in my skills since summer 2011... but maybe. tounge.gif

lil weasel
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#9

Posted 23 May 2013 - 08:53 PM

The advantage of using the Missile Launchers instead of the mini-gun:
1. The missile launchers are available.
2. The missiles can be fired into the walls to kill the 'snipers' in the buildings without actually exposing CJ to them.
3. The blast zone of the missile takes out many, while the mini-gun has to actually see to hit the specific targeted man.


Druffmaul
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#10

Posted 23 May 2013 - 09:21 PM

It was a total breeze with rockets and few SMG bullets for the stragglers, that's all I can say.

OrionSR
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#11

Posted 23 May 2013 - 09:35 PM

The advantage to the mini-gun over the rocket launchers is that the mini-gun won't blow up in your face. I've had too many bad experiences with the rocket launchers. If there's an option that allows skipping it then I won't pick it up. If I am forced to use a rocket launcher then I'll switch it out for something else at the next available opportunity.

Anyway, the Supply Lines lines mission was a serious concern back when Rockstar was actually still working on the game. That mission was adjusted between the PS2 v1 release and PC/Xbox v1. Since then very little has been changed as far as the scripts and missions go. The notable exception is v2 which was needed to prevent concerns about Hot Coffee (the concern being they couldn't sell the game with v1's new AO rating).

NCONiall
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#12

Posted 23 May 2013 - 09:38 PM Edited by NCONiall, 23 May 2013 - 09:41 PM.

QUOTE (Druffmaul @ Thursday, May 23 2013, 21:38)
Actually I think it was about two years ago for me too. After I finished LA Noire I wanted to play a proper open world game so I played through GTA3, VC, SA and 4 all in a row. I don't remember if it took me multiple tries to complete Outrider, but I'm pretty sure I do remember it being harder than last night. I've been gaming since the 70s, I'd be surprised if I had any significant boost in my skills since summer 2011... but maybe.  tounge.gif

Unfortunately I was never around in the 70s, or the 80s, or even the early 90s! sad.gif

Well it can be hard to tell. A good(yet inefficient) test to do would be to get out the PS2 and play that mission again to see if it was truly nerfed. But as I said, it would be tedious having to play through all those missions again to reach that point.

I remember the mission, it was a breeze as you said but I've found the other convoy missions in other GTA games to be much harder. LCS comes to mind when you have to protect Salvatore or in GTA III where you have to protect that decoy van.

Druffmaul
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#13

Posted 23 May 2013 - 10:25 PM

Thanks for modding my topic title, much appreciated. icon14.gif

AuSsIeThUnDeR36
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#14

Posted 24 May 2013 - 02:15 AM

Outrider is easy just get the heat seeking rockets at Easter Bay Airport they are between the oil drums on the eastern side. Also an SMG comes in handy to pick off any remaining goons. If I'm fast I can ride back and the van is only just past the first blockade! Lol




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