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Need help with gta material in 3ds max

5 replies to this topic
Bone34
  • Bone34

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#1

Posted 21 May 2013 - 02:05 PM

Im making mod and when i put gta material (setted up to secondary color) on selected polygons and i export it, in game and in GGMM the selected part looks white when i view it from down and turns normal when i view it from up. Please help me with this confused.gif

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Bone34
  • Bone34

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#2

Posted 28 May 2013 - 07:32 AM

Anyone please help suicidal.gif sad.gif

ALMOST610
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#3

Posted 28 May 2013 - 11:26 PM

How about testing it In Game and seeing how it looks in that, just because it looks like that in GGMM does not always mean it will when In Game.

Bone34
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#4

Posted 07 June 2013 - 04:38 PM

In game it looks same as GGMM... -_-
Can anyone help me ?

sxlxll
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#5

Posted 09 July 2013 - 06:46 PM

QUOTE (Bone34 @ Friday, Jun 7 2013, 16:38)
In game it looks same as GGMM... -_-
Can anyone help me ?

i thing you should fix the texture of the mod icon14.gif

Bone34
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#6

Posted 22 July 2013 - 09:59 AM

Dude if you dont know a sh*t about modding dont post here -_- it has NO texture it uses just gta paintable material.

QUOTE
i thing you should fix the texture of the mod  icon14.gif




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