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GTA IV - ROUTE 66

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Rob.Zombie
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#31

Posted 30 May 2013 - 09:16 AM

Holy sh*t, that actually looks pretty good. But it seems like you have trees in the desert, that's kinda weird. If you're gonna include them, please tell me, we can remove them somehow.

nine30
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#32

Posted 30 May 2013 - 12:04 PM

QUOTE (Rob.Zombie @ Thursday, May 30 2013, 09:16)
Holy sh*t, that actually looks pretty good. But it seems like you have trees in the desert, that's kinda weird. If you're gonna include them, please tell me, we can remove them somehow.

Yes there are trees...

am sorry guys for being late but traffic test take time and i add pylons, much better in landscape...

really i hope sharing this map tonight or tomorrow, now its time smile.gif

onetidd, thx, i will see

Rob.Zombie
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#33

Posted 30 May 2013 - 02:32 PM

So will we be able to remove the trees from the desert? That looks really odd when there's a tree, especially an oak or something similar in the desert.

nine30
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#34

Posted 31 May 2013 - 08:22 PM

QUOTE (Rob.Zombie @ Thursday, May 30 2013, 14:32)
So will we be able to remove the trees from the desert? That looks really odd when there's a tree, especially an oak or something similar in the desert.

yes you can with open IV... delet models, and collision and it will be okay

nkjellman
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#35

Posted 01 June 2013 - 06:24 AM

Nice. Are you using ICEhancer on1.0.7.0?

nine30
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#36

Posted 02 June 2013 - 10:35 AM

QUOTE (nkjellman @ Saturday, Jun 1 2013, 06:24)
Nice. Are you using ICEhancer on1.0.7.0?

thx, yes, i use one i found on GTA 4 MODS i writted no red sky... i think its this one

http://www.gta4-mods...-red-sky-f20679

but on my video, i used very sunny weather, its the only realist beautifull blue sky some times it crashed my game i dont know why, other weathers are not realists

PS/ sorry again guys for being late to share...

raggazam
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#37

Posted 05 June 2013 - 07:24 AM

Good Work men biggrin.gif

nine30
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#38

Posted 07 June 2013 - 07:24 PM

Thx guys fo all your positive comments

it makes me think of another special map youve never seen in GTA series...

HERE IS THE LINK,

http://www.gta4-mods...route-66-f22138

ENjoy and please make it best mod by voting wink.gif



gonnaenodaethat
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#39

Posted 07 June 2013 - 11:50 PM Edited by gonnaenodaethat, 08 June 2013 - 02:07 AM.

You Sir have just raised the bar in map making for GTA IV.

In the space of two pages you announced & released your latest project - made in secret over many months no doubt in your highly technologically adavanced underground computer lair just outside Paris aided & abetted by a small army of highly trained gallic munchkins.

Have some biscuits for the munchkins cookie.gif cookie.gif cookie.gif cookie.gif

& a big thank you to yourself sir

avoir très bonne allure jeune home

Ps

Used the Google translate for that last bit biggrin.gif

nine30
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#40

Posted 08 June 2013 - 01:00 PM

QUOTE (gonnaenodaethat @ Friday, Jun 7 2013, 23:50)
You Sir have just raised the bar in map making for GTA IV.

In the space of two pages you announced & released your latest project - made in secret over many months no doubt in your highly technologically adavanced underground computer lair just outside Paris aided & abetted by a small army of highly trained gallic munchkins.

Have some biscuits for the munchkins cookie.gif cookie.gif cookie.gif cookie.gif

& a big thank you to yourself sir

avoir très bonne allure jeune home

Ps

Used the Google translate for that last bit biggrin.gif

looool

thx for your comment and google translate is out, ko, dead, smile.gif

what you said to me in french is translated "have a very good look young man"

and my pc config is 4 years old

SpoonTheMan
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#41

Posted 09 June 2013 - 02:19 AM

Isn't there any way to get this to work on EFLC TBoGT? It crashes the game on loadscreen.

raggazam
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#42

Posted 09 June 2013 - 11:27 AM

QUOTE (SpoonTheMan @ Sunday, Jun 9 2013, 02:19)
Isn't there any way to get this to work on EFLC TBoGT? It crashes the game on loadscreen.

I feel the same but using the version 1.0.0.4, no problems have added the newvehicle? I have really wanted to try this wonderful map, but it always makes me crash sad.gif

nine30
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#43

Posted 09 June 2013 - 11:44 AM

QUOTE (raggazam @ Sunday, Jun 9 2013, 11:27)
QUOTE (SpoonTheMan @ Sunday, Jun 9 2013, 02:19)
Isn't there any way to get this to work on EFLC TBoGT? It crashes the game on loadscreen.

I feel the same but using the version 1.0.0.4, no problems have added the newvehicle? I have really wanted to try this wonderful map, but it always makes me crash sad.gif

Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both...

i tested it on 1.0.0.7

raggazam
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#44

Posted 09 June 2013 - 11:56 AM

is rare friend, which is not the problem, but with other maps I have no problem and charged, but yours does not leave the loading screen, I'm using 1.0.0.4 and newvehicle

nine30
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#45

Posted 09 June 2013 - 12:55 PM

QUOTE (raggazam @ Sunday, Jun 9 2013, 11:56)
is rare friend, which is not the problem, but with other maps I have no problem and charged, but yours does not leave the loading screen, I'm using 1.0.0.4 and newvehicle

try the map without any mod or any car mod, without my traffic path... test like this

if it works, try with traffic path...

raggazam
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#46

Posted 09 June 2013 - 01:11 PM

QUOTE (nine30 @ Sunday, Jun 9 2013, 12:55)
QUOTE (raggazam @ Sunday, Jun 9 2013, 11:56)
is rare friend, which is not the problem, but with other maps I have no problem and charged, but yours does not leave the loading screen, I'm using 1.0.0.4 and newvehicle

try the map without any mod or any car mod, without my traffic path... test like this

if it works, try with traffic path...

Ok man, me a test time wink.gif

Jestic
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#47

Posted 09 June 2013 - 01:52 PM

Awesome map, and I like the animation on the ufo. biggrin.gif

user posted image

user posted image

SpoonTheMan
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#48

Posted 09 June 2013 - 04:22 PM

QUOTE (nine30 @ Sunday, Jun 9 2013, 11:44)
Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both...

i tested it on 1.0.0.7

Well, TBoGT has more vehicles, more weapons, and a parachute (all of which I would hate to give up).

nine30
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#49

Posted 09 June 2013 - 06:46 PM

QUOTE (SpoonTheMan @ Sunday, Jun 9 2013, 16:22)
QUOTE (nine30 @ Sunday, Jun 9 2013, 11:44)
Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both...

i tested it on 1.0.0.7

Well, TBoGT has more vehicles, more weapons, and a parachute (all of which I would hate to give up).

i know but what i can do ? tell me i will do it, i dont know the difference between the 2 version really...

to BLASTERNL :

thx to you man, but when i wanted to update this part of map, i rexport but it didnt work ?

what we have to do to make animation like that ?

nkjellman
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#50

Posted 10 June 2013 - 12:39 AM

EFLC uses more id's than IV because of the extra vehicles, weapons, parachute, and more map objects.

onetidd
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#51

Posted 10 June 2013 - 11:20 AM

Bon boulot j'aime beaucoup la map, ce serait mieux s'il y avait une carte + une carte dans le menu pause... Sa doit être énorme à faire mais si besoin d'aide je peux aider, bien que je n'ai aucunes idées de comment on puisse y arriver.

BBHD
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#52

Posted 10 June 2013 - 12:31 PM

QUOTE (onetidd @ Monday, Jun 10 2013, 12:20)
Bon boulot j'aime beaucoup la map, ce serait mieux s'il y avait une carte + une carte dans le menu pause... Sa doit être énorme à faire mais si besoin d'aide je peux aider, bien que je n'ai aucunes idées de comment on puisse y arriver.

Please only english speaking here !!!
STP on ne parle qu'anglais ici !!!

Jestic
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#53

Posted 10 June 2013 - 01:15 PM

QUOTE (nine30 @ Sunday, Jun 9 2013, 20:46)
thx to you man, but when i wanted to update this part of map, i rexport but it didnt work ?

Study my WDR. The ufo is detached and linked to a bone. IV doesn't animate the object itself but the bone attached to it, no bone = no animation. Important note: the bone id from the model and animation must match, else it won't work. So if you want to re-export, make sure the hierarchy is the same as my ODR.

user posted image

dev_model
garage.10 (export name)
garage.10 (bone, with ID 0)
ufo (bone, with ID 20106) + garage.10 (static mesh)
ufo (animated mesh)

For the animation itself, I used the radar tower at the aiport from LC. I exported it's WAD, deleted all animations except ck_radar_tower, than I renamed it to garage.10 and changed the bone ID. Also changed IDE flag to the one from the radar tower, else the animation won't trigger ingame.

Skorpro
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#54

Posted 12 June 2013 - 04:48 PM Edited by Skorpro, 12 June 2013 - 04:52 PM.

First I thought "Nice! A beautiful map... but where is the desert ?! " (I started at Alderney!). But after few minutes my eyes nearly popped out of my head!!!
I really love maps like Gostown Paradise and stilldre 's cool stuff... these are great mods but your map is what I've been looking for - a looong desert highway biggrin.gif

There is only one negative point: paths.img! Too many cars... so I use my Traffic Control mod to change the density. And some cars make crazy U-turns...
Hope you can fix it smile.gif

Anyway! Your mod is awesome cookie.gif cookie.gif cookie.gif
Keep up the good work! biggrin.gif

BBHD
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#55

Posted 13 June 2013 - 06:07 AM

Wondeful maps you did a good job !!!
cookie.gif cookie.gif cookie.gif cookie.gif

As told Skorpro, only the amount of vehicles bothers me.
So, I restored the paths file to the original and I'm the only one on the route 66 !!!!

Thanx for that smile.gif

WHAT!?
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#56

Posted 14 June 2013 - 06:30 PM

QUOTE (nine30 @ Sunday, Jun 9 2013, 13:46)
QUOTE (SpoonTheMan @ Sunday, Jun 9 2013, 16:22)
QUOTE (nine30 @ Sunday, Jun 9 2013, 11:44)
Really guys i dont know the difference between IV and EFLC, if somebody tell me i can do something to make it compatible, i mean to make it works on both...

i tested it on 1.0.0.7

Well, TBoGT has more vehicles, more weapons, and a parachute (all of which I would hate to give up).

i know but what i can do ? tell me i will do it, i dont know the difference between the 2 version really...

to BLASTERNL :

thx to you man, but when i wanted to update this part of map, i rexport but it didnt work ?

what we have to do to make animation like that ?

It really looks like an amazing map, but I haven't managed to get any farther then loading Niko in his apartment. After that I tried several modifications (even masking the lines in my gta.dat and images.txt that loaded my added vehicle mods.) My game wouldn't make it out of the loading screen. I have patch 4 installed because it works best for ENB. I don't use anything newer.

I think its a video memory issue because this is a very large map. I haven't tried disabling ENB yet. That might be my next step. I really want to play it, it looks amazing!


I know your mod works, I have seen the videos. Just isn't working for me. confused.gif

nine30
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#57

Posted 16 June 2013 - 01:22 PM

Thx guys again for positive comments.

For traffic path, as i wrote in my README.txt file, if you want your game realist,

go to density parameters and put between 1 and 10 maximum

For texture disappearing, dont move the camera to fast because my map is like LC, when you turn quickly, buildings and objects take time to appear,

I saw some video with no bugs, maybe because people got a VR12 instead of a PC, as i told you i run my game on 1.0.0.7 and 6GB with a 1G memory graphic card, its cool, i dont have script or car, maybe one...

If i had time i will work on a very low version, but only if i have time, i cannot guaranty guys, really sad.gif

Now i just fixed some bugs, add some modification and i will release it sooN...

WHAT!?
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#58

Posted 17 June 2013 - 03:16 AM Edited by What!?, 17 June 2013 - 03:52 AM.

Well I got the map to work. I had to uninstall all of my added vehicles.

It's worth the trade off for the moment. I think I am going to try adding it back into the game a piece at a time and see if I can strike a balance between looks and playability. It's easily the best map mod I have loaded up in IV though.

Hats off to ya!

EDIT::

Shot a pic in game. I was able to keep my modded noose cruiser. tounge.gif

user posted image

Can you tell me what files specifically are for the roadway itself?

EDIT2::

Never mind I found it. route_six_six

Kmeto 2
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#59

Posted 18 June 2013 - 08:35 AM

Nice idea. Looks pretty good icon14.gif

Mister Pink
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#60

Posted 18 June 2013 - 08:56 PM

Holy f*ck-balls that's nice. Pity I don't have a PC for gaming.




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