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Fix Of Coronas Who Follow Cars

11 replies to this topic
fabio3
  • fabio3

    PHP, C/C++, CLEO/SCM programmer

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#1

Posted 19 May 2013 - 02:46 AM Edited by fabio3, 20 May 2013 - 12:01 AM.

Short explanation:
This mod fixes a "bug" in the game that makes the opcode 00AA (and others) pick the position of the previous frame.

user posted image

Now, using the opcodes to obtain position (and many others) is obtained the information from the current frame, causing corona rendered at the position of the car (obtained from the opcode 00AA or other) stay in the correct position, for example.

user posted image


This mod can also:
* Reduce crashes of some scripts;
* Reduce bugs caused by positioning values of the previous frame;
* Can improve the way some cleo scripts behave in;
* and more...


You need of GTA SA US1.0 Hoodlum and a ASI Loader (I recommend the Silent's ASI Loader) to mod work

Download SA Version on GTA Garage

Vice City version by ThirteenAG: https://dl.dropboxus...Desbuger_VC.asi

Little demo script created by ThirteenAG:

Download turn indications for Vice City by ThirteenAG: https://dl.dropboxus...dicators_vc.zip

Source included in download
  • uokka likes this

ThirteenAG
  • ThirteenAG

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  • Feroci Racing
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#2

Posted 19 May 2013 - 09:13 AM

I believe some files are missing in the source code, can you reupload?

LINK/2012
  • LINK/2012

    LIVIN' IN CODE

  • Feroci Racing
  • Joined: 30 Jan 2011
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#3

Posted 19 May 2013 - 02:48 PM

This will fix many things, not only the coronas, good work on that.

Maybe the asi name could be "better (non-generic)? Hu, maybe VehicleUpdateFix.asi?

fabio3
  • fabio3

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#4

Posted 19 May 2013 - 04:10 PM

QUOTE (ThirteenAG @ Sunday, May 19 2013, 09:13)
I believe some files are missing in the source code, can you reupload?

I think it is right now https://dl.dropboxus...ptUpdateFix.zip


QUOTE (Link2012)
This will fix many things, not only the coronas, good work on that.


Thanks

QUOTE (Link2012)

Maybe the asi name could be "better (non-generic)? Hu, maybe VehicleUpdateFix.asi?


I thought of something, but the mod can have many names ...

Perhaps ScriptUpdateFix would look better since the mod works basically changing the CScript_Process

ThirteenAG
  • ThirteenAG

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#5

Posted 19 May 2013 - 04:30 PM

It works with Vice City too: https://dl.dropboxus...Desbuger_VC.asi

Only question is what bugs it could cause smile.gif

fabio3
  • fabio3

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#6

Posted 19 May 2013 - 06:31 PM

QUOTE (ThirteenAG @ Sunday, May 19 2013, 16:30)
It works with Vice City too: https://dl.dropboxus...Desbuger_VC.asi

Only question is what bugs it could cause smile.gif

I do not think it can cause other errors

thanks for the version for GTA VC

ThirteenAG
  • ThirteenAG

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#7

Posted 19 May 2013 - 07:27 PM

QUOTE (fabio3 @ Sunday, May 19 2013, 22:31)
I do not think it can cause other errors

I hope so, because i remember old Wesser's script had few issues.

ThirteenAG
  • ThirteenAG

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#8

Posted 19 May 2013 - 11:29 PM

I thought a little demo script would be nice, so...


https://dl.dropboxus...dicators_vc.zip

(1.0 exe only)

fabio3
  • fabio3

    PHP, C/C++, CLEO/SCM programmer

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#9

Posted 19 May 2013 - 11:50 PM

QUOTE (ThirteenAG @ Sunday, May 19 2013, 23:29)
I thought a little demo script would be nice, so...


https://dl.dropboxus...dicators_vc.zip

(1.0 exe only)

Nice

Good work icon14.gif

aStiffSausage
  • aStiffSausage

    Formerly Oksu

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#10

Posted 19 November 2013 - 11:14 AM

Just a little bump, but I've noticed a problem in my own game, which happens only when this plug-in is used. I can't tell if this happens in any other cutscene, but the very first cutscene has lots of problems. For example, the police car with CJ, Tenpenny etc. is kind of delayed, compared to how the cutscene works. Camera positions, subtitles, sounds and everything else is working as they should, but the car... Well can't explain it properly, I can take a quick video in case you can't reproduce the bug.

 

Oh, and tried both on modded main.scm, and with original main.scm, with gta_sa.exe of 14,383,616 bytes, running on Windows 7 x64 Home Premium.


uokka
  • uokka

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#11

Posted 21 January 2014 - 07:41 PM

Would be good to have a link to the GTAGarage page (I had to google it q: )

http://www.gtagarage...ow.php?id=23952

 

Nice mod. It works for the head / tail light script I'm using.

But, just like with Wesser's CScriptEngine_update fix, it makes spheres invisible while on a mission.

Thats bad. Would be nice if that could be fixed.


iFres0x
  • iFres0x

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#12

Posted 27 April 2014 - 04:59 PM

I thought a little demo script would be nice, so...


https://dl.dropboxus...dicators_vc.zip

(1.0 exe only)

It crashs :(





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