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Undrowning Glitches and Spots

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fnxrak
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#1

Posted 13 May 2013 - 03:57 PM Edited by fnxrak, 24 August 2013 - 09:26 AM.

This topic is going to try to locate and identify all the spots needed for the undrowning exploit.
First I'm going to try and find all the locations where you walk and drive underwater, post some pictures and get the coordinates to these spots.
Finally I'm also going to try to find the all places where you can resurface with certain vehicles that you may undrown.
Since this a work in progress it won't be completed right away, meaning that there will be constant updates on the info on this topic.
As always I thanks the help of anyone that might add something to this subject, as a way to improve and find more and more spots like these.
I'm not in anyway trying to take credit on all the findings since many people already found most of them, but since there was no other topic with all the spots I decided to make my own.

I want to give a special thanks to Mxyzptlk who found this exploit first but also to GTA Phreak who managed to improve this finding and also to some users that have somehow helped me in this area and on the exploration of San Andreas: OrionSR, ZMoonchild, 0909090, Jack Reacher, Krawk, roggan, lol232, __mako and I almost forgot one of most important System Error and the incredible help on the unique vehicles info.
If any credit or thanks stays due just complaint to me directly, so that I can give that person the proper credit.
Again sorry for any typo or mistake, english is not my primary language.

*note that when two different coordinates are showned it means that it's a large or medium area and those coordinates are more or less the edges of that area.
Some of the coordenates may lead to bluehell, soon they will be corrected.
**** four star wanted level before "Green Sabre" mission

Flint County Area

**** Flint Waters
user posted image
coordinates:
x= -339.219900 y= -708.945300 z= -10.036920
After the RS Haul truck stop keep on the road that leads to the tunnel to San Fierro but turn on the second right, go down the ramp and you will find a powerline tower right in front of a dirt road. The spot is more or less underneath it
It's not a very usefull spot since you must push the vehicle climbing a small cliff underwater, and even if you can undrown the car it tends to fall down from that cliff and sometimes it stays upside-down and blows-up.

**** LS Inlet Overpass
user posted image
coordinates:
x= -224.294200 y= -2084.282000 z= -33.199780
Right in front of the curve to the overpass of the highway, leading to "Back o Beyond"
Easy to push, try undrowning the vehicle paralel to the cliff, so the car won't slide down, a bit smaller than the next one behind the barns

**** LS Inlet Barns
user posted image
coordinates:
x= -229.171200 y= -2134.461000 z= -33.803950
In the Los Santos Inlet, near the "Back o Beyond", behind the barns where the tractor drives to the middle of the highway
Easy to push, try undrowning the vehicle paralel to the cliff, so the car won't slide down

**** Flint Grassy Knoll
user posted image
coordinates:
x= -169.365700 y= -2268.100000 z= -33.702290
Right after the barn where the tractor drives to the highway there's a grassy knoll that can be seen on the map, the spot it's more or less in the middle.
Easy to push, try undrowning the vehicle paralel to the cliff

**** Flint Motel
user posted image
coordinates:
x= -32.307450 y= -2440.833000 z= -32.641900
Just before reaching the motel in the highway, between a couple of trees next to a powerline tower.
It's a very small spot very difficult to notice, very hard to undrown vehicles in this spot if not impossible.
(I tried to undrown a couple of vehicles here with no luck)

**** 69 Truck Stop
user posted image
coordinates:
x= 38.509120 y= -2602.798000 z= -33.160050
Between the motel and the 69 truck stop, right after another powerline tower.
One of the largest, if not the largest, spot. Very easy to push, not steep at all, the vehicle won't slide.
A little harder in the PS2 as there are a few rocks in the way, but not much different

**** Our Man Flint
user posted image
coordinates:
x= -6.087309 y= -2810.737000 z= -33.522810
Right after the 69 truck stop just keep close to the shore and you will see a couple of powerline towers, the spot is right bellow the one closest to the shore.
Very easy to identify not only because of the tower but also by the three marks on the bottom that marks basically the center of the spot.
Very easy to push, not steep at all, the vehicle won't slide.
Actually is the first one that the bottom is basically the same in the PS2 and PC platforms.

**** In Like Flint
user posted image
coordinates:
x= -65.385640 y= -2870.823000 z= -33.548000
This one is almost the same as the previous, but this time on the other side of the powerline tower and much smaller.
It also has three marks on the bottom that basically indentifies the center of the spot and also similar on the PS2 version.
Very easy to push, not steep at all, the vehicle won't slide.

**** Flint Shortcut
user posted image
coordinates:
x= -152.374300 y= -2912.031000 z= -33.329600
This one is right in front of that dirt path that you may use to avoid that curve where the 69 truck stop is.
It's also a very large area good for some larger vehicles.

**** Flint Phallic
user posted image
coordinates:
x= -317.496600 y= -2873.917000 z= -33.002960
Right next to the entrance of the first tunnel in the Flint County Highway

**** Green Sperm
user posted image
coordinates:
x= -540.989300 y= -2818.127000 z= -33.319860
More or less at halfway of the 1st tunnel on the Flint County highway there is a powerline tower, it's right in front of it.
The best way to find it is looking at the map and serch for the big sperm like green area just above the tunnel.
There is a very little chance that the vehicle will go down cliff and fall off the map.

**** Flint Love Tunnel
user posted image
coordinates:
x= -678.473600 y= -2799.856000 z= -32.856580
Just west of the previous, more or less at the tail of the green sperm shaped grass on the map.
Small and very narrow almost impossible to undrown the vehicles that remain on a vertical position underwater.

Whetstone Area

**** Angel Pine Truck Stop
user posted image
coordinates:
x= -1510.186000 y= -2888.244000 z= -33.299630
Near the Angel Pine truck stop.

**** Truth's Farm
user posted image
coordinates:
x= -1359.131000 y= -1693.776000 z= -9.929073
On the road from the junkyard near Angel Pine and Truth's farm. where a big dirt area on the map starts.

**** Junk Yard Bridge
user posted image
coordinates:
x= -1583.146000 y= -1640.659000 z= -8.719517
On the San Fierro side of the brigde near the Angel Pine junkyard.
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GTA_Loco
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#2

Posted 14 May 2013 - 09:59 AM

What I wanted to know is if there's any spot in LV.

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#3

Posted 14 May 2013 - 10:10 AM

I Hope You Discover More Spots And In Area Santa Maria Beach, Its So Fun In Underwater Without Cheats! biggrin.gif

fnxrak
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#4

Posted 14 May 2013 - 11:32 AM Edited by fnxrak, 24 August 2013 - 09:28 AM.

Missionary Hill Area

**** Missionary Hill
user posted image
coordinates:
x= -2589.817000 y= -815.396700 z= -7.597263
This one is hard to find because you don't have much of a reference point. It's in-between the back of missionary hill and the mount chailliad.

The Panopticon Area

**** Panopticon Bridge
user posted image
coordinates:
x= -1041.753000 y= -437.025200 z= -36.025460
Right next to the San Fierro side of the bridges support.
Not very practical as it is very steep if you dump a car in the San Fierro Airport, but also if you dump a car from the bridge it's not impossimble to undrown the car without it to slide down the cliff but it's hard.

Panopticon Mill
user posted image
coordinates:
x= -628.500600 y= -255.117700 z= -40.885390
More or less at the middle of the road between the panopticum bridge and the Blueberry's brewery. Use the mill where you have the races with woozie as a reference.

Red County Area

Hampton Barns
user posted image
coordinates:
x= 800.396500 y= 429.485400 z= -29.755710
Near the Hampton Barns. Take as a reference a small dirt area on the map near the shore that leads to Las Venturas.

Montgomery Truck Stop
user posted image
coordinates:
x= 1278.533000 y= 558.341600 z= -29.856120
Near the Montgomey Truck Stop there is a grassy knoll as a reference in the map

Beat the Cock
user posted image
coordinates:
x= 1792.219000 y= 0.462085 z= -13.681270
* may be used during the beat the cock challenge
West of the Fisher's Lagoon where you can start the Beat the Cock challenge in-between the first two bridges.
Not Practical to undrown vehicles as the gap is too small.

Race Barn
user posted image
coordinates:
x= 1518.996000 y= -196.930600 z= -7.029785
Righ in front of the Barn where you start one of woozies races near Palomino Creek, its small but you can undrown a vehicle if you push it well against the cliff.

Fern Ridge
user posted image
coordinates:
x= 1042.475000 y= -60.404690 z= -14.754540
Just take the dirt road you use on woozie's 1st race then when you reach the Fern Ridge area it's just a bit east of Catalina's hideout.

Fisher's Lagoon Area

Ficher's Lagoon
user posted image
coordinates:
x= 1887.226000 y= -157.432900 z= -14.064360
Not a very accessible area to undrown a car to get there you have literally cross the woods.

Hankypanky Point Area

Hanky Panky
user posted image
coordinates:
x= 2544.609000 y= 356.452800 z= -15.179270
Use the Highway to get to the Hanky Panky Point and just before the north exit to Palomino Creek there are a few trees near the shore.
Be careful to undrown the vehicle facing west or east so that it doesn't slide down, it won't fall from the map but sometimes it gets stuck on some rocks at the bottom of the river.
The PS2 version has a rock on a bit of the glitch area but it's still usable.

Ok and that's it all the spots I could find, if anyone else knows one that hasn't been mentioned here please tell me.
Now I'm going to put my efforts in finding the resurface spots.
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#5

Posted 15 May 2013 - 04:56 AM

Thanks fnxrak! I needed a Turismo but I've already managed to get one just using the Reefer:)

But this sure is very useful.


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#6

Posted 15 May 2013 - 06:26 AM

These maneuvers are going to be handy during gang wars (usually at Santa Maria Beach) when the adversaries spawn underwater. My typical method for that was acquiring a boat (before initiating the war), hovering over them and dropping satchel charges.

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#7

Posted 15 May 2013 - 07:23 AM

I'm not sure there are any undrowning zones close enough to be useful for the Santa Maria gang wars. Let me know if it works out. I remember reading that players often have trouble with under water targets on some of the glitched turfs between Los Santos and Las Venturas that appear on PS2 using the fly off the map trick. The undrowning zones might be useful for those.

The seabed objects are often much different on PS2 and may block some of the undrowning zones. I know the Hampton Barns location is almost completely blocked by a very large rock. I never would have found it on PS2 if I didn't know exactly where to look. Confirmation of the undrowning zones for PS2 would certainly improve the quality of this documentation.

fnxrak
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#8

Posted 15 May 2013 - 10:35 AM Edited by fnxrak, 24 August 2013 - 09:29 AM.

Getting out of the Water

From Los Santos to San Fierro

user posted image
You might have some trouble making it work with some vehicles in this case the Dune has a good traction so it can make some maneuvers that other vehicles might not.
* Many vehicles can perform the jump near the Santa Maria Beach bridge so using this glitch might be pointless to those vehicles.
Best Route: Video Alternative Route: Video

From Los Santos to Las Venturas

user posted image
You might have some trouble making it work with some slower vehicles in this case the Police Ranger has a good speed and traction and on top of that it's full immune to damage, but you shouldn't have much trouble making it with a medium regular vehicle.
* There is another spot that I was able to push the car out of the water in a beach near the Sherman Dam, but I had to use a no wanted police exploit for this, because pushing a vehicle out of the water with cops shooting at you it's not the best choice.
Best Route: Video

From San Fierro to Los Santos

user posted image
Some vehicles resurface a bit too early for those try the alternative route and out-of-the-water spot, but be careful a this route has a much shallow water and the vehicle can also resurface.
Best Route: Video Alternative Route: Video

From Las Venturas to Los Santos

user posted image
Since there are no undrowning spots directly on the shores of Las Venturas the best we can do is pushing the vehicles to the other side of the river that divides Las Venturas and Los Santos
* Note that you may use any other undrowning spot but this one is a lot less steep so it will help when pushing vehicles with the cops after you.
Best Route: Video

###edit###
Unfortunately OrionSR is right the closest spot is the second spot, but it's too far to make the trick and return to the area.
I only got that glitch twice and always near that small bridge that joins the two beachs, on that small gap that leads to the canal where a oyster is. But I have always managed to snipe them out.

QUOTE (GTA_Loco @ Wednesday, May 15 2013, 04:56)
Thanks fnxrak! I needed a Turismo but I've already managed to get one just using the Reefer:)

Check zmoonchilds way to get the turismo it's way more easier than the refeer way. I know i've done it both ways.
Turismo at the beginning
And it also shows on vigilante on very rare occasions, this last time one showed up when I was after the phoenix. But there where other times that it showed up more than once.
Turismo through vigilante
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#9

Posted 15 May 2013 - 10:38 AM

QUOTE (OrionSR @ Wednesday, May 15 2013, 07:23)
I'm not sure there are any undrowning zones close enough to be useful for the Santa Maria gang wars. Let me know if it works out. I remember reading that players often have trouble with under water targets on some of the glitched turfs between Los Santos and Las Venturas that appear on PS2 using the fly off the map trick. The undrowning zones might be useful for those.

If I'm not mistaken, I think this weird occurence happens a lot under the small bridge in Verona(?) beach and not Santa Maria.
It's pretty manageable though as you can still target the gang members with any weapon despite being underwater.

As for the other glitched areas, I haven't encounter such occurence yet to date.

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#10

Posted 15 May 2013 - 11:07 AM

During gang wars, I've considered using Edison Carters "No Water" code (2017f800 00000000) due to adversaries spawning underwater in disparate glitched territories such as the Fallow Bridge & Sherman Dam (to name a few).

I intend to test your zone findings on the PS2 shortly.

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#11

Posted 15 May 2013 - 11:45 AM

Okay, so we've established that undrowning isn't helpful for normal gang wars. We should take the rest of gang war comments to the gang war topic. This is going to mess up the topic. But...

Targets don't spawn where CJ is looking, so watch the water during the calm before the next wave. Or better yet, force them to spawn out on the road and don't let them appear anywhere near the water.

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#12

Posted 15 May 2013 - 12:17 PM

Has anyone checked out the BMX spawn on the Verona beach pier on PS2.
I've had a glitch once on PC where the BMX malspawned on the sea floor, maybe it happens more often on PS2?

The reason that is interesting is that bikes doesn't sink and therefore cannot normally be driven underwater using the undrowning glitch.

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#13

Posted 15 May 2013 - 05:43 PM

QUOTE (GTA Phreak @ Wednesday, May 15 2013, 12:17)
Has anyone checked out the BMX spawn on the Verona beach pier on PS2.
I've had a glitch once on PC where the BMX malspawned on the sea floor, maybe it happens more often on PS2?

The reason that is interesting is that bikes doesn't sink and therefore cannot normally be driven underwater using the undrowning glitch.

Towards the end of the pier (on the left), the BMX always spawns. No abnormalities on the PS2.

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#14

Posted 16 May 2013 - 09:29 PM

I had an idea on the underwater BMX, but it's pure speculation at this point. The Vortex Submarine trick works when the Vortex moves far enough away from the camera that the water is no longer... solid? uh... provides a barrier, or whatever, and the Vortex can sink below the surface. I'm wondering if the same trick can be adapted by moving far enough away from the Verona BMX spawn that the bike falls through the pier and water to the seafloor. Or, more practically, can a motorcycle or other floating vehicle be forced to the bottom by moving far enough away and still not unspawn or fall through the seabed?

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#15

Posted 16 May 2013 - 09:48 PM Edited by GTA Phreak, 17 May 2013 - 08:12 PM.

I don't think so, the Vortex sinks when the engine turns off (which happens if you move far enough away from it).
AFAIK the "ghost" Vortex sinks right away (?)
I think the "Vortex Sub" is a different effect, it only submerges at speed.

The seabed BMX propably happens when it spawns while the Pier hasn't properly loaded, it's very rare on PC.

Edit, found a screenshot

user posted image

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#16

Posted 16 May 2013 - 10:59 PM

Well, I'm still not sure what to make of the underwater BMX. I had high hopes for PS2 based on the fact that the Forklifts at the LS Docks tend to spawn partially or completely underground, but I'm not having any luck with that BMX. Do you remember if it was parked standing or lying down like it fell from someplace?

I think the glitch is more likely caused by a miss-evaluation of the ground coordinates. The game doesn't really pay all that close attention to the Z coordinate when spawning parked cars. For example, a Stunt Plane generated on the hill by Toreno's Ranch tends to spawn in the train tunnel if not positioned correctly, and a Monster spawned on top of a building in Dillimore tends to spawn partially embedded in the building. Raising the Z level doesn't have any effect on where the Monster appears. The raining police trigger cars in LV might also be related, although the police triggers never specify a Z coordinate to begin with.

The BMX on the pier is a streamed vehicle, so it should be generated at about the same time as the pier. But if you are correct, perhaps the trick of triggering vigilante to encourage engineless NRG spawns might be adapted to messing with the loading of the pier.

I don't think the sinking ghost Vortex (which spawns with the engine on but sinks anyway, IIRC), or a Vortex that sinks while CJ is trying to collect an oyster and the engine turns off (might also be true of the ghost vortex), are related to my speculations. I was concentrating on the submarine effect at the surface that triggers at a great distance. However, I'm starting to be doubtful that this effect will be useful for vehicles that don't sink. The sub-Vortex seems to be in a glitchy float mode; it doesn't appear to be gliding and unable to gain altitude like it would in the open air, so the prospects of a motorcycle falling to the seabed doesn't seem likely.

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#17

Posted 16 May 2013 - 11:34 PM

I've only had the BMX once, but I'd always look for it when I was in the area.
It stood nicely on it's wheels right under where it was supposed to be.

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#18

Posted 17 May 2013 - 12:25 AM Edited by fnxrak, 27 July 2013 - 11:07 AM.

Use the vortex as a submarine

Ok so first things first, I did not find this method. Apparently it was mentioned first by FYREWOLF88 here:
QUOTE (FYREWOLF88)

Use the Vortex as a Submarine

Use the Vortex between El Quebrados and the abandoned airfield to take the small unique jump ramp that's on the back of the small shack it's parked next to. When you land in the water, the unique jump slow-motion cinema should keep going, with the camera fixed in one spot. Drive way out into the reservoir, and towards the dam, to the left of the camera's view. You'll disappear from view, but keep going. Eventually you'll run into the side of the dam and the cinema will end, leaving you under water and able to steer the Vortex like a submarine, without draining lung capacity or anything, as if you weren't underwater at all.


But it was then brought to this forums with more info by OrionSR and GTA Phreak :
Early Side-Missions In Locked-Off Areas
Vortex Submarine - Cool trick

Also this is a very explanatory video by GTA Phreak where you easily learn how to make it work:


Use the Jetpack Underwater

With this trick you can use the Jetpack underwater without having to use cheats.
Just grab the Jetpack and land near the shores of one of the undrowning spots take the jetpack out then grab it back while holding the target of a weapon (ex. pistol, SMGs, Shotguns etc) it will seem that you don't have the jetpack on but in reallity will be available as soon as you hit ground underwater.


Underwater trick anywhere

Ok this trick should work anywhere near the water as long the water is deep enough for the player not to resurface.
Just start a fight with a ped, make sure he doesn't flee and that he follows you enter the vehicle nearby the water and wait for the ped to pull you out of the vehicle, if doen right you will land underwater.


2 Players underwater trick

This one in regular games (not modded) will only work for the PS2/PS3 platform.
It has some limitations, for some reason it only seems to work with the Seasparrow, whenever I tried it with a regular car the 2nd player just did not take the 1st player out of the vehicle and entered the same vehicle at the other side as a passanger.
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#19

Posted 17 May 2013 - 01:50 AM Edited by OrionSR, 17 May 2013 - 11:06 AM.

Flint Phallic: x= -315.883100 y= -2872.659000 z= -32.884560 (south of the "brown boner" on the map)
Green Sperm: x= -537.073400 y= -2821.420000 z= -33.039420 (but could be the one farther west as well)
Flint Love Tunnel: x= -541.691200 y= -2819.530000 z= -33.636620 (to continue with the perverted naming in the area)
Our Man Flint: x= -6.087309 y= -2810.737000 z= -33.522810 (movie title)
In Like Flint: x= -64.488200 y= -2866.528000 z= -33.022610 (more James Coburn)

Updated: (had the wrong coordinates before)

Beat the Cock: x= 1792.385000 y= 0.462498 z= -13.680420 (can this be used to help during the race?)

^It can be used during the triathlon but it would be difficult to argue that it helps. CJ needs to jump to trigger some of the markers. It always seemed to me that this race should swim most of the length of the river before beginning the epic bike leg across the map. Kind of glad it doesn't though.
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fnxrak
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#20

Posted 18 May 2013 - 01:59 AM Edited by fnxrak, 18 May 2013 - 05:18 PM.

The Underwater BMX
It's actually not rare to spawn underwater, it's really just a question of the loading of the pier, and from where you aproach the bmx.
If you go to the pier from Santa Maria Beach this won't happen, but if you came from south walking more or less parallel to the pier the bmx most certainly will show underwater.
Of course this will only happen if the pier is not loaded yet, so you have to aproach from a certain distance.
user posted image
ex: just swim to the end of the pier, then swim further to the south side until it shows Los Santos writen in your screen, swim just a little longer then return to the pier.
Even if you are not underwater the BMX will spawn underwater, unfortunately you can enter it like this, you will have to use a undrowning spot then do the same thing on foot underwater and only then you can use it.
Note: This only worked for me on the PC version 1.0, on PS3 it didn't work possibily because of the draw distance difference between the two platforms.
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#21

Posted 18 May 2013 - 02:38 AM Edited by OrionSR, 18 May 2013 - 02:40 AM.

Interesting. I tried a similar strategy on PS2, but I was using a cop car to get around an randomly triggering vigilante to mess with the load times; it didn't help. I was going to try again on foot but I suspect I'll get the same results as you did on PS3. Draw distance might be a factor, and PC offers some control over this. More likely though, PS2, and presumably PS3, have much different and a lot more of the streaming IPL files that are responsible for spawning these objects.

My other thought, btw: Is it possible to sink bicycles or bullet proof motorcycles into an undrowning zone using a mini-gun or shotgun?

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#22

Posted 18 May 2013 - 02:52 AM

QUOTE (OrionSR @ Saturday, May 18 2013, 02:38)
Interesting. I tried a similar strategy on PS2, but I was using a cop car to get around an randomly triggering vigilante to mess with the load times; it didn't help. I was going to try again on foot but I suspect I'll get the same results as you did on PS3. Draw distance might be a factor, and PC offers some control over this. More likely though, PS2, and presumably PS3, have much different and a lot more of the streaming IPL files that are responsible for spawning these objects.

My other thought, btw: Is it possible to sink bicycles or bullet proof motorcycles into an undrowning zone using a mini-gun or shotgun?

One thing is strange though I tried to put the PC draw distance to the minimum instead of the maximum and it still spawned underwater
That's a nice idea, but probably we would need a shallow spot and some boat or a nice platform so that we could shoot the bike or motorcycle into the direction of the spot.
I had another idea but I don't know if it works, probably the vehicle would vanish before. But if you put a vehicle more or less where the BMX usually spawns and you make the same thing, will it spawn underwater too?

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#23

Posted 18 May 2013 - 06:11 AM

I gave the underwater BMX trick another try on PS2v1 and had no luck. Before I was approaching from the west and the south with a police car, and tried triggering Vigilante on and off in an attempt to cause lag. I also tried looking backwards while approaching the pier. This time I tried approaching from the south and southwest on foot, and also tried looking behind while approaching, and still no luck. It just seems like this trick isn't going to work on PS2.

I commented before about the seafloor being much darker on PS2 while on foot, but it also seems much darker while driving. I can't make direct comparison right now, but it seems that CJ doesn't need to be very deep at all before nothing can be seen on PS2. All the extra seabed objects make navigation quite difficult.

fnxrak
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    "Does the Pope sh*t in the Woods?"

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#24

Posted 18 May 2013 - 12:23 PM Edited by fnxrak, 23 May 2013 - 04:22 PM.

Ok so I gave it another go on the PC with the draw distance at minimum and while in a car (Bravura) the glitch didn't happen. So I believe now there are two things that interfere with the normal spawning of the bike, the draw distance and the speed when you aproach.
I'm going to give another try on the PS3 just walking slow and see if anything changes.
###edit###
No still no luck making it spawn underwater on the PS3, it must have something to do with the rendering engine of the two platforms, PC and PS2/PS3

###edit 23/05/2013###

Hi I haven't forgot about this topic. As soon as possible I will be replacing all other pictures with better more explanatory pictures and finding the best resurface spots also, I'm just waiting for a new cable with S-video for my PS3 so that will have a bit more quality.

fnxrak
  • fnxrak

    "Does the Pope sh*t in the Woods?"

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#25

Posted 24 July 2013 - 06:23 PM Edited by fnxrak, 25 July 2013 - 12:49 PM.

Ok sorry for double posting but it's just to inform on the front page updates:
- New more explanatory pictures of the undrowning spots
- Getting out of the water spots with maps and videos.
###edit###
- The Vortex Submarine

Future Updates:
- Thrown out of the car glitch/ PS2 multiplayer

0909090
  • 0909090

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#26

Posted 24 July 2013 - 06:48 PM

Excellent topic, fnxrak. I'm glad that you've got all useful information and put it in this topic, it will be very helpful. I personally have this bookmarked. smile.gif

OG Viking
  • OG Viking

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#27

Posted 15 September 2013 - 06:49 AM

So this is the "undrowning glitch". I thought "undrowning" meant to sink a car in shallow water and push/shoot it back on land!

Normally there are more objects and details on the PC version so it was a surprise to see that the seabed on PS2 have more rocks laying around.

Questions...
1) How do you find the spots? Do you have any better method than brute force and sink a car for every meter around the coast?
2) How do you get the coordinate numbers, are they available in the PC game or do you use a third party tool?
3) Are the yellow zones on the screenshots something you added, or are they visible to the eye? I've not seen yellow in graphical glitches before, so I guess you added the color.

I tried the big spot in Flint county, between 69 Truck Stop and the motel. I sank to the bottom in an Emperor car and could not breathe. I also didn't manage to keep it straight, for a while I had the roof down and tried to flip it, but it's nose heavy and I could not prevent the nose from sinking faster.

 

The reason that is interesting is that bikes doesn't sink and therefore cannot normally be driven underwater using the undrowning glitch.

What do you mean? In my experience bikes sinks faster than cars.

GTA Phreak
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#28

Posted 15 September 2013 - 10:50 AM

The "spots" occur where there's an overhang of dry land above. There aren't any direct visible clues, but the wavy camera and the gurgling sounds will disappear when the camera enters the spot (beware that, depending on view setting, the camera will be offset from CJ's position) Molotov's will also reveal a spot, - they only burn when they hit dry land.

 

Undrowning vehicles at the 69 truck stop:

 

A simple method to locate spots is to undrown a vehicle at a known spot (or cheat spawn a vehicle on the seabed), then drive along the coast and look for camera anomalies.

 

Bikes only sink a bit, they float right under the surface. Motorbikes float high enough to allow CJ to stand on them.

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fnxrak
  • fnxrak

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#29

Posted 15 September 2013 - 11:40 PM

The coordinates were obtained with an external trainer GTASA Center and what I actually did was going on foot and trying to find the spots, of course like I said I could have missed some smaller spots.
Actually the quad bike will sink as a car althouh it behaves like a normal motorbike and the only bicicle knowned to undrowned is with BMX glitch at the pier in Santa Maria Beach.

OG Viking
  • OG Viking

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#30

Posted 17 September 2013 - 10:50 AM

I managed to undrown a vehicle (Barracks) at the 69 truck stop. I drove to Santa Maria Beach and my vehicle drowned before I reached dry land. What's happening here? What's wrong with the beach straight ahead of the Santa Maria safehouse? Is it too steep or not steep enough?




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