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[REL|III] GTA 3 Natural HD Textures

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GuenosNoLife
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#61

Posted 13 April 2015 - 01:14 PM

Very nice, the news update download is soon ?


macrohard
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#62

Posted 18 April 2015 - 04:50 PM

Roads are big part of the game and the final look of city really imroved, because your road textures are the best, they are lore-friendly and looks almost similar to original. Hope all your other textures will are the same quality.

 

s_1429375171_9785782_13c49692f2.png s_1429375210_8652365_f158e6bd7b.png

 

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saihtam92
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#63

Posted 11 May 2015 - 08:14 AM

Damn. I was just thinking about trying to play it again and was looking for texture mods.

This just looks amazing. Is there any new updates coming? As I understand from the first post that the 0.4 beta is from 2013?


Fivekills
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#64

Posted 10 June 2015 - 02:21 AM

The mod installer link is dead, can we get it replaced with a working one? Is there going to be any type of update for this mod? I seen the mod maker comment a page back he was working on it again. :)


positivcho
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#65

Posted 12 June 2015 - 09:17 AM

This looks amazing! As Fivekills said, can we get an updated installer? Can't wait to play with this mod :)


TWIST_OF_HATE
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#66

Posted 14 June 2015 - 03:34 PM Edited by TWIST_OF_HATE, 14 June 2015 - 03:37 PM.

Progress ? ETA ?


Dingleman
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#67

Posted 18 June 2015 - 12:38 AM

A substantial amount of life commitments (and I'll admit.. lack of motivation) have gotten in the way of this. In honesty, there has probably been enough progress since last release for a new one.

I'll look at doing a bit of digging + spit and polish on this over the weekend and having a new release in time for next week.

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Silent
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#68

Posted 19 June 2015 - 10:28 AM

Pity. Would love to see the materials released, though!
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GaMeR-X
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#69

Posted 25 June 2015 - 09:15 PM

Awesome!


Woojin671
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#70

Posted 26 June 2015 - 02:23 PM

can anybody plz tell me how to save the zip file on windows 8.1? this mod looks really great and i wanna play it so badly!!!!!


TWIST_OF_HATE
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#71

Posted 31 July 2015 - 07:21 PM

Please man, just release something ...


Donel
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#72

Posted 12 August 2015 - 06:14 PM Edited by Donel, 12 August 2015 - 06:14 PM.

Wow, I've discovered this mod yesterday, it's pretty good.

 

Dingleman, you should at least release your latest work, the beta in the OP is really outdated compared to the stuff you posted in this topic from page 2 on.

 

 

Congratulations for the awesome work.


[email protected]
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#73

Posted 27 August 2015 - 09:39 AM

cool... you've made a nice work...


macrohard
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#74

Posted 06 December 2015 - 06:02 PM

Abandoned again?


Matt714
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#75

Posted 09 February 2016 - 12:23 AM

Seems to be.  :panic:

 

E-mailed the author just to know if it was still alive and haven't heard back. 


Dingleman
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#76

Posted 23 February 2016 - 07:14 AM Edited by Dingleman, 23 February 2016 - 09:01 AM.

New version has been uploaded and linked in the OP.

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TWIST_OF_HATE
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#77

Posted 23 February 2016 - 01:04 PM Edited by TWIST_OF_HATE, 23 February 2016 - 01:05 PM.

Dingleman, you did it ! Better late, than newer. It will be awesome combination with Xbox mod.


Dingleman
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#78

Posted 24 February 2016 - 01:39 AM

Currently awaiting for a GTAGarage support ticket to be approved so I can increase the upload limit for those who aren't fond of MediaFire.

Also would like to thank you guys for the ongoing support in spite of my ongoing work (or lack thereof  :lol:) for this mod. I intend for this to be the final version unless something drastic is pointed out to me.

Peace out!

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Daybreak Hunter
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#79

Posted 08 March 2016 - 12:12 PM

a shame  , this had great potential. thanks for your work tho  . it looks awesome . 


Hoods_CZ
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#80

Posted 19 March 2016 - 06:08 PM

It's awesome, but origin posters with Badfellas are from beta version. In this mod Leone family are from full version GTA III. 


TWIST_OF_HATE
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#81

Posted 28 April 2016 - 10:57 AM Edited by TWIST_OF_HATE, 28 April 2016 - 10:57 AM.

Dingleman, can you please upload latest version on MEGA or torrent ? I have 10 kb/sec on mediafire :facedesk:


Ruvix
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#82

Posted 04 June 2016 - 07:51 PM

So any new news ?
 

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stef_92
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#83

Posted 09 June 2016 - 01:35 PM

Man, this mod is awesome. But why did you put a whole txd.img file instead of providing a folder with all txd files you've changed. If I only want to replace the textures that you've changed and keep the rest (because I may have other modifications) what am I supposed to do?

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zanesix
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#84

Posted 19 June 2016 - 11:40 PM

Could somebody give me just the files from the mod so I don't have to replace the entire IMG's? That would be great, thanks in advance.

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Alt
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#85

Posted 20 June 2016 - 11:07 AM Edited by Alt, 20 June 2016 - 11:11 AM.

Could somebody give me just the files from the mod so I don't have to replace the entire IMG's? That would be great, thanks in advance.

 

 

Man, this mod is awesome. But why did you put a whole txd.img file instead of providing a folder with all txd files you've changed. If I only want to replace the textures that you've changed and keep the rest (because I may have other modifications) what am I supposed to do?

 

You guys can actually find changed files yourself.

 

* Get original IMG archives

* Extract files from (original and modded) img archives with whatever tool you want into some separate folders (e.g. gta3-img/gta3-img-original; txd-img/txd-img-original)

* Grab WinMerge (binaries as it's portable version). Install Visual C++ 2008 Redist (x86) if you don't have it.

* Open WinMergeU.exe. Then go to File -> Open. For the "Left" choose "gta3-img" folder and for the "Right" respectively "gta3-img-original". Click OK.

* "View" - uncheck "Show Identical Items"

* Select all files (Ctrl+A/ Edit -> Select All), right-click somewhere on the selected area and choose "Copy -> Left to..."

* Congratulations, now you have modded files in the separate folder.


stef_92
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#86

Posted 21 June 2016 - 08:39 PM

giphy.gif

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stef_92
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#87

Posted 24 June 2016 - 05:19 PM

Guess what... it didn't work. It showed me that all files were different


Alt
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#88

Posted 24 June 2016 - 08:09 PM Edited by Alt, 24 June 2016 - 08:31 PM.

Guess what? I don't owe you anything. Just passed by and tried to help, And in return got only "go f--k yourself" reaction. As it turned out you didn't even try what I suggested back then.

I'm sure that this can be done one way or another (hint: HashCheck + X-ConTEXT). I might test it properly, write another guide or even upload archive with modded files. But ask yourself one simple question mister: why should I bother myself doing it for few ungrateful kids people with a rude attitude?


stef_92
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#89

Posted 24 June 2016 - 10:56 PM Edited by stef_92, 24 June 2016 - 11:22 PM.

You didn't get a "go f--k yourself" reaction. It seems that you got me wrong. I just wanted to mention that I have tried and unfortunately it didn't work. And also if you see one post above - i expressed my thankfulness. So I was not ungrateful neighter rude.

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barti
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#90

Posted 25 June 2016 - 10:07 PM

Here's an idea - the contents of TXDs have some minimal variations between them, but file sizes stay the same. You can use Beyond Compare to comb out the duplicates. Simply use Folder Compare, and set the Rules to only compare by file sizes.





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