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[REL|III] GTA 3 Natural HD Textures

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Fireburns
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#31

Posted 15 May 2013 - 06:29 PM

Wow, simply amazing! Keep it up!!!

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CCPD
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#32

Posted 26 June 2013 - 10:06 PM

Looking good. How much do you have left to do?

DimZet13
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#33

Posted 27 June 2013 - 09:43 AM Edited by DimZet13, 27 June 2013 - 10:58 AM.

I found HD original textures of gta3. Quality and color full. Size 512-1024.
(folder the HD original edit)
http://yadi.sk/d/XjOejadH2vgHx - my collection textures
Example - http://dimzet13.3dn....hopdoor1_64.jpg
still in the archive there is a link to the websites of textures.

QUOTE
user posted image
user posted image

On original blocks and bricks, not beton.

QUOTE
user posted image
user posted image

I know what created not you, but may be you create best?
On original real phone model - Sony ericsson r520m proto
and where china text on new hd pic?

macrohard
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#34

Posted 19 July 2013 - 06:17 PM Edited by oleg_berezov, 20 July 2013 - 05:13 AM.

Very nice work. Did you planning to replace other roads (parkings, bridges) or only main?
I like your roads, it looks very similar to original.

theNGclan
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#35

Posted 19 July 2013 - 06:44 PM

This would look great on GTA:LC :3

Dingleman
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#36

Posted 04 August 2013 - 07:47 AM

Just spent most of my afternoon in After Effects and 3ds Max remaking the Logo.mpg intro from scratch in 1440x1080 resolution (4x the original quality).

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#37

Posted 04 August 2013 - 08:19 AM

QUOTE (dingleman @ Sunday, Aug 4 2013, 07:47)
Just spent most of my afternoon in After Effects and 3ds Max remaking the Logo.mpg intro from scratch in 1440x1080 resolution (4x the original quality).


Now that looks nice.
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Jestic
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#38

Posted 04 August 2013 - 04:25 PM

QUOTE (dingleman @ Sunday, Aug 4 2013, 09:47)
Just spent most of my afternoon in After Effects and 3ds Max remaking the Logo.mpg intro from scratch in 1440x1080 resolution (4x the original quality).


Really well done.

Are you gonna do gtatitles.mpg as well.? biggrin.gif

Dingleman
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#39

Posted 05 August 2013 - 02:23 AM

QUOTE (Blaster_nl @ Monday, Aug 5 2013, 02:25)
QUOTE (dingleman @ Sunday, Aug 4 2013, 09:47)
Just spent most of my afternoon in After Effects and 3ds Max remaking the Logo.mpg intro from scratch in 1440x1080 resolution (4x the original quality).


Really well done.

Are you gonna do gtatitles.mpg as well.? biggrin.gif

Perhaps. Though it would be close to impossible to find all the original, pre-release screenshots used in that video.

llllI1llllI1
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#40

Posted 05 August 2013 - 05:27 AM

QUOTE (dingleman @ Sunday, Aug 4 2013, 20:23)
QUOTE (Blaster_nl @ Monday, Aug 5 2013, 02:25)
QUOTE (dingleman @ Sunday, Aug 4 2013, 09:47)
Just spent most of my afternoon in After Effects and 3ds Max remaking the Logo.mpg intro from scratch in 1440x1080 resolution (4x the original quality).


Really well done.

Are you gonna do gtatitles.mpg as well.? biggrin.gif

Perhaps. Though it would be close to impossible to find all the original, pre-release screenshots used in that video.

gouranga.com for starters. I know some of them are in there.

Dingleman
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#41

Posted 05 August 2013 - 05:39 AM

QUOTE (sibs44 @ Monday, Aug 5 2013, 15:27)
gouranga.com for starters. I know some of them are in there.

Yeah the renders from Chinatown are there, but as far as I know the Staunton Island render shots were never released.

macrohard
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#42

Posted 14 August 2013 - 08:26 AM Edited by oleg_berezov, 14 August 2013 - 08:47 AM.

dingleman, what do you think about new radio icons?
I found almost all radio icons in svg format. For example.


user posted image

I think, you can do it with much accuracy, than me.
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Ash_735
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#43

Posted 14 August 2013 - 12:10 PM

I already remade the radio icons for gta lc, but I only did them as 128x128, so if this is 4x minimum then I guess they wont be good either.

macrohard
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#44

Posted 14 August 2013 - 01:43 PM

QUOTE (Ash_735 @ Wednesday, Aug 14 2013, 12:10)
I already remade the radio icons for gta lc, but I only did them as 128x128, so if this is 4x minimum then I guess they wont be good either.

Oh. And where i can find it?

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#45

Posted 15 August 2013 - 01:13 AM

QUOTE (oleg_berezov @ Wednesday, Aug 14 2013, 14:43)
QUOTE (Ash_735 @ Wednesday, Aug 14 2013, 12:10)
I already remade the radio icons for gta lc, but I only did them as 128x128, so if this is 4x minimum then I guess they wont be good either.

Oh. And where i can find it?

...in the GTA Liberty City mod, oh and GTA3 RAGE Classic when the new version is released, here's what they look like though:

user posted image

macrohard
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#46

Posted 15 August 2013 - 03:57 AM

Nice. Waiting for III on rage engine.

lpgunit
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#47

Posted 15 August 2013 - 05:23 AM

Just a little correction for the Top Down City poster: I think you should use this: http://www.dafont.com/adventure.font

macrohard
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#48

Posted 09 October 2013 - 04:31 PM

Mod abandoned?


Dingleman
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#49

Posted 18 March 2015 - 10:51 AM Edited by Dingleman, 18 March 2015 - 11:47 AM.

Managed to whip up some ground and building textures around industrial areas in Shoreside today.


bKBuFjLl.jpg

Xhegqx7l.jpg

wMuXtCRl.jpg

DPpk8G2l.jpg

 

OzHRmCal.jpg

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undertaker fan
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#50

Posted 18 March 2015 - 12:21 PM

Awesome work man.

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#51

Posted 18 March 2015 - 09:55 PM Edited by Ash_735, 18 March 2015 - 10:06 PM.

I love how you just bumped the thread after over a year and half of no activity with a couple of pictures of what you've done lately! :p

edit: By the way, not sure if you've been gone all this time, but there has been huge progress in texture packing for these games over the past year, so check out MagicTXD by DK: http://gtaforums.com...ic-txd-builder/

And get yourself up to speed to see if you can use it or not with your files. :)

Dingleman
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#52

Posted 18 March 2015 - 10:34 PM

Shh, was hoping nobody would notice ;)

Yeah I have been inactive (you can blame work/girlfriends/society etc.). Getting a new computer rig has somewhat re-sparked my interest in the series and found me snooping around getting up to speed over the last few weeks.

And cheers for the tip, will have to try that builder out when I get home.  :^: 

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#53

Posted 19 March 2015 - 06:37 PM

This mod should fit nicely with OnePiece's HD cars. :D
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Dingleman
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#54

Posted 21 March 2015 - 04:07 AM Edited by Dingleman, 21 March 2015 - 06:42 AM.

8KLVRofl.jpg

sthWxKNl.jpg

gWvxtbVl.jpg

zq9FYGzl.jpg

WttzSyol.jpg

72qtgPQl.jpg

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#55

Posted 21 March 2015 - 05:49 PM

This is the kind of work I like, where you look at a thumbnail and think "It looks like nothing has changed" and then you click on it and it's just like, wow, it is the same but just a lot better quality!
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#56

Posted 24 March 2015 - 10:59 AM

These textures sure are looking Sharp. Pun intended. ;) :)


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#57

Posted 24 March 2015 - 11:58 AM

Indeed, looks very good. :)


Dingleman
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#58

Posted 24 March 2015 - 12:11 PM Edited by Dingleman, 25 March 2015 - 12:11 PM.

Thanks for the kind words. Progress is steady, so more screens should be on their way.
 

Just so people know where I'm at, all generic/common textures across the map are done. I'm pretty much going over the three islands one at a time at this point and snooping out areas that need touching up.

For those who are keen to get involved as I'm finishing off Portland, feel free to help me hunt spots in Staunton by taking a screenshot of a particular area or texture that you think really sticks out. If I agree, I will try and repost your screenshot as close as I can after I have went over and re-textured them.

 

Who knows.. might make things a little fun :)

EDIT:

Bits and pieces, and reworked the stone wall texture in the alley + some beach textures from scratch. Portland about 95% done.

6xGCesal.jpg

ZdsZHTYl.jpg

HwL46Z3l.jpg

cbK1Flwl.jpg

km279TCl.jpg

 

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macrohard
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#59

Posted 09 April 2015 - 04:14 PM

Awesome, can't wait for next release.


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#60

Posted 12 April 2015 - 01:48 PM

Awesome, this is great addition to Xbox mod, keep it up, hope you will release new beta/final soon.




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