[M-PACK] Land of the Dead
Posted 16 August 2013 - 01:47 AM
Posted 16 August 2013 - 04:10 PM
Posted 16 August 2013 - 05:49 PM
|QUOTE (Junior123456789 @ Friday, Aug 16 2013, 01:47)|
|LOL XD I think I can even (poorly as f*ck) run GTA4 now with the extreme f*cking low pc mod.|
Hahaha... we just need new computers, that's all
Posted 02 November 2013 - 12:24 AM
I've recently got San Andreas working again! Now I can gladly say that this mission pack is back in progress If you haven't, then play the older missions in the meantime I make the next one. Thanks for y'all attention in this MP.
Posted 02 November 2013 - 12:38 PM
Hey Target13, long time I didn't post here LOL It actually felt strange how much GTAF changed
Posted 05 November 2013 - 06:21 PM Edited by HELLO GUY, 05 November 2013 - 06:22 PM.
I like your missions. Your vocabulary, grammar and creativity are perfect (played 8 missions, excluding 5 so far).
Posted 08 November 2013 - 09:59 AM
Thanks for your kind words The next mission will be released tomorrow.
Posted 09 November 2013 - 02:15 PM
Hey there guys. The release date for part #11 is today, and I already tried uploading it. But the DYOM site aways give me this error:
You don't have permission to access /submit on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
If someone can help I would really appreciate it.
Posted 10 November 2013 - 06:26 PM
Hey guys, I'm here to tell that the next mission will have 2 parts, and they will be released on the same day. I hope to make at least 20 minutes of gameplay in it, as it is a chapter ending. Thanks for playing this Mission Pack!
Posted 14 November 2013 - 08:17 AM
Haven't rated in a while.
- Amazing plot
- Realistic settings and characters
- Most, if not all, missions are too predictable.
- A lot of plot holes that never got covered
- No thrill in most missions.
Posted 15 November 2013 - 08:05 PM Edited by Junior123456789, 15 November 2013 - 08:05 PM.
Thanks, Chips. I hope mission #12 cover some of the plot holes (and adds more thrill, also I am making some changes in story, so I dare you to say after the next mission that the story is predictable!). However, I won't release it tomorrow unfortunately, as I won't be home to finish, but it will be released at the mid of next week, I hope.
Posted 18 November 2013 - 08:22 PM
Delayed to next week's mid week. (Saturday there is a theatre in school, and I will be one of the actors, so I have to have all my lines in the brain 'till then.
Posted 15 December 2013 - 01:18 PM Edited by Junior123456789, 19 December 2013 - 02:57 PM.
New mission below!
Posted 20 December 2013 - 01:02 PM Edited by Chips237, 20 December 2013 - 01:14 PM.
Finally. Will comment and rate as soon as i play it.
- I didn't like this one because of plot holes and the cliffhanger. Also a limited amount of gameplay, this mission was more on cutscenes.
- I hope you'll do better in the chapter ending.
Posted 20 December 2013 - 04:07 PM
Thanks I made this one on a hurry because I had not posted a mission for a good while. But, so far, I think you'll LOVE the next mission. (It comes out tomorrow!)
Posted 23 December 2013 - 11:04 PM
Sorry guys for the delay, but I had some problems in my PC. I think I will upload the mission later tonight, but if not, it will be uploaded tomorrow.
Thanks for the support
Posted 30 December 2013 - 01:24 PM
I didn't had time to finish it due to RL problems. But, yeah, I have made a small portion of it already.
Posted 22 January 2014 - 02:16 AM
New mission released! Click here to download part 13 "End of Chapter".
Sorry for the long delay, but here it is, I think I made a very good job in this one, and I hope to get some feedback to see what the DYOM player really enjoy in this MP. I hope to also receive some advices from other DYOM designers, thanks
Posted 22 January 2014 - 09:18 AM Edited by Chips237, 22 January 2014 - 09:27 AM.
- Nice use of the new v8 features.
- Mission too short to be a chapter finale.
Posted 22 January 2014 - 11:41 AM
Thanks Chips, the mission lenght is something that I should of had taken care before. I hope #14 fixes this.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users