
[SA|REL|CLEO4] Gang Specific Car Color
#1
Posted 05 May 2013 - 07:40 AM
Version 1.0 by Oksu
What this mod does?
It changes colors of cars used by gang to match their gang color.
By default this means Ballas will drive with purple Majestic
and Tahoma, but you can change the colors yourself if needed.
And don't worry about the cars, script will find all gang cars by itself!
Includes source for easy color editing!
Requirements
CLEO 4 with DK22Pac's NewOpcodes.
Download NewOpcodes from here:
http://www.gtaforums...howtopic=518780
Before editing the script or when having problems, make sure NewOpcodes is properly installed!
Credits
DK22Pac for help and NewOpcodes
SilentPL for LOTS of help.
#3
Posted 05 May 2013 - 10:29 AM
QUOTE (damiann69 @ Sunday, May 5 2013, 13:19) |
It can't be change in carcols? |
No, I thought it would be simpler to make it constant RGB-value.
For example, if you have original carcols.dat, and I make the script use let's say color #115, and you change carcols.dat to a new one, you still need to change the script so it has correct color.
#5
Posted 05 May 2013 - 11:55 AM
True, but I like to force people to use stuff that I prefer, in this case CLEO 4 over CLEO 3.

But honestly, I haven't learned enough to cover probably even half of the script in CLEO 3, CLEO 4 with NewOpcodes is just so friendly to use.
#6
Posted 05 May 2013 - 11:57 AM
QUOTE (oksa8 @ Sunday, May 5 2013, 13:55) |
But honestly, I haven't learned enough to cover probably even half of the script in CLEO 3, CLEO 4 with NewOpcodes is just so friendly to use. |
Setting carcol to RGB can't be done in an easy way (complex way, sure

#7
Posted 13 May 2013 - 07:22 AM

#9
Posted 14 May 2013 - 01:07 PM
No need to reply after this post.
#11
Posted 14 May 2013 - 05:07 PM
QUOTE (JF-Mir2 @ Tuesday, May 14 2013, 21:07) |
Be patient. He's out somewhere. And it's only been a day. I'm very sure he'll answer you, when he gets back. Avoid double-posting next time, too. As well as useless bumps like this one. He is not here to serve you 24/7. No need to reply after this post. |
Okay, Okay.... :-/

#12
Posted 14 May 2013 - 07:04 PM
QUOTE (Rizqan7 @ Monday, May 13 2013, 10:22) |
Oksu, How With MIB Gang And Triads? What The Cars Used For That Gang? And What The Colours Of Cars Used? ![]() |
What do you mean with MIB Gang? And yes, Triads are included, driving grey cars.
And each gang car is colored, for example if you have modified your cargrp.dat so Grove Street Families drives Buffalo, Infernus and Cheetah, then with default script, those cars will be green. And for rest of the gangs and their colors... Go and explore to find out!

#13
Posted 15 May 2013 - 06:01 AM
QUOTE (oksa8 @ Wednesday, May 15 2013, 03:04) | ||
What do you mean with MIB Gang? And yes, Triads are included, driving grey cars. And each gang car is colored, for example if you have modified your cargrp.dat so Grove Street Families drives Buffalo, Infernus and Cheetah, then with default script, those cars will be green. And for rest of the gangs and their colors... Go and explore to find out! ![]() |
Thanks So Much, Heres 2 Cat Loaf


#14
Posted 02 November 2014 - 05:34 PM
I have NEwOpcodes.cleo but this mod doesn't work for me... My GTA crashes and if I try to open it in Sannybuilder there is an error message.
#16
Posted 02 November 2014 - 05:55 PM
True. aStiffSausage doesn't work on GTA any more, so I'll lock.
He can let me know if he wants it reopened.
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