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[WIP] 1971 Holden HQ Monaro

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Carface80
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#1

Posted 03 May 2013 - 02:12 AM Edited by bigfoot2003, 03 May 2013 - 02:23 AM.

This started as a port or Road Warrior mod, a halfhearted side project, then escalated...

Roadwarrior variant and maybe nightrider too...

The engines are based on my 1991 caprice with some modification, the front suspensions and hubs from my LTD...speeds up a bit.

BTW caprice is still in the pipeline dont worry...

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ALMOST610
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#2

Posted 03 May 2013 - 07:14 AM

Yuck Holden, You should do an XD or XE Falcon.

Still Nice Work Though.

Carface80
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#3

Posted 03 May 2013 - 02:26 PM Edited by bigfoot2003, 03 May 2013 - 02:42 PM.

Sorry, dont mean to trigger ford-gm/holden-imports war.

XD falcon looks like mk4 cortina, one of my childhood favourite car smile.gif



i missed the old days in gtaforums. Too many untapped good cars (anything not featured in forza, juice..etc) but not enough scratch modder.

Nothing against ripping so called "copyright" models (for some it's a gray area, for me I prefer my own stuff) but there's like dozens people convert same car over and over. it's extreme monotomy.

RoadRunner71
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#4

Posted 03 May 2013 - 03:27 PM

QUOTE (bigfoot2003 @ Friday, May 3 2013, 14:26)
Sorry, dont mean to trigger ford-gm/holden-imports war.

XD falcon looks like mk4 cortina, one of my childhood favourite car smile.gif



i missed the old days in gtaforums. Too many untapped good cars (anything not featured in forza, juice..etc) but not enough scratch modder.

Nothing against ripping so called "copyright" models (for some it's a gray area, for me I prefer my own stuff) but there's like dozens people convert same car over and over. it's extreme monotomy.

If I knew modeling I'd make my own cars from scratch, a have a long list full of classic cars that I hope someday I will be able to make them... confused.gif

Nice work so far, I'm not a big fan of the Australian cars, though they used to have some nice muscle cars.

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#5

Posted 03 May 2013 - 04:46 PM

QUOTE (RoadRunner71 @ Friday, May 3 2013, 15:27)
QUOTE (bigfoot2003 @ Friday, May 3 2013, 14:26)
Sorry, dont mean to trigger ford-gm/holden-imports war.

XD falcon looks like mk4 cortina, one of my childhood favourite car smile.gif



i missed the old days in gtaforums. Too many untapped good cars  (anything not featured in forza, juice..etc) but not enough scratch modder.

Nothing against ripping so called "copyright" models (for some it's a gray area, for me I prefer my own stuff) but there's like dozens people convert same car over and over. it's extreme monotomy.

If I knew modeling I'd make my own cars from scratch, a have a long list full of classic cars that I hope someday I will be able to make them... confused.gif

Nice work so far, I'm not a big fan of the Australian cars, though they used to have some nice muscle cars.

I started modeling GTA cars when I cant find a car I like. IF you tried to learn to model, pick the car you like. I started with pow poly cars.

Modeling is not as hard as it looks, specially low poly cars. finding good tutorials is the key. The most time consuming is doing the research for reference photos. Understandable why people prefer converting from forza, the quality alone is unquestionable, they are made using expensive equipments and professional modelers, I cant beat that.

RoadRunner71
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#6

Posted 05 May 2013 - 12:32 AM

QUOTE (bigfoot2003 @ Friday, May 3 2013, 16:46)
QUOTE (RoadRunner71 @ Friday, May 3 2013, 15:27)
QUOTE (bigfoot2003 @ Friday, May 3 2013, 14:26)
Sorry, dont mean to trigger ford-gm/holden-imports war.

XD falcon looks like mk4 cortina, one of my childhood favourite car smile.gif



i missed the old days in gtaforums. Too many untapped good cars  (anything not featured in forza, juice..etc) but not enough scratch modder.

Nothing against ripping so called "copyright" models (for some it's a gray area, for me I prefer my own stuff) but there's like dozens people convert same car over and over. it's extreme monotomy.

If I knew modeling I'd make my own cars from scratch, a have a long list full of classic cars that I hope someday I will be able to make them... confused.gif

Nice work so far, I'm not a big fan of the Australian cars, though they used to have some nice muscle cars.

I started modeling GTA cars when I cant find a car I like. IF you tried to learn to model, pick the car you like. I started with pow poly cars.

Modeling is not as hard as it looks, specially low poly cars. finding good tutorials is the key. The most time consuming is doing the research for reference photos. Understandable why people prefer converting from forza, the quality alone is unquestionable, they are made using expensive equipments and professional modelers, I cant beat that.

I tried modeling with zmodeler a while back; I suck. Which program do you use/recommend to start with?

Carface80
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#7

Posted 05 May 2013 - 02:03 AM

QUOTE (RoadRunner71 @ Sunday, May 5 2013, 00:32)
QUOTE (bigfoot2003 @ Friday, May 3 2013, 16:46)
QUOTE (RoadRunner71 @ Friday, May 3 2013, 15:27)
QUOTE (bigfoot2003 @ Friday, May 3 2013, 14:26)
Sorry, dont mean to trigger ford-gm/holden-imports war.

XD falcon looks like mk4 cortina, one of my childhood favourite car smile.gif



i missed the old days in gtaforums. Too many untapped good cars  (anything not featured in forza, juice..etc) but not enough scratch modder.

Nothing against ripping so called "copyright" models (for some it's a gray area, for me I prefer my own stuff) but there's like dozens people convert same car over and over. it's extreme monotomy.

If I knew modeling I'd make my own cars from scratch, a have a long list full of classic cars that I hope someday I will be able to make them... confused.gif

Nice work so far, I'm not a big fan of the Australian cars, though they used to have some nice muscle cars.

I started modeling GTA cars when I cant find a car I like. IF you tried to learn to model, pick the car you like. I started with pow poly cars.

Modeling is not as hard as it looks, specially low poly cars. finding good tutorials is the key. The most time consuming is doing the research for reference photos. Understandable why people prefer converting from forza, the quality alone is unquestionable, they are made using expensive equipments and professional modelers, I cant beat that.

I tried modeling with zmodeler a while back; I suck. Which program do you use/recommend to start with?

there's a good tutorial on zmod site. http://www.zmodeler2...eparements.html this tutorial is good enough, but you have to study gta default cars how they laid the mesh..some patience. Start something easy like 4000 polygon car.

RoadRunner71
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#8

Posted 05 May 2013 - 04:06 PM

I might give it a try when I'm done with the exams. I could try making a Chevy Celebrity, that has a pretty basic shape.

A last question, which do you think is easier to use, zmodeler or 3ds max?

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#9

Posted 05 May 2013 - 05:24 PM

QUOTE (RoadRunner71 @ Sunday, May 5 2013, 16:06)
I might give it a try when I'm done with the exams. I could try making a Chevy Celebrity, that has a pretty basic shape.

A last question, which do you think is easier to use, zmodeler or 3ds max?

3dsmax is certain way is much easier because they have the tools that zmod doesn't, the flip side is not free. there a lot of 3dsmax tutorial everywhere, cgtalk, highend3d or youtube.

Carface80
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#10

Posted 06 May 2013 - 03:33 AM Edited by bigfoot2003, 06 May 2013 - 04:48 AM.

partially textured

polycount, 42K

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#11

Posted 06 May 2013 - 03:41 PM

Looks amazing, I love that kind of cars inlove.gif

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#12

Posted 09 May 2013 - 12:01 AM

Nice job, man! That car looks great. Haven't seen one in a long time.

CHILLI
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#13

Posted 10 May 2013 - 04:56 PM

May I ask in which order to make your chassi/shell? I feel quite experienced but I'm sure there are better ways to do certain things, so it'd be nice to implement new methods and techniques with what I got now.

Btw, can you post a wireframe of it? Looks really clean and no visible "pinching", nice!

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#14

Posted 11 May 2013 - 02:40 AM

Thanks everyone,

@chili here's the wire

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Carface80
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#15

Posted 12 May 2013 - 04:47 AM

QUOTE (CHILLI @ Friday, May 10 2013, 16:56)
May I ask in which order to make your chassi/shell? I feel quite experienced but I'm sure there are better ways to do certain things, so it'd be nice to implement new methods and techniques with what I got now.

Btw, can you post a wireframe of it? Looks really clean and no visible "pinching", nice!

The most important of all you get the dimension properly (length, width, wheelbase..etc) try to model the car by scale so it helps you with the proportion faster than camera tracing.

Using 3ds, or maya or softimage, This so complicated I have to think to explain this.. The best way is to model the side body and model the side window (greenhouse) separately (don't merge with the doors until you're happy with he shape. If the parts are tad boxy, I used deformer lattice to round them up a bit. Model the parts as planes to reprisent the grille bumpers and lights.

Now with the monaro, sligthly different, I stared with a plane with a car side photo. I started drawing the lines that flows along the body lines. Then after drawing enough lines, I started translating vertices to shape the side and extrude the roof bonnet and boot. Then draw the lines to set up the shapes.

CHILLI
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#16

Posted 12 May 2013 - 03:20 PM

Ah... using a lattice, eh? That would actually help to make fenders and such on really curved cars.
I think I can see what you mean by lining up the proportions and the side by looking at the wireframe.

Thx for the advice, I think I'll give the lattice a try!

And while we're at it I suppose I could share something of my own, and that is making the roof.
I found out that starting with a cube and giving it the general shape before rounding off the top edges (where the windows would start from the top), then offsetting/insetting (depends on the program, I use Blender) the side face to create holes for the windows and such and giving a small margin to "propagate" the lighting to make sure the side looks flat instead of a goey mess. After that I just add loops where I need them to round it off around the front and back, where the boot and bonnet meet the windows.
I've tried this a few times and it works flawlessly every time for me. Next time I get the chance to I'll give it a try in Maya and perhaps 3DS Max aswell.

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#17

Posted 12 May 2013 - 10:50 PM

QUOTE (CHILLI @ Sunday, May 12 2013, 15:20)
Ah... using a lattice, eh? That would actually help to make fenders and such on really curved cars.
I think I can see what you mean by lining up the proportions and the side by looking at the wireframe.

Thx for the advice, I think I'll give the lattice a try!

And while we're at it I suppose I could share something of my own, and that is making the roof.
I found out that starting with a cube and giving it the general shape before rounding off the top edges (where the windows would start from the top), then offsetting/insetting (depends on the program, I use Blender) the side face to create holes for the windows and such and giving a small margin to "propagate" the lighting to make sure the side looks flat instead of a goey mess. After that I just add loops where I need them to round it off around the front and back, where the boot and bonnet meet the windows.
I've tried this a few times and it works flawlessly every time for me. Next time I get the chance to I'll give it a try in Maya and perhaps 3DS Max aswell.

Thanks, that's an interesting method you git there, I heard about blender, but haven't tried yet so im unaware of its features.


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#18

Posted 30 May 2013 - 11:30 AM

Looks decent in red color.

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#19

Posted 02 June 2013 - 08:38 AM Edited by 1TUFSS, 02 June 2013 - 08:42 AM.

Holy sh*t, yes. About time someone did an Aussie muscle car justice. Just one pointer: the tail-light recesses look like they need to be rounded a little more.

Anyone wanna do an HK GTS next? biggrin.gif

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#20

Posted 09 June 2013 - 03:00 AM Edited by bigfoot2003, 09 June 2013 - 03:06 AM.

Ill see if I can fix it thanks..

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#21

Posted 08 February 2014 - 04:52 PM

This Aussie badboy is back from the dead. Big question, is it still possible to make it a RHD on gta4?


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#22

Posted 09 February 2014 - 12:42 AM

This Aussie badboy is back from the dead. Big question, is it still possible to make it a RHD on gta4?

 

I've seen very few RHD cars for GTA 4, the bulk of them being "Initial D"-esque riceburners. That being said, it COULD be possible.

 

It'd look badass as a LHD though. The headlights look quite mesmerizing.  :pirate:


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#23

Posted 09 February 2014 - 01:44 AM

RHD works but I seem to remember that any AI following you will go for the driver door, thinking it's the passenger seat.


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#24

Posted 09 February 2014 - 04:27 AM Edited by bigfoot2003, 09 February 2014 - 04:30 AM.

I assume it will behave the same manner as San Andreas..it make drive by shooting looks stranger.

 

I made a sublte changes, makes the fender arches less blocky...


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#25

Posted 09 February 2014 - 10:00 PM Edited by bigfoot2003, 09 February 2014 - 10:00 PM.

Im barely breathing because of friggin' flu, I spent most of the days smoothing the curves because Forzaphiles are poking fun on my models because they are low poly.


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#26

Posted 10 February 2014 - 02:59 AM Edited by universetwisters, 10 February 2014 - 02:59 AM.

Im barely breathing because of friggin' flu, I spent most of the days smoothing the curves because Forzaphiles are poking fun on my models because they are low poly.

 

Damn, it must be flu season. My mom's boyfriend had the flu, then I had the flu, then my Mom just got the flu. Then I found where she's been hiding her alcohol and sneaking it behind my back. f*cking bummer.

 

But on a more positive/curious note, will there be different variants of this model? Even though this isn't techincally an HQ Monaro (it's an Kingswood, evidently), it's a good looking ute. I'm not sure if the Monaro ever had a ute made out of it, but I wouldn't doubt for a minute that it would look badass.

 

holden_hx_ute.jpg


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#27

Posted 10 February 2014 - 03:28 AM

Someone needs to do a HK GTS Monaro. The best Monaros ever made IMO.


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#28

Posted 10 February 2014 - 03:50 AM Edited by bigfoot2003, 10 February 2014 - 04:58 AM.

@universetwister ill see what i can do, a hotrod ute is interesting, hopefully turning it to ute may not be tricky. I can vouch for a little dizziness and fever, but runny nose and coughing cramps my style :D
@sonofliberty Interesting suggestion, almost the peak of muscle cars...  hopefully i got time in my hands.. Its either me, others or Forza. Anything that Forza touches will be converted almost overnight.
 
still smoothing out a lot of body panels, no auto smooth crap, its all manual labour XD. Got a modeled grille!
 

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#29

Posted 11 February 2014 - 12:53 AM

More time upgrading the mesh...barely hi def worthy.

 

 

On the mean time...this on on the side...

acs.gif
 


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#30

Posted 11 February 2014 - 01:23 AM Edited by RoadRunner71, 11 February 2014 - 05:42 AM.

I'm not the biggest fan of the old Aussie cars, as in my opinion look like half assed American cars (which doesn't mean that some, like the Falcon doesn't look badass), but good work nonetheless :^:

By that way, may that be a Land Cruiser? :p




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