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Trouble creating alpha textures
Posted 02 May 2013 - 03:14 PM
PS: The texture isn't transparent as a whole, just transparent at the places where there is no color (the empty space)
Posted 06 May 2013 - 04:55 PM
|IV uses transparency while SA uses alpha|
Both of those terms are referring to the same thing... Transparency in ANY game/software is stored in the alpha channel portion of a graphic.
While in a graphic editor, you use opacity to set the desired level of transparency. I don't use Photoshop so I can't give you specific directions but look for a command that saves to the alpha channel. This will move the transparency data to that channel so that it can be saved along with the graphic data. This is only needed for exporting to other graphic formats.
When you're ready to save, you must choose a graphic format that supports storing transparency data. This is usually PNG or TIFF for non-game use. Games typically use the Direct-X format internally and there are a few variations of it. If you simply want to store in a format that is simple transparent on/off use DXT-1 format - this is an all or nothing type. If you want levels of transparency then use DXT-3 or DXT-5 when saving. Photoshop is capable of creating all types.
However, for import/export when using game editors like the ones you mentioned, stick with the PNG format. The editors themselves will convert them to and from the proper format.
If you want to know more on the subject, Google the terms I've used... Hope this helps!
Posted 06 May 2013 - 07:06 PM
|QUOTE (RanxeroX @ Monday, May 6 2013, 20:25)|
|However, for import/export when using game editors like the ones you mentioned, stick with the PNG format. The editors themselves will convert them to and from the proper format.|
Maybe this will help in this case?
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