Tire tracks graphics problem
Posted 29 April 2013 - 02:37 AM
Here's 2 screenshots;
The thick shadow under the car looks unrealistic and out of place aswell, but I can live with that.
Screenshot of my settings;
Running the Steam version.
My computer specs:
AMD [email protected]
EVGA GTX 660ti
Latest nVidia beta drivers (tried using the latest stable drivers aswell but it didn't change anything)
Posted 29 April 2013 - 03:08 AM Edited by BigKush, 29 April 2013 - 03:27 AM.
EDIT: You could, however, look into Z-Buffer Depth adjustment. It's very unlikely that this is the culprit, as GTA IV's RAGE has a habit of doing that tire-mark layering thing anyway and it's more of an issue with older hardware and games - but it's still possible.
|The Z-Buffer controls the rendering of depth in 3D games, such as which objects are hidden behind others when viewed at a distance. Greater precision for the Z-Buffer means less chance of visual errors, which often appear in the form of objects showing through each other, or having missing or flashing bits. This option allows you to force 24-bit Z-Buffer precision, however I don't recommend ticking this option, as the Z-Buffer precision should normally be left to be determined by each game. If you do see a lot of errors and glitches in distant objects in games, you can try forcing a higher Z-Buffer depth, but this typically reduces performance.|
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