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Tire tracks graphics problem

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AkumaMini
  • AkumaMini

    Player Hater

  • Members
  • Joined: 29 Apr 2013

#1

Posted 29 April 2013 - 02:37 AM

Well, this graphics bug is visible everywhere, if there are tire tracks on the ground and I drive over them, then I can see the tracks through the tires of the car and even the foot if I'm walking over them.

Here's 2 screenshots;
http://i.imgur.com/lnlLTzm.jpg
http://i.imgur.com/vPLN6xf.jpg

The thick shadow under the car looks unrealistic and out of place aswell, but I can live with that.

Screenshot of my settings;
http://imgur.com/28oevaw.jpg

Running the Steam version.

My computer specs:
AMD [email protected]
EVGA GTX 660ti
Latest nVidia beta drivers (tried using the latest stable drivers aswell but it didn't change anything)
8gb ddr3

BigKush
  • BigKush

    Blood circulatin' like a Sunday paper

  • BUSTED!
  • Joined: 06 Jul 2012

#2

Posted 29 April 2013 - 03:08 AM Edited by BigKush, 29 April 2013 - 03:27 AM.

That's the nature of GTA IV, unfortunately.

EDIT: You could, however, look into Z-Buffer Depth adjustment. It's very unlikely that this is the culprit, as GTA IV's RAGE has a habit of doing that tire-mark layering thing anyway and it's more of an issue with older hardware and games - but it's still possible.

QUOTE
The Z-Buffer controls the rendering of depth in 3D games, such as which objects are hidden behind others when viewed at a distance. Greater precision for the Z-Buffer means less chance of visual errors, which often appear in the form of objects showing through each other, or having missing or flashing bits. This option allows you to force 24-bit Z-Buffer precision, however I don't recommend ticking this option, as the Z-Buffer precision should normally be left to be determined by each game. If you do see a lot of errors and glitches in distant objects in games, you can try forcing a higher Z-Buffer depth, but this typically reduces performance.




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