|QUOTE (MeatSafeMurderer @ Thursday, Apr 25 2013, 21:09)|
| Thats because only some IDE values crash without adjusting the limit, this value in vegepart.ide is a crasher|
Changing that beyond 299 will crash the game, UNLESS you adjust the limit, this can be done by either using SALA or patching the bytes I mentioned in my last post. You may well also be overloading the engine with 2,999 on the LOD. The country is a much, much larger area.
I don't think its the distance that makes the crashes, its how many objects can sa handle at once. You see with original timecyc the game won't crash becouse the haze doesn't allow the objects to be loaded at distance even if lods are 2999, so SA doesn't load that many objects to cause a crash, while with 10x draw distance the haze is removed and the game is loading too many objects and cause a crash.
@ThirteenAG If this is the case your .ASI script isn't unstable, its the engine that is unstable. This limit needs to be hacked, so SA can load many objects and won't cause crash.
Edited by d3jan, 25 April 2013 - 07:54 PM.