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GTA VC Helicopter Rigging
Posted 14 April 2013 - 07:39 AM
Posted 18 April 2013 - 02:40 AM
Col files involve converting the LOD file to a col file. The old way we'd do it was with .x files, open with notepad and delete the superfluous stuff then import in CollMaker, but it's been a while so there may be an easier way.
|QUOTE (Me @ a long time ago)|
|Delete everything but the LOD and export from Zmodeler as a *.x file (DirectX file mesh). Then open it with Notepad and delete everything below and including Meshnormals. Then save it and open it with Steve-M's collision file maker (Collmaker). It will generate a col model for you.|
E: a few similar topics. More than one way to do it, like I thought.
Edited by fireguy109, 18 April 2013 - 02:44 AM.
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