

Marco bistro location?
Started by I MD Pradipta, Apr 12 2013 04:31 AM
3 replies to this topic
#1
Posted 12 April 2013 - 04:31 AM
I use spaceeinstein all in one mod for vice city. I can access any interior except marco bistro. I've tried to stand in front of all the doors in the hotel but it did not work

#3
Posted 12 April 2013 - 07:35 PM
There are two locations if I remember. One in the hotel room (unstable, because used only for cutscenes) and one under the road on Starfish (stable, but also only for cutscenes
).

#4
Posted 13 April 2013 - 06:33 AM
It's placed inside of Ocean View Hotel. The room is unsolid and will be diabled in the missionscript end
enabled at missionscript beginning
disabled at missionscript end
the map data:
data\maps\hotel\hotel.ide
data\maps\hotel\hotel.ipl
You can view it with this stripped main:
enabled at missionscript beginning
CODE |
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 1 0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_DETAILSB 1 |
disabled at missionscript end
CODE |
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 0 0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_DETAILSB 0 |
the map data:
data\maps\hotel\hotel.ide
CODE |
4599, mob_mobroom2, hot_mobint, 1, 30, 32 |
data\maps\hotel\hotel.ipl
CODE |
4599, mob_mobroom2, 1, 219.8560333, -1282.852295, 18.23122978, 1, 1, 1, 0, 0, 0, 1 |
You can view it with this stripped main:
CODE |
DEFINE OBJECTS 3 DEFINE OBJECT (noname) DEFINE OBJECT MOB_MOBROOM2 // Object number -1 DEFINE OBJECT MOB_DETAILSB // Object number -2 DEFINE MISSIONS 0 //-------------MAIN--------------- 03A4: name_thread 'MAIN' 016A: fade 0 0 ms 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check_to 0 00C0: set_current_time 12 0 04E4: unknown_refresh_game_renderer_at -372.8478 -535.9914 17.2823 03CB: set_camera -372.8478 -535.9914 17.2823 0053: $PLAYER_CHAR = create_player #NULL at -372.8478 -535.9914 17.2823 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 0001: wait 1000 ms :MAIN_133 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @MAIN_133 01B6: set_weather 0 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR 04BB: select_interiour 0 // select render area 01B4: set_player $PLAYER_CHAR frozen_state 1 01B7: release_weather 016A: fade 1 1000 ms wait 2500 04BB: select_interiour 1 // select render area - Sonny Forelli's hotel room 0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 1 0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_DETAILSB 1 03CB: set_camera 231.4 -1277.7 19.0 04F9: interiour_colors 2 0 0055: put_player $PLAYER_CHAR at 218.0 -1289.0 18.2 0171: set_player $PLAYER_CHAR z_angle_to 23.0 04D7: lock_actor $PLAYER_ACTOR in_current_position 1 :MAIN_169 0001: wait 2500 ms 0002: jump @MAIN_169 |
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