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Marco bistro location?

3 replies to this topic
I MD Pradipta
  • I MD Pradipta

    Boy you should have known by now, Eazy does it

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  • Joined: 14 Dec 2012
  • Indonesia

#1

Posted 12 April 2013 - 04:31 AM

I use spaceeinstein all in one mod for vice city. I can access any interior except marco bistro. I've tried to stand in front of all the doors in the hotel but it did not work cryani.gif

Jack
  • Jack

    firearms and adrenaline

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  • Joined: 06 Dec 2011
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#2

Posted 12 April 2013 - 11:44 AM

It's in Liberty.

xNCx
  • xNCx

    Street Cat

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#3

Posted 12 April 2013 - 07:35 PM

There are two locations if I remember. One in the hotel room (unstable, because used only for cutscenes) and one under the road on Starfish (stable, but also only for cutscenes biggrin.gif ).

ZAZ
  • ZAZ

    Kernlochbohrer

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  • Joined: 10 Jan 2005
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#4

Posted 13 April 2013 - 06:33 AM

It's placed inside of Ocean View Hotel. The room is unsolid and will be diabled in the missionscript end

enabled at missionscript beginning
CODE
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 1
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_DETAILSB 1


disabled at missionscript end
CODE
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 0
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_DETAILSB 0


the map data:
data\maps\hotel\hotel.ide
CODE
4599, mob_mobroom2, hot_mobint, 1, 30, 32

data\maps\hotel\hotel.ipl
CODE
4599, mob_mobroom2, 1, 219.8560333, -1282.852295, 18.23122978, 1, 1, 1, 0, 0, 0, 1


You can view it with this stripped main:
CODE
DEFINE OBJECTS 3
DEFINE OBJECT (noname)                
DEFINE OBJECT MOB_MOBROOM2            // Object number -1
DEFINE OBJECT MOB_DETAILSB            // Object number -2                

DEFINE MISSIONS 0

//-------------MAIN---------------
03A4: name_thread 'MAIN'
016A: fade 0 0 ms
01F0: set_max_wanted_level_to 6
0111: set_wasted_busted_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at -372.8478 -535.9914 17.2823
03CB: set_camera -372.8478 -535.9914 17.2823
0053: $PLAYER_CHAR = create_player #NULL at -372.8478 -535.9914 17.2823
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
0001: wait 1000 ms


:MAIN_133
00D6: if
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @MAIN_133
01B6: set_weather 0
0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
038B: load_requested_models
0353: refresh_actor $PLAYER_ACTOR
04BB: select_interiour 0 // select render area
01B4: set_player $PLAYER_CHAR frozen_state 1
01B7: release_weather
016A: fade 1 1000 ms
wait 2500
04BB: select_interiour 1  // select render area  - Sonny Forelli's hotel room
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 1
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_DETAILSB 1
03CB: set_camera 231.4 -1277.7 19.0
04F9: interiour_colors 2 0
0055: put_player $PLAYER_CHAR at 218.0 -1289.0 18.2
0171: set_player $PLAYER_CHAR z_angle_to 23.0
04D7: lock_actor $PLAYER_ACTOR in_current_position 1

:MAIN_169
0001: wait 2500 ms
0002: jump @MAIN_169





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