|QUOTE (GKP @ Tuesday, Apr 9 2013, 21:18)|
| Kifflom, thats just it...ironically I know the rest of the game will be excellent ..its the size that for me, affects the believability of being in a big city.|
A 45 second drive from mission briefing to bank robbery or assassination mission (in the city missions) is just a bit of a copout and something the series has suffered from for 15 years.
Red - actually I am of the opinion that V will be smoother and have less microstuttering than IV. The 2nd trailer looks good.
You know one day a company will have the balls to produce a real life LA in a game. The tech from Luxoflux ( now defunct) mapped real life sat data and created an enormous metropolis (True Crime) . No the dynamics of the game weren't that good (animations etc) but the scale !...your bored !you say your supposed to be playing a gangster with patience, guile, character and maturity and you cant drive for 15 minutes to a mission !
A corporate goliath with shareholders and an impatient prepubescent fan base will always cater for the majority, the ignorant ie COD playing 'average' gamers. People who play sim type games or who are older WOULD love a giant , true scale city to explore. I want to get lost and I do not want novelty or excitement around every corner. Repetitive , anonymous streets are the heart of US cities and 'skipping' that content is a shame as its the SCALE of US cities that give them their soul.
Real life city sizes WILL be the future.
I guarantee you that if someday someone makes a game with a real size city and real life gameplay (15 or more min from point A to point B) that game is going to tank hard.
I'm all for a realistic sized metropolis but not without the usual commodities in gaming (fast travel/fast cars/arcadey gameplay).
If I wanna get bored and punish myself with poor game mechanics I'll go play some Skyrim or Fallout.